Eric Flint - The Sorceress of Karres
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- Название:The Sorceress of Karres
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The woman slapped her face. "Wake up! Come on, girly, wake up. We've got some work for you."
Goth decided that it was time to stop pretending to be unconscious when the man emptied a glass of water onto her face. She spluttered and immediately regretted doing so. That was a waste of water that she really needed right now.
"Ah, sleeping beauty has decided to join us after all," said the woman, now wearing a curly coppery head of hair. "Now listen to me very carefully, little girl. Do exactly what I tell you and you're not going to get hurt. Don't even think of trying anything clever. Do you understand me?"
Goth wondered just how stupid they thought she was. They were making no attempt to hide their faces. She'd bet that either they did not plan to leave her alive, or they were going to get off world very quickly. The man had a Nikkeldepain accent, so it seemed unlikely that he was going anywhere. Goth was sure that kidnapping, in a society like this, was not going to be looked on as a minor crime. The local authorities on Nikkeldepain got very serious about such offences as walking on the grass and spitting on the sidewalk. But all she did was nod.
"Good. Now Franco here is going to give you a caller unit. You're going to tell that Pausert boy to bring us the Illtraming map."
"The what?" asked Goth, doing her best to memorize the word.
"The Illtraming map," she repeated.
"What's that?"
The weasel-faced Franco fiddled with the handle of his blaster, which was protruding from a hip pocket. "You don't need to know. He's just got to bring it to us and we'll let you go."
"Well, what does it look like? I need to tell him what to look for. Does he know where to find it?" She tried to sound frightened rather than angry.
"He'd better. Seeing as we couldn't," said the man.
"Shut up, Franco. It's in among his great-uncle's things. A sheet of metal about as high as a door. It must be hidden somewhere in the house."
"What is it for? I mean where is it a map to?"
The woman's eyes narrowed. "You ask too many questions. Franco, bring her that caller."
"You promise you won't hurt him?"
The woman snorted. "We just want the map. We'll arrange a pick up point. He won't even need to see us and you'll be as free as a bird."
She was busy talking and so did not notice that a piece of paper which had been lying on the table under a brass paperweight a few moments before was now in close proximity to the gas flame of the heater. She did notice, however, when it set fire to her wig. The fake hair was apparently made of something quite flammable. That struck Goth as being very poor design, but she wasn't about to complain.
The woman's companion was unable to assist her. As he'd bent over to pick up the caller, the brass paperweight had dropped on him from the ceiling, where Goth had 'ported it. The paperweight fell a lot harder than the piece of rope that she had chosen to teleport out of the entirety of her bindings.
As the woman danced up and down on her wig. Goth slipped away into the security of no-shape. Fortunately, the blaster in Franco's hip pocket was a small one apparently designed for concealment, not the much heavier variety that were normally used by law enforcement or military personnel. So it was-just barely-within the limits of Goth's teleporting ability.
After 'porting the blaster from Franco's hip pocket, Goth quietly flicked the light switch off, and stepped back into the corner to see what happened. The handle of Franco's weapon felt very comforting in her hand.
The light came on again.
"Where in Patham's seven Hells has she got to?" groaned Franco, who had staggered up to turn the light on.
The now wig-less woman, whose hands had suddenly filled themselves with a pair of Blythe pistols, nearly shot him. "After her! She can't get far, the outside door is locked!"
Goth had always been good at teleporting, and by now her klatha skills in that area were as good as those of any Karres witch. Part of those skills was the ability to visualize-by what amounted to a sort of mental "feel"-the inner workings of any reasonably small object. She didn't quite know exactly how Blythe guns worked, although she understood the basic principles of the weapons. But it seemed only logical to her that removing that particular part from both guns would make them inoperable. She was pretty sure they were the power units without which the guns were just awkwardly shaped bludgeons.
The pair of hoodlums rushed through the door together. Goth followed at her leisure. The two frantically looked around the next room, and then charged off down the hallway. Goth sat down on top of the desk and had a good look at the books and papers there. Oddly, two of the books were xeno-archaeology tomes.
There were several other useful bits of paper for Nikkeldepain's paper-obsessed bureaucracy. Goth doubted the authenticity of any of them but folded them up and put them into her pocket anyway. The two kidnappers returned, considerably more warily now. Franco had plainly discovered his missing blaster, and was now armed with one of the Blythe guns. They searched cautiously in the cupboard, and under the desk, and behind the door. And then went back into the room where she'd been held captive. "She's got to be here somewhere!" said Franco, his voice fearful. "We can't afford to let her get away! They'll put me away for fifty years for kidnapping."
"Stop whining!" said the now wig-less woman. "We caught her once. We'll catch her again."
"It's you who don't understand, Marshi. I should have guessed when we couldn't find any record of her in the Nikkeldepain database. She's some kind of special agent! That Threbus had something to do with them. There are lots of stories… "
"She's a kid. We took her easily." Marshi peered behind the door again.
"She's no kid and she's got my blaster," said Franco nervously. "I think we'd better cut and run. I'll take the rest of the money you promised me right now. You go your way and I'll go mine. Wha… what are you doing?"
What she was doing was pressing her Blythe gun against the base of his skull. "Drop it," she said.
He did. "Look, I've got friends."
"Not many," she said sardonically. "So long, Franco." She pulled the trigger.
However, instead of his skull exploding in a shower of bone and Blythe needles, nothing happened. She tried again. Franco was not the quickest thug on the uptake, but two attempts were enough for him to get the idea. He dropped, snatched his fallen weapon and tried to shoot her.
The expression on his face, when nothing happened, was so comical that Goth had to push her sleeve into her mouth to stop from laughing. The two of them, both wild eyed, stood there squeezing the triggers of their useless weapons at each other.
Franco was the first to realize that nothing was going to happen, no matter how hard he squeezed the trigger. He flung the weapon at Marshi and ran off down the hall. Meanwhile, Marshi had staggered back and opened up her Blythe gun, and was staring incredulously at the empty space that Goth thought was the charge-socket.
Seconds later, she too was heading down the passage. Goth followed. Outside, she recognized the area. They were in a side street barely a block from Pausert's home.
The woman rushed up to a red people-carrier with an enclosed back. She fumbled out an electronic key and scrambled into it. Coming just behind her, Goth popped the hatch and climbed into the back as Marshi pulled away. Then Marshi skidded to a halt, jumped out, and peered cautiously into the open back. She slammed it closed, and soon they were off again.
Goth wondered where they were going. Sitting in the back-hatch, she had time to examine the various packing crates sharing the space with her. It would appear that her would-be kidnapper was in some way involved in mining. The crates claimed to hold heavy-duty rock drills, but Goth had no way of making sure that they actually held what they claimed.
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