None of which explained what’d happened with the Ixchel statuette, he reminded himself when a low burn of lust grabbed onto his gut and dug in deep. And the here and now was what he should be concentrating on, not what’d happened in the past.
What the hell had Alexis seen in the barrier? Obviously he’d been in whatever vision she’d had, and from the way she’d been looking at him he had to figure it’d been a sex fantasy. Which meant . . . ?
Damned if he knew, but as far as he was concerned, it changed nothing.
“So stop thinking about it and get the hell to work,” he muttered, glaring at his laptop screen. The storyboard for Viking Warrior 6: Hera’s Mate had been three-quarters done on the day Strike had shown up at Hawk Enterprises, asked Nate about his medallion, and given him his first taste of magic.
Now, because he’d dumped a bunch of shit out of the middle, the game was less than half-finished, and he wasn’t sure he liked what was left.
Hera was a goddess and a hottie, a leader of her people, a magic user and a prophet. She deserved—
hell, demanded—a mate who was worthy of her, and one who could kick ass just as well as, if not better than, she could. The gamers needed a strong, interesting character to get behind, and Nate needed to give her a fitting match. And yeah, maybe—probably—he was projecting, but so what? He was the boss. He could get away with crap like that, as long as he produced.
Right now, though, he wasn’t producing. The hero that his head story guy, Denjie, and his other writers had come up with originally had been a solid character the gamers would’ve liked well enough. Problem was, Nate didn’t think Hera would’ve given him the time of day; the dude had been an idiot, with a vocabulary of approximately six words that weren’t swears.
Hera, for all her ass-kicking prowess, had a spiritual side as well.
So Nate had taken over the project and blown up the guy’s story line. While he was in there, he’d morphed the hero from blond to dark, and taken him from meat-head to something a little more refined. He’d ditched the guy’s name—who the hell thought Hera would fall for someone named Dolph? Please. He’d put Hera and Nameless together, let them fight it out a little, and then, just when things had been getting good and the two of them were teaming up to go after the main bad guy . . .
Nate had stalled.
He knew what ought to happen next, what the storyboard said should happen next, and it sounded like a pile of contrived, clichéd shit.
“Get a grip on yourself,” he said to himself, or maybe to the characters that lived inside the humming laptop. “Contrived, clichéd shit sells; it’s a fact of life. The gamers aren’t looking for originality; they want something that looks familiar but a little different, something challenging but not impossible. You’ve done it a hundred times before. What makes this any different?”
He didn’t want to look too closely at himself to find the answer, and damn well knew it. Which was why, when there was a soft knock at the door to his suite, he was relieved rather than annoyed, even though he had a pretty good idea who it was going to be: his winikin coming by for another round of This Is Your Life, Nate Blackhawk.
Sure enough, when he opened the door he found Carlos standing in the hallway.
“Hey.” Nate stepped back and waved his assigned winikin through the door. “Come on in.” He didn’t figure he could avoid the convo, so he might as well get it over with. Maybe they could even get a few things settled. Or not.
Carlos was a short, stocky guy in his mid-sixties who wore snap-studded shirts, Wranglers, and a big-buckled belt with the ease of someone who actually was a cowboy, rather than just pretending to be one because the clothes were cool. His salted dark hair was short and no-nonsense, and his nose took a distinct left-hand bend, either from bulldogging a calf or losing a bar fight, depending on which story Nate believed.
On his forearm Carlos wore the three glyphs of his station: a coyote’s head representing his original bound bloodline, the aj-winikin glyph that depicted a disembodied hand cupping a sleeping child’s face, and a hawk that was a smaller version of the one on Nate’s own forearm. If either Sven or Nate died, their glyphs would disappear from the winikin ’s arm in a flash of pain. That was a sobering thought, as was the realization that back before the massacre, each winikin had worn one glyph for each member of their bound bloodline, in numbers so large the marks had extended in some cases across their chests and down their torsos, reflecting the might of the Nightkeepers.
Now each winikin wore a single bloodline mark, aside from Carlos and Jox, who each had two.
Carlos had escaped the massacre with his infant charge, Coyote-Seven, and stayed on the move as t he winikin ’s imperative dictated, making sure the young boy remained safe from the Banol Kax .
Eventually, they had wound up in Montana, where Carlos had changed Coyote-Seven’s name to Sven and taken a job as a ranch manager. Eventually he’d married a human woman and they’d had a daughter, Cara. By the time the barrier reactivated, Cara had been in her last year of college, her mother had died of cancer, and Sven had been wreck diving off the Carolina coast, all but estranged from his winikin ’s family.
There was something there, Nate knew, having seen the subtle tension between Sven and Carlos, and the overt tension between Sven and Cara, who’d been pressed into service as the Sven’s winikin when Carlos had transferred his blood tie to Nate. Not long after they’d all arrived at Skywatch, Sven had ordered Cara to leave, claiming he didn’t need her, didn’t want her. Cara had seemed relieved.
Carlos had been devastated.
Quite honestly, Nate didn’t even want to know that much, but it was damn difficult to avoid gossip in a place like Skywatch. Besides, he was pretty sure Sven’s rejection of Cara—which was how it must’ve seemed to her dignified, tradition-first father—was part of what made Carlos push Nate so hard when it came to matters of propriety and prophecy, and why he found Nate incredibly frustrating.
“Have a seat.” Nate waved the winikin to one of the two chairs in his small living room, which contained a couch and chairs, with a flat-panel TV stretching across one wall, and wire racks holding the latest gaming consoles of each format.
Carlos remained standing just inside the door. “What really happened today?”
Nate was tempted to fake misunderstanding, but that’d just draw out the pain, so he turned both palms up in a who the hell knows? gesture and said, “It was exactly how I told Strike and the others.
Alexis touched the statue and blanked. I was the closest one to her, so I grabbed on to pull her away, and followed her instead. We were in the barrier for only a few seconds; then we were out. Nothing more sinister than that.”
But the winikin ’s eyes narrowed on his. “Did you actually see her in the barrier?”
“I’m not even sure I was all the way into the barrier,” Nate said, going with honesty because there didn’t seem to be a good reason not to. “I got a flash of the barrier mist, but never actually landed, and then I was back here at Skywatch. It was more like a CD skip or something, where the sound cuts out for a second and the music comes back farther down the line.”
“Or,” Carlos said slowly, his eyes never leaving Nate’s, “maybe your mind chose to block off whatever you experienced.”
“You think I’m hiding something?”
“Not intentionally, maybe. But Alexis definitely saw something more, and she seems to think you did too. What if you did and can’t remember it?”
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