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Michael Moorcock: The Weird of the White Wolf

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Michael Moorcock The Weird of the White Wolf

The Weird of the White Wolf: краткое содержание, описание и аннотация

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 The third book in the Elric series introduces the reader to Moonglum, Elric's longtime companion. Much of the second novel moved away from the events of the first, and concentrated Elric's character on other adventures. The Weird of the White Wolf brings Elric back to Melniboné along with Moonglum, their friend Smiorgan Baldhead, and an army of raiders bent on overthrowing Yyrkoon, who stole the throne when Elric left Melnibonл for a year to travel the world. For those wondering, whether you've read the book or not: the “weird” of the title is an archaic definition of the term, given by Merriam Webster as “One's assigned lot or fortune, especially when evil.” And when he finds it, he's not all that happy about it. But that's to be expected when one's antihero has a crisis of conscience. Certainly not a slow book by any means, nor a weak one in the context of the series. And it's definitely a necessity as a prelude to what comes after it.

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He looked down and realized with despair that he was not going to escape by that route after all.

Several hundred feet lay between him and the ground. He rushed to the door where Yyrkoon, his eyes wide with fear, was trying to drive Arioch back. Arioch was already fading.

Elric pushed past his cousin, spared a final glance for Cymoril, then ran the way he had come, his feet flipping on blood. Tanglebones met him at the head of the dark stairway.

'What has happened, King Elric what's in there?'

Elric seized Tanglebones by his lean shoulder and made him descend the stairs. 'No time, ' he panted, 'but we must hurry while Yyrkoon is still engaged with his current problem. In five days' time Imrryr will experience a new phase in her history-perhaps the last. I want you to make sure that Cymoril is safe. Is that dear?'

'Aye, Lord, but...'

They reached the door and Tanglebones shot the bolts and opened it.

'There is no time for me to say anything else. I must escape while I can. I will return in five days-with companions. You will realise what I mean when that time comes. Take Cymoril to the Tower of D'a'rputna and await me there.'

Then Elric was gone, soft-footed, running into the night with the shrieks of the dying still ringing through the blackness after him.

THREE

Elric stood unspeaking in the prow of Count Smiorgan's flagship. Since his return to the fjord and the fleet's subsequent sailing for open sea, he had spoken only orders, and those in the tersest of terms. The Sea Lords muttered that a great hate lay in him, that it festered his soul and made him a dangerous man to have as comrade or enemy; and even Count Smiorgan avoided the moody albino.

The reaver prows struck eastward and the sea was black with light ships dancing on the bright water in all directions; they looked like the shadow of some enormous sea-bird flung on the water. Nearly half a thousand fighting ships stained the ocean all of them of similar form, long and slim and built for speed rather than battle, since they were for coastraiding and trading. Sails were caught by the pale sun; bright colours of fresh canvas orange, blue, black, purple, red, yellow, light green or white. And every ship had sixteen or more rowers each rower a fighting man. The crews of the ships were also the warriors who would attack Imrryr there was no wastage of good man-power since the sea-nations were underpopulated, losing hundreds of men each year in their regular raids.

In the centre of the great fleet, certain larger vessels sailed. These carried great catapults on their decks and were to be used for storming the sea wall of Imrryr. Count Smiorgan and the other Lords looked at their ships with pride, but Elric only stared ahead of him, never sleeping, rarely moving, his white face lashed by salt spray and wind, his white hand tight upon his swordhilt.

The reaver ships ploughed steadily eastwards-forging towards the Dragon Isle and fantastic wealth or hellish horror. Relentlessly, doom-driven, they beat onwards, their oars splashing in unison, their sails bellying taut with a good wind.

Onwards they sailed, towards Imrryr the Beautiful, to rape and plunder the world's oldest city. Two days after the fleet had set sail, the coastline of the Dragon Isle was sighted and the rattle of arms replaced the sound of oars as the mighty fleet hove to and prepared to accomplish what sane men thought impossible.

Orders were bellowed from ship to ship and the fleet began to mass into battle formation, then the oars creaked in their grooves and ponderously, with sails now furled, the fleet moved forward again.

It was a clear day, cold and fresh, and there was a tense excitement about all the men, from Sea Lord to galley hand, as they considered the immediate future and what it might bring. Serpent prows bent towards the great stone wall which blocked off the first entrance to the harbour. It was nearly a hundred feet high and towers were built upon it-more functional than the lace-like spires of the city which shimmered in the distance, behind them. The ships of Imrryr were the only vessels allowed to pass through the great gate in the centre of the wall and the route through the maze the exact entrance even was a well-kept secret from outsiders.

On the sea wall, which now loomed tall above the fleet, amazed guards scrambled frantically to their posts. To them, threat of attack was well-nigh unthinkable, yet here it was a great fleet, the greatest they had ever seen come against Imrryr the Beautifull They took to their posts, their yellow cloaks and kilts rustling, their bronze armour rattling, but they moved with bewildered reluctance as if refusing to accept what they saw. And they went to their posts with desperate fatalism, knowing that even if the ships never entered the maze itself, they would not be alive to witness the reavers' failure.

Dyvim Tarkan, Commander of the Wall, was a sensitive man who loved life and its pleasures. He was highbrowed and handsome, with a thin wisp of beard and a tiny moustache. He looked well in the bronze armour and high-plumed helmet; he did not want to die. He issued terse orders to his men and, with well-ordered precision, they obeyed him. He listened with concern to the distant shouts from the ships and he wondered what the first move of the reavers would be. He did not wait long for his answer.

A catapult on one of the leading vessels twanged throatily and its throwing arm rushed up, releasing a great rock which sailed, with every appearance of leisurely grace, towards the wall. It fell short and splashed into the sea which frothed against the stones of the wall.

Swallowing hard and trying to control the shake in his voice, Dyvim Tarkan ordered his own catapult to discharge. With a thudding crash the release rope was cut and a retaliatory iron ball went hurtling towards the enemy fleet. So tight-packed were the ships that the ball could not miss it struck flail on the deck of the flagship of Dharmit of Jharkor and crushed the timbers in. Within seconds, accompanied by the cries of maimed and drowning men, the ship had sunk and Dharmit with it. Some of the crew were taken aboard other vessels but the wounded were left to drown.

Another catapult sounded and this time a tower full of archers was squarely hit. Masonry erupted outwards and those who still lived fell sickeningly to die in the foam-tipped sea lashing the wall. This time, angered by the deaths of their comrades Imrryrian archers sent back a stream of slim arrow into the enemy's midst. Reavers howled as red fletched shafts buried themselves thirstily in flesh But reavers returned the arrows liberally and soot only a handful of men were left on the wall as fur ther catapult rocks smashed into towers and men destroying their only war-machine and part of the wall besides.

Dyvim Tarkan still lived, though red blood stained his yellow tunic and an arrow shaft pro truded from his left shoulder. He still lived when the first ram-ship moved intractably towards the great wooden gate and smashed against it, weakening it. A second ship sailed in beside it and, between them, they stove in the gate and glided through the entrance; the first non-Imrryrian ships ever to do such a thing. Perhaps it was outraged horror that tradition had been broken which caused poor Dyvim Tarkan to lose his footing at the edge of the wall and fall screaming down to break his neck on the deck of Count Smiorgan's flagship as it sailed tri umphantly through the gate.

Now the ram-ships made way for Count Smiorgan's craft, for Elric had to lead the way through the maze. Ahead of them loomed five tall entrances black gaping maws all alike in shape and size. Elric pointed to the third from the left and with short strokes the oarsmen began to paddle the ship into the dark mouth of the entrance. For some minutes, they sailed in darkness.

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