Джордж Мартин - Nightflyers - The Illustrated Edition

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Nightflyers: The Illustrated Edition: краткое содержание, описание и аннотация

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A gorgeous illustrated edition of a classic novella from the #1 bestselling author of A Game of Thrones—a chilling mystery set on a seemingly haunted spaceship, soon to be an original series on SYFY.
Featuring fifteen original illustrations, this is the definitive edition of an electrifying tale that combines the deep-space thrills of Alien, the psychological horror of The Shining, and, of course, the inimitable vision of George R. R. Martin.
When a scientific expedition is launched to study a mysterious alien race, the only ship available is the Nightflyer, a fully autonomous vessel manned by a single human. But Captain Royd Eris remains locked away, interacting with his passengers only as a disembodied voice—or a projected hologram no more substantial than a ghost.
Yet that’s not the only reason the ship seems haunted. The team’s telepath, Thale Lasamer, senses another presence aboard the Nightflyer—something dangerous, volatile, and alien. Captain Eris claims to know nothing about the elusive intruder, and when someone, or something, begins killing off the expedition’s members, he’s unable—or unwilling—to stem the bloody tide.
Only Melantha Jhirl, a genetically enhanced outcast with greater strength, stamina, and intelligence than other humans, has a chance of solving the mystery—and stopping the malevolent being that’s wiping out her shipmates.
But first she has to keep herself alive.

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Alys Northwind frowned. “All this talk of Eris,” she said, “is making me edgy.”

The xenobiologist sucked on his joystick and laughed. “Welcome to the Nightflyer, then. The rest of us are already there.”

In the fifth week out, Melantha Jhirl pushed her pawn to the sixth rank and Royd saw that it was unstoppable and resigned. It was his eighth straight defeat at her hands in as many days. She was sitting cross-legged on the floor of the lounge, the chessmen spread out before her in front of a darkened viewscreen. Laughing, she swept them all away. “Don’t feel bad, Royd,” she told him. “I’m an improved model. Always three moves ahead.”

“I should tie in my computer,” he replied. “You’d never know.” His ghost materialized suddenly, standing in front of the viewscreen, and smiled at her.

“I’d know within three moves,” Melantha Jhirl said. “Try it.”

They were the last victims of a chess fever that had swept the Nightflyer for more than a week. Initially it had been Christopheris who produced the set and urged people to play, but the others had lost interest quickly when Thale Lasamer sat down and beat them all, one by one. Everyone was certain that he’d done it by reading their minds, but the telepath was in a volatile, nasty mood, and no one dared voice the accusation. Melantha, however, had been able to defeat Lasamer without very much trouble. “He isn’t that good a player,” she told Royd afterwards, “and if he’s trying to lift ideas from me, he’s getting gibberish. The improved model knows certain mental disciplines. I can shield myself well enough, thank you.” Christopheris and a few of the others then tried a game or two against Melantha, and were routed for their troubles. Finally Royd asked if he might play. Only Melantha and Karoly were willing to sit down with him over the board, and since Karoly could barely recall how the pieces moved from one moment to the next, that left Melantha and Royd as regular opponents. They both seemed to thrive on the games, though Melantha always won.

Melantha stood up and walked to the kitchen stepping right through Royds - фото 4

Melantha stood up and walked to the kitchen, stepping right through Royd’s ghostly form, which she steadfastly refused to pretend was real. “The rest of them walk around me,” Royd complained.

She shrugged, and found a bulb of beer in a storage compartment. “When are you going to break down and let me behind your wall for a visit, captain?” she asked. “Don’t you get lonely back there? Sexually frustrated? Claustrophobic?”

“I have flown the Nightflyer all my life, Melantha,” Royd said. His projection, ignored, winked out. “If I were subject to claustrophobia, sexual frustration, or loneliness, such a life would have been impossible. Surely that should be obvious to you, being as improved a model as you are?”

She took a squeeze of her beer and laughed her mellow, musical laugh at him. “I’ll solve you yet, captain,” she warned.

“Meanwhile,” he said, “tell me some more lies about your life.”

“Have you ever heard of Jupiter?” the xenotech demanded of the others. She was drunk, lolling in her sleepweb in the cargo hold.

“Something to do with Earth,” said Lindran. “The same myth system originated both names, I believe.”

“Jupiter,” the xenotech announced loudly, “is a gas giant in the same solar system as Old Earth. Didn’t know that, did you?”

“I’ve got more important things to occupy my mind than such trivia, Alys,” Lindran said.

Alys Northwind smiled down smugly. “Listen, I’m talking to you. They were on the verge of exploring this Jupiter when the stardrive was discovered, oh, way back. After that, course, no one bothered with gas giants. Just slip into drive and find the habitable worlds, settle them, ignore the comets and the rocks and the gas giants—there’s another star just a few light-years away, and it has more habitable planets. But there were people who thought those Jupiters might have life, you know. Do you see?”

“I see that you’re blind drunk,” Lindran said.

Christopheris looked annoyed. “If there is intelligent life on the gas giants, it shows no interest in leaving them,” he snapped. “All of the sentient species we have met up to now have originated on worlds similar to Earth, and most of them are oxygen breathers. Unless you’re suggesting that the volcryn are from a gas giant?”

The xenotech pushed herself up to a sitting position and smiled conspiratorially. “Not the volcryn, ” she said. “Royd Eris. Crack that forward bulkhead in the lounge, and watch the methane and ammonia come smoking out.” Her hand made a sensuous waving motion through the air, and she convulsed with giddy laughter.

The system was up and running. Cyberneticist Lommie Thorne sat at the master console, a featureless black plastic plate upon which the phantom images of a hundred keyboard configurations came and went in holographic display, vanishing and shifting even as she used them. Around her rose crystalline data grids, ranks of viewscreens and readout panels upon which columns of figures marched and geometric shapes did stately whirling dances, dark columns of seamless metal that contained the mind and soul of her system. She sat in the semi-darkness happily, whistling as she ran the computer through several simple routines, her fingers moving across the flickering keys with blind speed and quickening tempo. “Ah,” she said once, smiling. Later, only, “Good.”

Then it was time for the final run-through. Lommie Thorne slid back the metallic fabric of her left sleeve, pushed her wrist beneath the console, found the prongs, jacked herself in. Interface.

Ecstasy.

Inkblot shapes in a dozen glowing colors twisted and melded and broke apart on the readout screens.

In an instant it was over.

Lommie Thorne pulled free her wrist. The smile on her face was shy and satisfied, but across it lay another expression, the merest hint of puzzlement. She touched her thumb to the holes of her wrist jack, and found them warm to the touch, tingling. Lommie shivered.

The system was running perfectly, hardware in good condition, all software systems functioning according to plan, interface meshing well. It had been a delight, as it always was. When she joined with the system, she was wise beyond her years, and powerful, and full of light and electricity and the stuff of life, cool and clean and exciting to touch, and never alone, never small or weak. That was what it was always like when she interfaced and let herself expand.

But this time something had been different. Something cold had touched her, only for a moment. Something very cold and very frightening, and together she and the system had seen it clearly for a brief moment, and then it had been gone again.

The cyberneticist shook her head, and drove the nonsense out. She went back to work. After a time, she began to whistle.

During the sixth week, Alys Northwind cut herself badly while preparing a snack. She was standing in the kitchen, slicing a spiced meatstick with a long knife, when suddenly she screamed.

Dannel and Lindran rushed to her, and found her staring down in horror at the chopping block in front of her. The knife had taken off the first joint of the index finger on her left hand, and the blood was spreading in ragged spurts. “The ship lurched,” Alys said numbly, staring up at Dannel. “Didn’t you feel it jerk? It pushed the knife to the side.”

“Get something to stop the bleeding,” Lindran said. Dannel looked around in panic. “Oh, I’ll do it myself,” Lindran finally said, and she did.

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