Douglas Hofstadter - The Mind’s I - Fantasies and Reflections on Self and Soul

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Brilliant, shattering, mind-jolting,
is a searching, probing nook—a cosmic journey of the mind—that goes deeply into the problem of self and self-consciousness as anything written in our time. From verbalizing chimpanzees to scientific speculations involving machines with souls, from the mesmerizing, maze-like fiction of Borges to the tantalizing, dreamlike fiction of Lem and Princess Ineffable, her circuits glowing read and gold,
opens the mind to the Black Box of fantasy, to the windfalls of reflection, to new dimensions of exciting possibilities.

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This problem will soon arise in earnest for us: it takes about four minutes for radio waves to travel between Earth and Mars. There can be no doubt that spacemen will have to get out of the habit of conversing in short alternating sentences, and will have to use long soliloquies or monologues, more like letters than conversations. As another example, Roger Payne has pointed out that the acoustics of the sea have certain peculiar properties, which mean that the exceedingly loud “song” of the humpback whale could theoretically be heard all the way round the world, provided the whales swim at a certain depth. It is not known whether they actually do communicate with each other over very great distances, but if they do they must be in much the same predicament as an astronaut on Mars. The speed of sound in water is such that it would take nearly two hours for the song to travel across the Atlantic Ocean and for a reply to return. I suggest this as an explanation for the fact that the whales deliver a continuous soliloquy, without repeating themselves, for a full eight minutes. They then go back to the beginning of the song and repeat it all over again, many times over, each complete cycle lasting about eight minutes.

The Andromedans of the story did the same thing. Since there was no point in waiting for a reply, they assembled everything they wanted to say into one huge unbroken message, and then they broadcast it out into space, over and over again, with a cycle time of several months. Their message was very different from that of the whales, however. It consisted of coded instructions for the building and programming of a giant computer. Of course the instructions were in no human language, but almost any code can be broken by a skilled cryptographer, especially if the designers of the code intended it to be easily broken. Picked up by the Jodrell Bank radio telescope, the message was eventually decoded, the computer built, and the program run. The results were nearly disastrous for mankind, for the intentions of the Andromedans were not universally altruistic, and the computer was well on the way to dictatorship over the world before the hero eventually finished it off with an axe.

From our point of view, the interesting question is in what sense the Andromedans could be said to be manipulating events on Earth. They had no direct control over what the computer did from moment to moment; indeed they had no possible way of even knowing the computer had been built, since the information would have taken two hundred years to get back to them. The decisions and actions of the computer were entirely its own. It could not even refer back to its masters for general policy instructions. All its instructions had to be built-in in advance, because of the inviolable two-hundred-year barrier. In principle, it must have been programmed very much like a chess-playing computer, but with greater flexibility and capacity for absorbing local information. This was because the program had to be designed to work not just on earth, but on any world possessing an advanced technology, any of a set of worlds whose detailed conditions the Andromedans had no way of knowing.

Just as the Andromedans had to have a computer on earth to take day-to-day decisions for them, our genes have to build a brain. But the genes are not only the Andromedans who sent the coded instructions; then are also the instructions themselves. The reason why they cannot manipulate our puppet strings directly is the same: time-lags. Genes work by controlling protein synthesis. This is a powerful way of manipulating the world, but it is slow. It takes months of patiently pulling protein strings to build an embryo. The whole point about behavior, on the other hand, is that it is fast. It works on a time scale not of months but of seconds and fractions of seconds. Something happens in the world, an owl flashes overhead, a rustle in the long grass betrays prey, and in milliseconds nervous systems crackle into action, muscles leap, and someone’s life is saved—or lost. Genes don’t have reaction times like that. Like the Andromedans, the genes can do only their best in advance by building a fast executive computer for themselves, and programming it in advance with rules and “advice” to cope with as many eventualities as they can “anticipate.” But life, like the game of chess, offers too many different possible eventualities for all of them to be anticipated. Like the chess programmer, the genes have to “instruct” their survival machines not in specifics, but in the general strategies and tricks of the living trade.

As J. Z. Young has pointed out, the genes have to perform a task analogous to prediction. When an embryo survival machine is being built, the dangers and problems of its life lie in the future. Who can say what carnivores crouch waiting for it behind what bushes, or what fleet-footed prey will dart and zigzag across its path? No human prophet, nor any gene. But some general predictions can be made. Polar bear genes can safely predict that the future of their unborn survival machine is going to be a cold one. They do not think of it as a prophecy, they do not think at all: they just build in a thick coat of hair, because that is what they have always done before in previous bodies, and that is why they still exist in the gene pool. They also predict that the ground is going to be snowy, and their prediction takes the form of making the coat of hair white and therefore camouflaged. If the climate of the Arctic changed so rapidly that the baby bear found itself born into a tropical desert, the predictions of the genes would be wrong, and they would pay the penalty. The young bear would die, and they inside it.

* * *

One of the most interesting methods of predicting the future is simulation. If a general wishes to know whether a particular military plan will be better than alternatives, he has a problem in prediction. There are unknown quantities in the weather, in the morale of his own troops, and in the possible countermeasures of the enemy. One way of discovering whether it is a good plan is to try it and see, but it is undesirable to use this test for all the tentative plans dreamed up, if only because the supply of young men prepared to die “for their country” is exhaustible and the supply of possible plans is very large. It is better to try the various plans out in dummy runs rather than in deadly earnest. This may take the form of full-scale exercises with “Northland” fighting “Southland” using blank ammunition, but even this is expensive in time and materials. Less wastefully, war games may be played, with tin soldiers and little toy tanks being shuffled around a large map.

Recently, computers have taken over large parts of the simulation function, not only in military strategy, but in all fields where prediction of the future is necessary, fields like economics, ecology, sociology, and many others. The technique works like this. A model of some aspect of the world is set up in the computer. This does not mean that if you unscrewed the lid you would see a little miniature dummy inside with the same shape as the object simulated. In the chess-playing computer there is no “mental picture” inside the memory banks recognizable as a chess board with knights and pawns sitting on it. The chess board and its current position would be represented by lists of electronically coded numbers. To us a map is a miniature scale model of a part of the world, compressed into two dimensions. In a computer, a map would more probably be represented as a list of towns and other spots, each with two numbers—its latitude and longitude. But it does not matter how the computer actually holds its model of the world in its head, provided that it holds it in a form in which it can operate on it, manipulate it, do experiments with it, and report back to the human operators in terms which they can understand. Through the technique of simulation, model battles can be won or lost, simulated airliners fly or crash, economic policies lead to prosperity or to ruin. In each case the whole process goes on inside the computer in a tiny fraction of the time it would take in real life. Of course there are good models of the world and bad ones, and even the good ones are only approximations. No amount of simulation can predict exactly what will happen in reality, but a good simulation is enormously preferable to blind trial and error. Simulation could be called vicarious trial and error, a term unfortunately preempted long ago by rat psychologists.

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