Will Wight - Of Dawn and Darkness

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Of Dawn and Darkness: краткое содержание, описание и аннотация

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Calder has survived the battle on the Gray Island, and escaped the Heart of
Nakothi with his sanity intact. The Empire is without a leader, and he’s
perfectly placed to take the reins himself.
But he is not Emperor yet. The world is divided between those who support
Imperial tradition and those who believe no one can take the throne. Calder
must do everything he can to hold the Empire together, even as the Elders lurk
in the shadows, ready to devour mankind. Meanwhile, Shera and her Consultant’s
Guild are stronger than ever. If Calder doesn’t stop them soon, he may never
get another chance.
In the shadows, a woman seeks to divide mankind.
On the seas, a man fights to save it.

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That was a first step, but anyone with the knowledge they had would have come to the same conclusion. Calder waited for the rest, but Andel didn’t say anything.

He carefully placed his broad white hat on his head, adjusted it, and walked away.

“Where are you going, Andel?”

“To do my job,” Andel called back. “You all have reasons to be glad the Emperor’s dead. Who says I don’t?”

Not daring to believe it, Calder watched Andel as he climbed up and took the wheel.

“The Capital’s in turmoil, Captain,” he shouted down. “Making port would be a dangerous gamble. I suggest we plot another course.”

That was the first time Andel had ever called him “Captain.”

“Sounds wise to me, Andel.” He stepped away, where he could see the man in white standing over the wheel.

Andel executed a shallow bow. “Then we sail at your command, sir.”

THE END

Of Dawn and Darkness

The Elder Empire, Second Sea

Glossary of Terms

Am’haranai– The ancient order of spies and assassins that would eventually become the Consultant’s Guild. Some formal documents still refer to the Consultant’s Guild in this way.

Architect– One type of Consultant. The Architects mostly stay in one place, ruling over Guild business and deciding general strategy. They include alchemists, surgeons, Readers, strategists, and specialists of all types.

Awaken– A Reader can Awaken an object by bringing out its latent powers of Intent. An Awakened object is very powerful, but it gains a measure of self-awareness. Also, it can never be invested again.

Jarelys Teach, the Head of the Imperial Guard, carries an ancient executioner’s blade that has been Awakened. It now bears the power of all the lives it took, and is lethal even at a distance.

All Soulbound Vessels are Awakened.

Children of the Dead Mother– Elderspawn created by the power of Nakothi out of human corpses.

Consultant– A member of the Consultants Guild, also known as the Am’haranai. Mercenary spies and covert agents that specialize in gathering and manipulating information for their clients.

Consultants come in five basic varieties: Architects, Gardeners, Masons, Miners, and Shepherds.

For more, see the Guild Guide.

Dead Mother, The– See: Nakothi.

Elder– Any member of the various races that ruled the world in ancient days, keeping humanity as slaves. The most powerful among them are known as Great Elders, and their lesser are often called Elderspawn.

Gardener– One type of Consultant. The Gardeners kill people for hire.

Intent– The power of focused will that all humans possess. Whenever you use an object intentionally, for a specific purpose, you are investing your Intent into that object. The power of your Intent builds up in that object over time, making it better at a given task.

Every human being uses their Intent, but most people do so blindly; only Readers can sense what they’re doing.

See also: “Invest,” “Reader.”

Invest– Besides its usual financial implications, to “invest” means to imbue an object with one’s Intent. By intentionally using an object, you invest that object with a measure of your Intent, which makes it better at performing that specific task.

So a pair of scissors used by a barber every day for years become progressively better and better at cutting hair. After a few years, the scissors will cut cleanly through even the thickest strands of tangled hair, slicing through with practically no effort. A razor used by a serial killer will become more and more lethal with time. A razor used by a serial-killing barber will be very confused.

Kameira– A collective term for any natural creature with unexplainable powers. Cloudseeker Hydras can move objects without touching them, Windwatchers can change and detect air currents, and Deepstriders control water. There are many different types of Kameira…though, seemingly, not as many as in the past. The Guild of Greenwardens is dedicated to studying and restoring Kameira populations.

Humans can borrow the miraculous powers of Kameira by creating Vessels from their body parts, and then bonding with those Vessels to become Soulbound.

Mason– One type of Consultant. Masons are craftsmen and professionals in a particular trade, covertly sending back information to their Guild. There are Masons undercover in every industry and business throughout the Empire.

Miner– One type of Consultant. This secretive order is in charge of the Consultants’ vast library, sorting and disseminating information to serve the Guild’s various clients.

Nakothi, the Dead Mother– A Great Elder who died in the Aion Sea. Her power kills humans and remakes their bodies into hideous servants.

Navigator– A member of the Navigator’s Guild. The Navigators are the only ones capable of sailing the deadly Aion Sea, delivering goods and passengers from one continent to the other.

For more, see the Guild Guide.

Reader– A person who can read and manipulate the Intent of objects. Every human being invests their Intent subconsciously, simply by using ordinary objects. However, Readers can do so with a greater degree of focus and clarity, thanks to their special senses.

Readers often receive visions of an object’s past.

Shepherd– One type of Consultant. The Shepherds are observers, thieves, and saboteurs that specialize in infiltrating a location and leaving unnoticed.

Soulbound– A human who can channel the power of an Elder or a Kameira. These powers are contained in a Vessel, which is bound to a person during the Awakening process. Soulbound are rare and powerful because they combine the focus of human Intent with the miraculous power of inhuman beings.

Bliss, the Guild Head of the Blackwatch, is a Soulbound with the Spear of Tharlos as her Vessel. Therefore, she can borrow the reality-warping powers of the Great Elder known as Tharlos, the Formless Legion.

A person becomes a Soulbound by having a personally significant object Awakened. If the object has a strong connection to an Elder or Kameira, and if it is significant enough, then it can become a Soulbound Vessel.

See also: Vessel.

Vessel– An Awakened object that becomes the source of a Soulbound’s power. Not all Awakened items become Soulbound Vessels, but all Vessels are Awakened.

In order to become a person’s Vessel, an item must fulfill two criteria: it must be personally linked to the individual, and it must be invested with the power of a Kameira or an Elder.

1.) Personal link: A ring that you bought at a pawnshop three weeks ago could not become your Soulbound Vessel. It has not absorbed enough of your Intent, it is not significant to you, and it is not bound to you in any way. A wedding ring that you’ve worn for fifteen years and is significant to you for some reason—perhaps you pried it off your spouse’s bloody corpse—could indeed become your Vessel, assuming it fulfills the second criteria as well.

2.) Power: A spear made of an Elder’s bone could allow one to use that Elder’s power of illusion and madness. If you bonded with a necklace of Deepstrider scales, you might be able to sense and control the ocean’s currents as that Kameira does.

See also: Soulbound.

Watchman– A member of the Blackwatch Guild.

For more, see the Guild Guide.

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