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James Luceno: Darth Plagueis

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James Luceno Darth Plagueis

Darth Plagueis: краткое содержание, описание и аннотация

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He was the most powerful Sith lord who ever lived. But could he be the only one who never died? “Did you ever hear the Tragedy of Darth Plagueis the Wise? It’s a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise that he could use the Force to influence the midi-chlorians to create life. He had such a knowledge of the dark side that he could even keep the ones he cared about from dying.” — Supreme Chancellor Palpatine, Star Wars: Episode III Revenge of the Sith Darth Plagueis: one of the most brilliant Sith Lords who ever lived. Possessing power is all he desires. Losing it is the only thing he fears. As an apprentice, he embraces the ruthless ways of the Sith. And when the time is right, he destroys his Master — but vows never to suffer the same fate. For like no other disciple of the dark side, Darth Plagueis learns to command the ultimate power… over life and death. Darth Sidious: Plagueis’s chosen apprentice. Under the guidance of his Master, he secretly studies the ways of the Sith, while publicly rising to power in the galactic government, first as Senator, then as Chancellor, and eventually as Emperor. Darth Plagueis and Darth Sidious, Master and acolyte, target the galaxy for domination — and the Jedi Order for annihilation. But can they defy the merciless Sith tradition? Or will the desire of one to rule supreme, and the dream of the other to live forever, sow the seeds of their destruction? Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!

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It was as if the mass of the galaxy had descended on him. A lesser being might have heaved his shoulders, but Plagueis, wedged into his clandestine tomb, felt as weightless as he would have in deep space.

He would outlive any who challenged him.

* * *

Hours later, when the voices had faded and the insects’ feeding frenzy had started anew, pain roused Plagueis from tortured slumber. The tunic was adhered to his swollen flesh like a pressure bandage, but blood had seeped from the wound and soaked through to the robe.

Slipping silently into the night, he limped until he had suppressed the pain, then began to run, beads of perspiration evaporating from his hairless head and the dark robe unfurling behind him like a banner. Famished, he considered raiding one of the local homes and feasting on the eggs of some low-caste Kon’me, or perhaps on the blood of her and her mate. But he reined in his impulses to strike terror, his appetite for destruction, sating himself instead on bats and the rotting remains of fish the waves had washed ashore. Hurrying along the black sand beach, he passed within meters of dwellings built from blocks of fossilized reefstone, but he glimpsed only one indigene, who, on leaving his hut naked to relieve himself, reacted as if he had seen an apparition. Or else in hilarity at the figure Plagueis must have cut in robe and boots. On the cliffs high above the beach, artificial lights glimmered, announcing the homes of the elite and the proximity of the spaceport, whose ambient glow illuminated a broad area of the southern littoral.

His destination close at hand, each incoming ocean wave reverberated inside him, summoning an unprecedented tide of dark energy. The knotted tendrils of time loosened and he had a glimpse into Bal’demnic’s future. Embroiled in a multifronted war, a galactic war, in part because of its rich deposits of cortosis, but more as a pawn in a convoluted game, the subservient Kon’me turned against those who had mastered them for eons …

Lost in reverie, Plagueis almost failed to notice that a massive breakwater now followed the curve of the beach. Stone jetties jutted into a broad, calm bay, and behind the wall a city climbed into a surround of deforested foothills. Kon’me of both classes were about, but interspersed among them were offworlders of many species, most from neighboring star systems but some from as distant as the Core. The spaceport formed the city’s southernmost outskirts, made up of clusters of modular buildings, prefabricated warehouses and hangars, illuminated landing areas for cargo and passenger ships. To a being unfamiliar with isolated worlds, a tour through the spaceport would have seemed closer to time travel, but Plagueis felt at home among the cubicle hotels, dimly lighted tapcafs, and squalid cantinas, where entertainment was costly and life was cheap. Raising the cowl of the robe over his head, he kept to the shadows, his height alone enough to draw attention. With security lax he was able to circulate among the grounded vessels without difficulty. He ignored the smaller, intersystem ships in favor of long-haul freighters, and even then only those that appeared to be in good condition. Muunilinst was several hyperspace jumps distant, and only a ship with adequate jump capability could deliver him there without too much delay.

After an hour of searching he found one to his liking. A product of Core engineering, the freighter had to be half a century old, but it had been well maintained and retrofitted with modern sensor suites and subspace drives. That it bore no legend suggested that the ship’s captain wasn’t interested in having the ship make a name for itself. Longer than it was wide, LS-447-3 had a narrow fantail, an undermount cockpit, and broad cargo bay doors, which permitted it to take on large freight. With the registry number stored in his comlink, Plagueis angled his way to the spaceport authority building. At that time of night the dilapidated structure was all but deserted, save for two thick-necked Kon’me guards who were sleeping on duty. Loosening the robe’s sash to provide ready access to his lightsabers, Plagueis eased past them and disappeared through the main doors. Faint light from unoccupied offices spilled into the dark hallways. On the second floor he found the registrar’s office, which overlooked the largest of the landing zones and the silent bay beyond.

A comp that had been an antique twenty years earlier sat atop a desk in a smaller private office. Plagueis placed his comlink alongside the machine and an instant later had sliced into the spaceport control network. A search for the freighter revealed that it did indeed go by a name — the Woebegone —out of Ord Mantell. Scheduled to launch the following morning, the ship with her crew of eight, including one droid, was bound for several worlds in the Auril sector, carrying cargos of fresh sea life. According to the manifest, the cargo had already cleared customs and was housed in a refrigerated hangar awaiting transfer to the ship. The good news was that the Woebegone ’s ultimate destination was Ithor, on the far side of the Hydian Way. A side trip to Muunilinst, therefore, might not strike the crew as too great a detour.

Plagueis called up an image of the freighter’s captain, whose name was given as Ellin Lah. Opening himself fully to the Force, he studied the image for a long moment; then, exhaling slowly, he stood, erased all evidence of his technological intrusions, and returned the comlink to his robe’s inner pocket.

The Woebegone had been waiting for him.

3: WOEBEGONE

Plagueis’s instincts about Bal’demnic were correct. The planet’s rugged beauty was of a sort that appealed to the hedonistic side of human nature and would one day draw the wealthiest of that species to bask in the warm light of its primary, toe its pristine sands, swim in its animated waters, and dine on the toothsome fish that filled its vast oceans. But in those days, humans were still relatively scarce in that part of the Outer Rim, and most visitors to Bal’demnic hailed from Hutt space or the far reaches of the Perlemian Trade Route. And so Captain Ellin Lah was Togruta, and her first mate, a Zabrak named Maa Kaap. The Woebegone ’s pilot was a Balosar; her navigator, a Dresselian; and her three crew members Klatooinian, Kaleesh, and an Aqualish, of the Quara race. “Near-humans” all, to use the term favored at that time in the Core, where chauvinism had been raised to an art form. The only nonsentient was a bipedal, multi-appendaged droid called “OneOne-FourDee”, after its model number.

Bal’demnic was but one of their planetary haunts. As often as not they could be spotted on Vestral, Sikkem IV, or Carlix’s Folly. But all were similar in that Captain Lah and her shipmates rarely saw anything more of the planets than what lay within a radius of five kilometers from the principal spaceports, and their contact with indigenes was limited to spaceport functionaries, merchants, information brokers, and those in the pleasure professions.

Theirs was a precarious business, at a time when pirates plied the intersystem trade routes, hyperspace beacons were few and far between, and a lapse in judgment could result in disaster. The cost of fuel was exorbitant, corrupt customs officials had to be bribed, and import — export taxes were subject to change without notice. Delays meant that cargoes of foodstuffs could lose the freshness that made them desirable, or worse yet spoil altogether. Dangers were manifold and the earnings were meager. You had to love the work, or perhaps be on the run — from the law, yourself, or whoever else.

As a consequence of having imbibed too much local grog and gambled away too many hard-earned credits — and perhaps as atonement for so much carousing — concerns about the coming trip had bobbed to the surface of Captain Lah’s mind like an inflated balloon held under water, then released.

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