The Hollows Insider
(A book in the Rachel Morgan series)
A non fiction book by Kim Harrison
1953 Watson and Crick discover the DNA double-helix model. Collaborating with Rosalind Franklin, they use Cold War funding for their own research instead of for space and unconventional weapon development. This greatly advances the understanding of genetic manipulation as the US develops genetic weapons instead of nuclear. Space exploration fizzles out.
1958 Rosalind Franklin continues her research, helping to push genetic understanding up for the following twenty years and giving us a wealth of genetically produced drugs in the 1960s.
1962 Genetic insulin becomes readily available.
1966-1969Turn begins and ends. The T4 Angel virus transported by a tomato designed to feed the people of the third worlds.
1979 Ivy and Trent are born.
1980 Kisten is born.
1981 Rachel is born. Personal computers become available.
1995 Trent and Rachel's fathers die. Leon Bairn quits the I.S. and is assassinated to keep his findings quiet.
1997 Rachel graduates High School and starts classes at a two-year school.
1999-2003Rachel interns with the I.S.
2001 Ivy joins the I.S. as a full runner after graduating from a four-year course of study.
2003 Rachel and Ivy work together during Rachel's last year as an intern.
2006 Rachel quits the I.S.
Of Vampires—Living and Not So Living
Published in conjunction with
Cincinnati’s FIB Inderland Department;
FIB Inderlander Handbook, issue 7.23
By Rachel Morgan
Even before the Turn, vampires have held a place in literature as figures of power and terror, lusting after both our blood and will. They’re capable of horrific actions with no sense of remorse, instilling humans and Inderlanders alike with a healthy respect born in fear. But even more dangerous than a hungry vampire is trying to confront one in ignorance. It is with this in mind that I agreed to put on paper the distinctions that separate the big-bad-ugly wannabes from the really big-bad-uglies. Both can kill you, but if you know their limits and liabilities, this very powerful, manipulative branch of the Inderland family can be understood and handled in a successful manner. And if that fails, shoot ‘em until they stop moving.
Living vampires are either high-blood—vampires conceived within a living vampire and therefore having an inactive vampire virus fixed into their fetal genome to modify their development, or low-blood—humans bitten by an undead and existing in a tenuous, halfway-turned status. Only an undead vampire has the active form of the virus that can infect a human. The virus happily settles itself within cells of the blood-producing bone marrow of its new host and immediately goes dormant. Very little of the vampire’s abilities or liabilities are imparted to the hapless human.
Bitten humans half-turned are at the bottom of the vampiric rung, constantly currying the favor of their undead sires for a chance to ingest more of his or her blood in the hopes of achieving a higher level of vampire characteristics. With their human teeth, human frailties, and lacking any blood lust but in their imaginations, they’re little more than a willing source of blood to the undead and an object of hidden ridicule to the rest of Inderland.
Low-blood vampires rightly live in fear that the undead who feed on them will become careless and accidentally kill them, conveniently forgetting to finish the job and bring them back as an undead. And whereas a high-blood vampire is born with status that he or she carries into vampiric death, low-blood vampires must fight for theirs. They can be very dangerous if they start to overcompensate, becoming ruthless to measure up to their sire’s expectations. Just punch them in the gut, and they’ll fall like any other human.
The other extreme of the vampiric existence are the true undead. These are the soulless, alluring vampires who exist only to satisfy their carnal urges, and it’s their incredible strength coupled with their utter disregard for life that makes them such a threat. They experience no compassion or empathy, yet retain all their memories; they remember ties of love, but they don’t remember why they love. It’s a dead emotion, and in my limited experience, it brings untold grief to the living they interact with and once cared for.
The liabilities of the undead are few, and while they have lost their souls, many don’t consider that a drawback but a blessing. If sanctified, crosses can inflict real damage on undead tissue, but it’s a charm that causes the hurt, not a religious belief. Bringing out a cross will most likely only irritate a vampire, not get him or her to back down, so have something more potent to follow it up with.
In theory, the charm to burn undead flesh can be put into any bit of redwood or silver, but the magic is older than agriculture, and those that craft the spell—be they human or witch—insist the charm won’t stick to anything but a cross. Personally, I wouldn’t trust anything but a sanctified cross to distract a vampire in a tight situation.
I’ve found that unblessed artifacts of any religion are little more than a bother, ticking off the undead with the reminder that because their soul has already moved on, there will be nothing to carry their awareness to a higher plane when their body fails again. Undead vampires are intimately aware that if their body dies, not only will their spark of life cease, but that it will be as if it had never existed, a thought intolerable to the immortality-seeking vampires.
It’s with the undead that light becomes a liability. The virus that allows vampires to continue his or her existence after the loss of their soul is rendered inactive by light, and they will undergo a sadly un-dramatic death. However, if the big-bad-ugly falls to the ground in anything less than full sunlight, shoot ‘em before you go see if he or she is really down. They’ll move if they’re still conscious. Trust me on this—damn the paperwork, and just shoot them. Twice.
Only the undead are capable of bespelling an unwilling person, luring them into a state of bliss by way of sophisticated pheromones. This is perhaps the most dangerous aspect of the undead and should be treated with the utmost caution. Don’t bother averting your eyes; it won’t help and only pushes a hungry vampire’s buttons. Fear is a blood aphrodisiac; try not to make things worse.
Fortunately, unless you have pissed the undead off or are quivering in terror, they will likely ignore you as a source of blood. The undead are fastidious in choosing their blood partners and will generally target living vampires to avoid legal battles with humans. A word of caution: luring and betraying humans to their ruin with false promises gives the undead a feeling of lustful domination that stirs them almost as much as the blood. Try not to get involved.
The newly undead can be very cruel to those they don’t fear or once loved, but with time they regain a veneer of morality, most attaining elegant social skills to beguile and charm. It’s all the better to eat you with, my dear, so be careful. A good rule of thumb is the nicer a vampire is, the more depraved he or she can be.
As their sophistication grows, an undead vampire’s lust for domination mixes equally with their desire for blood, making the blood of the betrayed far sweeter than the blood of the merely stupid. The older the vampire, the longer and more emotionally devastating the hunt can be on the hunted. The “long hunt” is a skill that even living vampires unconsciously practice.
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