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James Gardner: Trapped

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James Gardner Trapped

Trapped: краткое содержание, описание и аннотация

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Life under the thumb of the Spark Lords — the League's Earthly representatives — is dull but comfortable for Philemon Abu Dhubhai and the other teachers at a third-rate private school for second-rate rich kids. But all that changes when a female student is found murdered by an unknown alien organism, and her boyfriend, the prime suspect, goes missing. Suddenly an unofficial homicide investigation has snared Philemon and five other "misfits" — plus one of the planet's most powerful criminals, the mother of the murdered girl — trapping them all in a web of terrifying conspiracy that could involve the Spark Lords… and even the League of Peoples itself. For all is perilously what it seems, on Earth and in the heavens. But then again, neither are Phil and his compatriots…

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This left Impervia with nine opponents, three of whom were already nursing wounds while the remaining six wobbled half a beer short of passing out. It was now an even contest… barely. Six against one made for hefty odds, even when the six were staggery-sloppily stewed.

You must understand one crucial point: Impervia was undoubtedly faster and tougher than your average lager lout, but she was, in the end, just a schoolteacher. Not a professional fighter. Not an elite commando. Not even a third-order Magdalene, one of those select women within her sisterhood who were trained for "specialized" assignments. Impervia was only impressive when compared to untrained oafs — against topnotch champions, she was barely an also-ran.

There is, alas, a heartbreaking gap between the Good and the Best. As many of us have realized to our sorrow.

Even against drunken fishermen, Impervia was not a surefire winner. She almost never finished one of these Friday-night brawls without an eye swollen shut, a few cracked ribs, or a dislocated shoulder. Twice, she'd been battered unconscious before the rest of us could intervene. One had to wonder why she kept provoking these scuffles when she often got the worst of them; but she'd never opened up about her inner demons, and the rest of us didn't pry. We simply crossed our fingers and hoped she never truly got in over her head.

At the moment, it was the fishermen who believed they were out of their depth. The uninjured six stayed bunched together, blearily waiting for someone to make the first move. Finally the man on the ground, Nathan, shouted, "Get going, you fuckwits! The lot of you! Just pile onto her!"

The fisherfolk looked at each other, then shuffled reluctantly forward.

Impervia leapt to meet them. The man she reached first went down under a fast jab to the jaw followed by a teeth-cracking uppercut. In other circumstances, he would have toppled back; but his friends were behind him, still moving forward. Accidentally or intentionally, they shoved the man's semiconscious body toward the good sister, giving it a good hard push. She tried to dodge, but didn't quite get out of the way — the dazed man thudded into her shoulder like a deadweight sack of flour and Impervia was spun half-sideways, ending with her back to three of the attackers.

She realized her danger and snapped out a low donkey kick: not even looking at the men behind her, just lifting her foot and driving it backward, hoping to discourage anyone from coming too close. One man groaned, "Shit!" and crumpled, clutching his leg… but the other two blundered forward, one cuffing the back of Impervia's head while the other seized her arm. She tried to wrench away from the man who'd grabbed her, throwing a distraction kick at his ankles to make him loosen his grip. By then, however, the men in front were attacking too — one with a punch to the face that she managed to diminish by jerking away her head, and one with a fist to the gut that she didn't diminish at all. The breath whooshed out of her as she was lifted off her feet by the blow. A second later, she flopped to the cobblestones.

"Myoko!" I shouted, "do something!" But Myoko, still in the doorway by my side, was already on the job: staring at Impervia with intense concentration, her hands clenched tight into fists.

Unlike Impervia, Myoko didn't look dangerous. Though she was almost thirty, she could pass for fifteen: barely four foot eight and slender, with waterfall-straight black hair that hung to her thighs, always pulled back from her face with two ox-bone barrettes. At the academy, outsiders mistook her for a student — perhaps the daughter of a minor daimyo, a quiet schoolgirl destined for flower arranging and calligraphy. But Myoko was neither quiet nor a schoolgirl… and if she ever wanted to arrange flowers, she could do it at a distance of twenty paces by sheer force of will.

Much as I wanted to keep my eye on Impervia — twisting and writhing across the cobblestones as the fishermen threw clumsy kicks at her — I couldn't help be distracted by the movement of Myoko's hair as her concentration increased. Individual strands began to separate from the long straight whole, lifting up like puppet strings. In less than three seconds, all the ends splayed out from each other, fanning wide into the air. As a man of science, I assumed the effect came from static electricity; but the electrical charge was created by a source far more esoteric than the Van de Graaff generator we'd used to do the same trick back in college.

With a sudden lurch, Sister Impervia's body heaved off the ground and rose into the air. The tips of Myoko's hair lifted too, curling up like a counterbalance… and I told myself perhaps Myoko's brand of telekinesis needed the curling hair to produce counteracting leverage.

What, after all, did I know about the physics of psionics? Nothing. As a scientist, my only certainty was that psychic powers had been foisted on humankind by outer-space high-tech, courtesy of the ultra-advanced aliens known as the League of Peoples. Before the League visited Earth, psionics were a myth; after the League had passed through, ESP and suchlike abilities became undeniable fact, easily reproduced in the lab (and on the back streets of Simka). No one knew how or why the League had given one human in a thousand such a gift; all we could do was marvel at its effects… such as now, when Impervia soared aloft on Myoko's mental hoist, raised high above the mob's clamoring reach.

At first, the fishermen didn't grasp what was happening. One of them actually made a bumbling attempt to leap up and slap Impervia's legs, the way boys jump to tag dangling store signs as they walk down the street. The man missed and thumped heavily to the pavement… which seems to have been the moment at which he and his companions realized there was something less than ordinary about a woman levitating above their heads. They fell back open-mouthed, staring up at Impervia as if she were some new celestial object, a sweat-gleaming chunk of dark matter suspended in the night.

"Ahem. Gentlemen?"

The Steel Caryatid stepped from a doorway five paces down the street. She was pale in the lamplight, the sort of Nordic blonde who looks three-quarters albino… and like many a sorceress, she wore nothing but a skin-tight crimson body sheath. If that sounds seductive, you're too eager to be seduced. The Caryatid was a big-hipped woman of forty, broad, round, and motherly; ninety percent the kind of mother who bakes the best cookies in the neighborhood, and ten percent the kind who has to be locked in the attic and fed bouillon through a straw.

All the sorcerers I'd known had been that way: a little bit crazy. Or a lot. Maybe it was impossible to learn the craft unless you were slightly divorced from reality; or maybe the things sorcerers did were enough to make a sane person unbalanced. Incantations. Rituals. Attunements. I didn't believe that sorcery was truly supernatural — like psionics, sorcery started working only after the League of Peoples paid their visit to Earth, so "magic" was another type of high-tech in disguise — but even though I knew there had to be a scientific explanation, sorcery and its practitioners could be bone-chillingly creepy.

"Now that my friend is out of reach," the Caryatid told the fishermen, "it's time to say good night. And here's something to light you to bed."

She pulled a match from her sleeve and struck a light on the wall beside her. (The Caryatid possessed an inexhaustible supply of matches; I could almost believe a new box materialized in her pocket whenever an old box ran out.) The match flame flickered in the breeze of the laneway, but after a moment it stabilized.

"Do you like fire?" the Caryatid asked, as if she were speaking to children at storytime. "I don't mean the things fire can do. Do you like fire itself? The look of it. The feel of it." She swept her finger lazily through the flame, just fast enough to avoid getting burned.

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