H. Piper - The Greatest Works of H. Beam Piper - 35 Titles in One Edition

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Musaicum Books presents to you a carefully created collection of H. Beam Piper's Dystopian Novels, Sci-Fi Books and Supernatural Stories. This ebook has been designed and formatted to the highest digital standards and adjusted for readability on all devices.
Content:
Terro-Human Future History:
Uller Uprising
Four-Day Planet
The Cosmic Computer
Space Viking
The Return
Omnilingual
The Edge of the Knife
The Keeper
Graveyard of Dreams
Ministry of Disturbance
Oomphel in the Sky
A Slave is a Slave
Naudsonce
Little Fuzzy
The Paratime Series:
He Walked Around the Horses
Police Operation
Last Enemy
Temple Trouble
Genesis
Time Crime
Lord Kalvan of Otherwhen
Down Styphon!
Other Novels:
Lone Star Planet (A Planet for Texans)
Null-ABC (Crisis in 2140)
Murder in the Gunroom
Short Stories:
Time and Time Again
Flight from Tomorrow
The Mercenaries
Day of the Moron
Dearest
The Answer
Hunter Patrol
Crossroads of Destiny
Rebel Raider
Operation R.S.V.P.

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"That gang aren't even good enough for routine raiding," Harkaman said. "They'd never under any circumstances be able to put in a base on Tanith. Unless Dunnan's completely crazy, which I doubt, he's gone to some regular Viking base planet, like Hoth or Nergal or Dagon or Xochitl, to recruit officers and engineers and able spacemen."

"All that machinery and robotic equipment and so on that was going to Tanith—was that aboard when he took the ship?"

"Yes, and that's another reason why he'd go to some planet like Hoth or Nergal or Xochitl. On a Viking-occupied planet in the Old Federation, that stuff's almost worth its weight in gold."

"What's Tanith like?"

"Almost completely Terra-type, third of a Class-G sun. Very much like Haulteclere or Flamberge. It was one of the last planets the Federation colonized before the Big War. Nobody knows what happened, exactly. There wasn't any interstellar war; at least, you don't find any big slag-puddles where cities used to be. They probably did a lot of fighting among themselves, after they got out of the Federation. There's still some traces of combat-damage around. Then they started to decivilize, down to the pre-mechanical level—wind and water power and animal power. They have draft-animals that look like introduced Terran carabaos, and a few small sailboats and big canoes and bateaux on the rivers. They have gunpowder, which seems to be the last thing any people lose.

"I was there, five years ago. I liked Tanith for a base. There's one moon, almost solid nickel iron, and fissionable-ore deposits. Then, like a fool, I hired out to the Elmersans on Durendal and lost my ship. When I came here, your Duke was thinking about Xipototec. I convinced him that Tanith was a better planet for his purpose."

"Dunnan might go there, at that. He might think he was scoring one on Duke Angus. After all, he has all that equipment."

"And nobody to use it. If I were Dunnan, I'd go to Nergal, or Xochitl. There are always a couple of thousand Space Vikings on either, spending their loot and taking it easy between raids. He could sign on a full crew on either. I suggest we go to Xochitl, first. We might pick up news of him, if nothing else."

All right, they'd try Xochitl first. Harkaman knew the planet, and was friendly with the Haulteclere noble who ruled it.

The work went on at the Gorram shipyard; it had taken a year to build the Enterprise , but the steel-mills and engine-works were over the preparatory work of tooling up, and material and equipment was flowing in a steady stream. Lucas let them persuade him to take more rest, and day by day grew stronger. Soon he was spending most of his time at the shipyard, watching the engines go in—Abbot lift-and-drive for normal space, Dillingham hyperdrive, power-converters, pseudograv, all at the center of the globular ship. Living quarters and workshops went in next, all armored in collapsium-plated steel. Then the ship lifted out to an orbit a thousand miles off-planet, followed by swarms of armored work-craft and cargo-lighters; the rest of the work was more easily done in space. At the same time, the four two-hundred-foot pinnaces that would be carried aboard were being finished. Each of them had its own hyperdrive engines, and could travel as far and as fast as the ship herself.

Otto Harkaman was beginning to be distressed because the ship still lacked a name. He didn't like having to speak of her as "her," or "the ship," and there were many things soon to go on that should be name-marked. Elaine , Trask thought, at once, and almost at once rejected it. He didn't want her name associated with the things that ship would do in the Old Federation. Revenge , Avenger , Retribution , Vendetta ; none appealed to him. A news-commentator, turgidly eloquent about the nemesis which the criminal Dunnan had invoked against himself, supplied it, Nemesis it was.

Now he was studying his new profession of interstellar robbery and murder against which he had once inveighed. Otto Harkaman's handful of followers became his teachers. Vann Larch, guns-and-missiles, who was also a painter; Guatt Kirbey, sour and pessimistic, the hyperspatial astrogator who tried to express his science in music; Sharll Renner, the normal-space astrogator. Alvyn Karffard, the exec, who had been with Harkaman longest of all. And Sir Paytrik Morland, a local recruit, formerly guard-captain to Count Lionel of Newhaven, who commanded the ground-fighters and the combat contragravity. They were using the farms and villages of Traskon for drill and practice, and he noticed that while the Nemesis would carry only five hundred ground and air fighters, over a thousand were being trained.

He commented to Rovard Grauffis.

"Yes. Don't mention it outside," the Duke's henchman said. "You and Sir Paytrik and Captain Harkaman will pick the five hundred best. The Duke will take the rest into his service. Some of these days, Omfray of Glaspyth will find out what a Space Viking raid is really like."

And Duke Angus would tax his new subjects of Glaspyth to redeem the pledges on his new barony of Traskon. Some old Pre-Atomic writer Harkaman was fond of quoting had said, "Gold will not always get you good soldiers, but good soldiers can get you gold."

The Nemesis came back to the Gorram yards and settled onto her curved landing legs like a monstrous spider. The Enterprise had borne the Ward sword and atom-symbol; the Nemesis should bear his own badge, but the bisonoid head, tawny on green, of Traskon, was no longer his. He chose a skull impaled on an upright sword, and it was blazoned on the ship when he and Harkaman took her out for her shakedown cruise.

When they landed again at the Gorram yards, two hundred hours later, they learned that a tramp freighter from Morglay had come into Bigglersport in their absence with news of Andray Dunnan. Her captain had come to Wardshaven at Duke Angus' urgent invitation and was waiting for them at the Ducal Palace.

They sat, a dozen of them, around a table in the Duke's private apartments. The freighter captain, a small, precise man with a graying beard, alternately puffed at a cigarette and sipped from a beaker of brandy.

"I spaced out from Morglay two hundred hours ago," he was saying. "I'd been there twelve local days, three hundred Galactic Standard hours, and the run from Curtana was three hundred and twenty. This ship, the Enterprise , spaced out from there several days before I did. I'd say she's twelve hundred hours out of Windsor, on Curtana, now."

The room was still. The breeze fluttered curtains at the open windows; from the garden below, winged night-things twittered.

"I never expected it," Harkaman said. "I thought he'd take the ship out to the Old Federation at once." He poured wine for himself. "Of course, Dunnan's crazy. A crazy man has an advantage, sometimes, like a left-handed knife-fighter. He does unexpected things."

"That wasn't such a crazy move," Rovard Grauffis said. "We have very little direct trade with Curtana. It's only an accident we heard about this when we did."

The freighter captain's beaker was half empty. He filled it to the brim from the decanter.

"She was the first Gram ship there for years," he agreed. "That attracted notice, of course. And his having the blazonry changed, from the sword and atom-symbol to the blue crescent. And the ill-feeling on the part of other captains and planet-side employers about the men he'd lured away from them."

"How many men and what kind?"

The man with the gray beard shrugged. "I was too busy getting a cargo together for Morglay, to pay much attention. Almost a full spaceship complement, officers and spacemen of every kind. And a lot of industrial engineers and technicians."

"Then he is going to use that equipment that was aboard, and put in a base somewhere," somebody said.

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