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Fritz Leiber: Swords in the Mist

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Fritz Leiber Swords in the Mist

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Swords in the Mist The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. In the duo confronts the mystically concentrated hate of the citizens of Lankhmar, go their separate ways during a period of hard times, the Mouser becoming an enforcement thug and Fafhrd an acolyte of a newly introduced religion, recuperate after their reconciliation with a sea voyage, invade the boudoir of an absent sea deity, traverse a passage to another world, and there undertake a bizarre quest to the Castle Mist.

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Fafhrd, on the other hand, broke his longsword across his knee (cutting himself badly in the act), tore from his garments the few remaining ornaments (dull and worthless scraps of metal) and bits of ratty fur, forswore strong drink and all allied pleasures (he had been on small beer and womanless for some time), and became the sole acolyte of Bwadres, the sole priest of Issek of the Jug. Fafhrd let his beard grow until it was as long as his shoulder-brushing hair, he became lean and hollow-cheeked and cavern-eyed, and his voice changed from bass to tenor, though not as a result of the distressing mutilation which some whispered he had inflicted upon himself — these last knew he had cut himself but lied wildly as to where.

The gods in Lankhmar (that is, the gods and candidates for divinity who dwell or camp, it may be said, in the Imperishable City, not the gods of Lankhmar — a very different and most secret and dire matter)…the gods in Lankhmar sometimes seem as if they must be as numberless as the grains of sand in the Great Eastern Desert. The vast majority of them began as men, or more strictly the memories of men who led ascetic, vision-haunted lives and died painful, messy deaths. One gets the impression that since the beginning of time an unending horde of their priests and apostles (or even the gods themselves, it makes little difference) have been crippling across that same desert, the Sinking Land, and the Great Salt Marsh to converge on Lankhmar's low, heavy-arched Marsh Gate — meanwhile suffering by the way various inevitable tortures, castrations, blindings and stonings, impalements, crucifixions, quarterings and so forth at the hands of eastern brigands and Mingol unbelievers who, one is tempted to think, were created solely for the purpose of seeing to the running of that cruel gauntlet. Among the tormented holy throng are a few warlocks and witches seeking infernal immortality for their dark satanic would-be deities and a very few proto-goddesses — generally maidens reputed to have been enslaved for decades by sadistic magicians and ravished by whole tribes of Mingols.

Lankhmar itself and especially the earlier-mentioned street serves as the theater or more precisely the intellectual and artistic testing-ground of the proto-gods after their more material but no more cruel sifting at the hands of the brigands and Mingols. A new god (his priest or priests, that is) will begin at the Marsh Gate and more or less slowly work his way up the Street of the Gods, renting a temple or preempting a few yards of cobbled pavement here and there, until he has found his proper level. A very few win their way to the region adjoining the Citadel and join the aristocracy of the gods in Lankhmar — transients still, though resident there for centuries and even millennia (the gods of Lankhmar are as jealous as they are secret). Far more godlets, it can justly be said, play a one-night-stand near the Marsh Gate and abruptly disappear, perhaps to seek cities where the audiences are less critical. The majority work their way about halfway up the Street of the Gods and then slowly work their way down again, resisting bitterly every inch and yard, until they once more reach the Marsh Gate and vanish forever from Lankhmar and the memories of men.

Now Issek of the Jug, whom Fafhrd chose to serve, was one of the most lowly and unsuccessful of the gods, godlets rather, in Lankhmar. He had dwelt there for about thirteen years, during which time he had traveled only two squares up the Street of the Gods and was now back again, ready for oblivion. He is not to be confused with Issek the Armless, Issek of the Burnt Legs, Flayed Issek, or any other of the numerous and colorfully mutilated divinities of that name. Indeed, his unpopularity may have been due in part to the fact that the manner of his death — racking — was not deemed particularly spectacular. A few scholars have confused him with Jugged Issek, an entirely different saintlet whose claim to immortality lay in his confinement for seventeen years in a not overly roomy earthenware jar. The Jug (Issek of the Jug's Jug) was supposed to contain Waters of Peace from the Cistern of Cillivat — but none apparently thirsted for them. Indeed, had you sought for a good example of a has-been win the center of the Street. They passed back and foho has never really been anything, you could hardly hit on a better choice than Issek of the Jug, while Bwadres was the very type of the failed priest — sere, senile, apologetic and mumbling. The reason that Fafhrd attached to Bwadres, rather than to any one of a vast number of livelier holy men with better prospects, was that he had seen Bwadres pat a deaf-and-dumb child on the head while (so far as Bwadres could have known) no one was looking and the incident (possibly unique in Lankhmar) had stuck in the mind of the barbarian. But otherwise Bwadres was a most unexceptional old dodderer. However, after Fafhrd became his acolyte, things somehow began to change.

In the first place, and even if he had contributed nothing else, Fafhrd made a very impressive one-man congregation from the very first day when he turned up so ragged-looking and bloody (from the cuts breaking his longsword). His near seven-foot height and still warlike carriage stood out mountainously among the old women, children and assorted riff-raff who made up the odorous, noisy, and vastly fickle crowd of worshipers at the Marsh Gate end of the Street of the Gods. One could not help thinking that if Issek of the Jug could attract one such worshiper the godlet must have unsuspected virtues. Fafhrd's formidable height, shoulder breadth and bearing had one other advantage: he could maintain claim to a very respectable area of cobbles for Bwadres and Issek merely by stretching himself out to sleep on them after the night's services were over.

It was at this time that oafs and ruffians stopped elbowing Bwadres and spitting on him. Fafhrd was most pacific in his new personality — after all, Issek of the Jug was notably a godlet of peace — but Fafhrd had a fine barbaric feeling for the proprieties. If anyone took liberties with Bwadres or disturbed the various rituals of Issek-worship, he would find himself lifted up and set down somewhere else, with an admonitory thud if that seemed called for — a sort of informal one-stroke bastinado.

Bwadres himself brightened amazingly as a result of this wholly unexpected respite granted him and his divinity on the very brink of oblivion. He began to eat more often than twice a week and to comb his long skimpy beard. Soon his senility dropped away from him like an old cloak, leaving of itself only a mad stubborn gleam deep in his yellowly crust-edged eyes, and he began to preach the gospel of Issek of the Jug with a fervor and confidence that he had never known before.

Meanwhile Fafhrd, in the second place, fairly soon began to contribute more to the promotion of the Issek of the Jug cult than his size, presence, and notable talents as a chucker-out. After two months of self-imposed absolute silence, which he refused to break even to answer the simplest questions of Bwadres, who was at first considerably puzzled by his gigantic convert, Fafhrd procured a small broken lyre, repaired it and began regularly to chant the Creed and History of Issek of the Jug at all services. He competed in no way with Bwadres, never chanted any of the litanies or presumed to bless in Issek's name; in fact he always kneeled and resumed silence while serving Bwadres as acolyte, but seated on the cobbles at the foot of the service area while Bwadres meditated between rituals at the head, he would strike melodious chords from his tiny lyre and chant away in a rather high-pitched, pleasing, romantically vibrant voice.

Now as a Northerner boy in the Cold Waste, far poleward of Lankhmar across the Inner Sea, the forested Land of the Eight Cities and the Trollstep Mountains, Fafhrd had been trained in the School of the Singing Skalds (so called, although they chanted rather than sang, because they pitched their voices tenor) rather than in the School of the Roaring Skalds (who pitched their voices bass). This assumption of a childhood-inculcated style of elocution, which he also used in answering the few questions his humility would permit him to notice, was the real and sole reason for the change in Fafhrd's voice that was made the subject of gossip by those who had known him as the Gray Mouser's deep-voiced swordmate.

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