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Scott Lynch: The Republic of Thieves

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Scott Lynch The Republic of Thieves

The Republic of Thieves: краткое содержание, описание и аннотация

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After their adventures on the high seas, Locke and Jean are brought back to earth with a thump. Jean is mourning the loss of his lover and Locke must live with the fallout of crossing the all-powerful magical assassins the Bonds Magi. It is a fall-out that will pit both men against Locke's own long lost love. Sabetha is Locke's childhood sweetheart, the love of Locke's life and now it is time for them to meet again. Employed on different sides of a vicious dispute between The Gentleman Bastard sequence has become a literary sensation in fantasy circles and now, with the third book, Scott Lynch is set to seal that success.

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The Republic of Thieves

PROLOGUE THE MINDER 1 PLACE TEN DOZEN hungry orphan thieves in a dank - фото 1

PROLOGUE: THE MINDER

1

PLACE TEN DOZEN hungry orphan thieves in a dank burrow of vaults and tunnels beneath what used to be a graveyard, put them under the supervision of one partly crippled old man, and you will soon find that governing them becomes a delicate business.

The Thiefmaker, skulking eminence of the orphan kingdom beneath Shades’ Hill in old Camorr, was not yet so decrepit that any of his grimy little wards could hope to stand alone against him. Nonetheless, he was alert to the doom that lurked in the clutching hands and wolfish impulses of a mob—a mob that he, through his training, was striving to make more predatory still with each passing day. The veneer of order that his life depended on was insubstantial as damp paper at the best of times.

His presence itself could enforce absolute obedience in a certain radius, of course. Wherever his voice could carry and his own senses seize upon misbehavior, his orphans were tame. But to keep his ragged company in line when he was drunk or asleep or hobbling around the city on business, it was essential that he make them eager partners in their own subjugation.

He molded most of the biggest, oldest boys and girls in Shades’ Hill into a sort of honor guard, granting them shoddy privileges and stray scraps of near-respect. More important, he worked hard to keep every single one of them in constant deadly terror of himself. No failure was ever met with anything but pain or the promise of pain, and the seriously insubordinate had a way of vanishing. Nobody had any illusions that they had gone to a better place.

So he ensured that his chosen few, steeped in fear, had no outlet save to vent their frustrations (and thus enforce equivalent fear) upon the next oldest and largest set of children. These in turn would oppress the next weakest class of victim. Step by step the misery was shared out, and the Thiefmaker’s authority would cascade like a geological pressure out to the meekest edges of his orphan mass.

It was an admirable system, considered in itself, unless of course you happened to be part of that outer edge—the small, the eccentric, the friendless. In their case, life in Shades’ Hill was like a boot to the face at every hour of every day.

Locke Lamora was five or six or seven years old. Nobody knew for certain, or cared to know. He was unusually small, undeniably eccentric, and perpetually friendless. Even when he shuffled along inside a great smelly mass of orphans, one among dozens, he walked alone and he damn well knew it.

2

MEETING TIME. A bad time under the Hill. The shifting stream of orphans surrounded Locke like an unfamiliar forest, concealing trouble everywhere.

The first rule to surviving in this state was to avoid attention. As the murmuring army of orphans headed toward the great vault at the center of Shades’ Hill, where the Thiefmaker had called them, Locke flicked his glance left and right. The trick was to spot known bullies at a safe distance without making actual eye contact (nothing worse, the mistake of mistakes) and then, ever so casually, move to place neutral children between himself and each threat until it passed.

The second rule was to avoid responding when the first rule proved insufficient, as it too often did.

The crowd parted behind him. Like all prey animals, Locke had a honed instinct for approaching harm. He had enough time to wince preemptively, and then came the blow, sharp and hard, right between his shoulder blades. Locke smacked into the tunnel wall and barely managed to stay on his feet.

Familiar laughter followed the blow. It was Gregor Foss, years older and two stone heavier, as far beyond Locke’s powers of reprisal as the duke of Camorr.

“Gods, Lamora, what a weak and clumsy little cuss you are.” Gregor put a hand on the back of Locke’s head and pushed him along, still in full contact with the moist dirt wall, until his forehead bounced painfully off one of the old wooden tunnel supports. “Got no strength to stay on your own feet. Hell, if you tried to bugger a cockroach, the roach’d spin you round and do you up the ass instead.”

Everyone nearby laughed, a few from genuine amusement, the rest from fear of being seen not laughing. Locke kept stumbling forward, seething but silent, as though it were a perfectly natural state of affairs to have a face covered with dirt and a throbbing bump on the forehead. Gregor shoved him once more, but without vigor, then snorted and pushed ahead through the crowd.

Play dead. Pretend not to care. That was the way to keep a few moments of humiliation from becoming hours or days of pain, to keep bruises from becoming broken bones or worse.

The river of orphans was flowing to a rare grand gathering, nearly all the Hill, and in the main vault the air was already heavier and staler than usual. The Thiefmaker sat in his high-backed chair, his head barely visible above the press of children, while his oldest subjects carved paths through the crowd to take their accustomed places near him. Locke sought a far wall and pressed up against it, doing his best impression of a shadow. There, with the welcome comfort of a guarded back, he touched his forehead and indulged in a momentary pout. His fingers were slippery with blood when he took them away.

After a few moments, the influx of orphans trickled to a halt, and the Thiefmaker cleared his throat.

It was a Penance Day in the seventy-seventh Year of Sendovani, a hanging day, and outside the dingy caves below Shades’ Hill the duke of Camorr’s people were knotting nooses under a bright spring sky.

3

“IT’S LAMENTABLE business,” said the Thiefmaker. “That’s what it is. To have some of our own brothers and sisters snatched into the unforgiving arms of the duke’s justice. Damned deplorable that they were slackards enough to get caught! Alas. As I have always been at pains to remind you, loves, ours is a delicate trade, not at all appreciated by those we practice upon.”

Locke wiped the dirt from his face. It was likely that his tunic sleeve deposited more grime than it removed, but the ritual of putting himself in order was calming. While he tended to himself the master of the Hill spoke on.

“Sad day, my loves, a proper tragedy. But when the milk’s gone bad you might as well look forward to cheese, hmm? Oh yes! Opportunity! It’s unseasonal fine hanging weather out there. That means crowds with spending purses, and their eyes are going to be fixed on the spectacle , aren’t they?”

With two crooked fingers (broken of old, and badly healed) he did a pantomime of a man stepping off an edge and plunging forward. At the end of the plunge the fingers kicked spasmodically and some of the older children giggled. Someone in the middle of the orphan army sobbed, but the Thiefmaker paid them no heed.

“You’re all going out to watch the hangings in groups,” he said. “Let this put fear into your hearts, loves! Indiscretion, clumsiness, want of confidence—today you’ll see their only possible reward. To live the life the gods have given you, you must clutch wisely, then run. Run like the hounds of hell on a sinner’s scent! That’s how we dodge the noose. Today you’ll have a last look at some friends who could not.

“And before you return,” he said, lowering his voice, “each of you will do them one better. Fetch back a nice bit of coin or flash, at all hazards. Empty hands get empty bellies.”

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