Lynn Flewelling - Luck in the Shadows

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When young Alec of Kerry is taken prisoner for a crime he didn't commit, he is certain that his life is at an end. But the one thing he never expected was his cellmate. Spy, rogue, thief, and noble, Seregil of Rhнminee is many things—none of them predictable. And when he offers to take on Alec as his apprentice, things may never be the same for either of them. Soon Alec is traveling roads he never knew existed, toward a war he never suspected was brewing. Before long he and Seregil are embroiled in a sinister plot that runs deeper than either can imagine, and that may cost them far more than their lives if they fail. But fortune is as unpredictable as Alec's new mentor, and this time there just might be…
DEADLY MISSION
"Looks like you'll have to climb," Seregil whispered, squinting up. "Be careful going over; most of these places have the walls topped with spikes or sharp flints."
"Hold on!" Alec tried to make out Seregil's expression through the darkness. "Aren't you coming with me?"
"It's a one-man job; the fewer the better,"
Seregil assured him. "Would I send you in alone if I didn't think you could handle it? Best leave your sword, though."
"What if someone sees me?"
"Honestly, Alec! You can't just go hacking your way out of every difficult situation that arises. It's uncivilized."
Alec unbuckled his sword and started up the garden wall. He was halfway to the top when Micum called softly, "We'll meet you back here when you've finished. Oh, and look out for the dogs."
"Dogs?" Alec dropped down again. "What dogs? You didn't say anything about dogs!"
Seregil tapped himself sharply between the eyes.
"Illior's Fingers, what am I thinking of tonight? There's a pair of Zengati hounds, snow-white and big as bears."
"That's a fine detail to forget," growled Micum.
"Anything else I should know?"
"Let's see, the spikes, the dogs, the servants—No, I think we covered it. Luck in the shadows, Alec."
"And to you," Alec muttered, starting up the wall again.
Praise for Luck in the Shadows by Lynn Flewelling
"Part high fantasy and part political intrigue, Luck in the Shadows makes a nice change from the usual muck of contemporary sword-and-sorcery. I especially enjoyed Lynn Flewelling's obvious affection for her characters. And at unexpected moments she reveals a well-honed gift for the macabre."
– Stephen R. Donaldson, author of This Day All Gods Die
"Memorable characters, an enthralling plot, and truly daunting evil. The magic is refreshingly difficult, mysterious, and unpredictable. Lynn Flewelling has eschewed the easy shortcuts of cliched minor characters and cookie-cutter backdrops to present a unique world peopled by characters who are truly of that world. I commend this one to your attention."
– Robin Hobb, author of Royal Assassin
"A splendid read, filled with magic, mystery, adventure, and taut suspense. Lynn Flewelling, b ravo!Nicely done."
– Dennis L. McKiernan, author of The Dragonstone
"An engrossing and entertaining debut novel. It opens up a new fantasy world that is ripe for exploration-full of magic, intrigues, and fascinating characters… the kind of book you settle down with when you want a long, satisfying read."
– Michael A. Stackpole, author of Star Wars X-Wing: Rogue Squadron

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Double-checking to be sure he hadn't missed any others, he picked the lock and raised the lid.

On top was a sheaf of documents written in cipher. Setting these aside, he found a map much like the larger one, but with only two red points marked on it: one deep in the heart of the Blackwater Fens at the southern end of the lake, the other apparently somewhere in the Far Forest. The point in the Fens was circled.

Beneath the map was a leather pouch containing another of the golden pendants.

What in the name of Bilairy are these? he wondered, frustrated again at not being able to make sense of the design.

At the clothes chest he felt carefully down through the layers of tunics and robes until his fingers encountered studded wood near the bottom. Lifting the clothing out, he found a rectangular casket a foot long and perhaps half that deep, its lid secured only by a hook. His mouth twisted into a humorless smile

as he cautiously opened it; inside lay a collection of small but effective torture instruments and several earthenware vials.

More certain than ever that his man really was Mardus, Seregil took extra care to replace the box as he'd found it. As he was replacing the clothing, however, another leather pouch dropped from the folds of a robe. Probing inside, he found a few Plenimaran coins, two rings, a case knife, and some small wooden disks.

There were eight in all, fashioned from some dark wood and pierced through the center with a square hole. They had a slightly oily feel, and each was carved on one side with the same frustrating design he'd seen on the gold pendants.

Now here's a piece of luck at last , he thought. These crude things didn't look like something anyone would miss in a hurry. He pocketed one for later study.

He'd just locked the chest when Alec made a frantic gesture at the door. Someone was coming.

With Alec at his heels, Seregil moved smoothly to the window. Swinging the casement wide, he looked up to find the overhang of the roof within easy reach.

He'd already pulled himself up onto the slates above before he noticed the two guards lounging near the fountain. For a brief second his breath caught in his throat; he was in plain sight if they looked up.

The noise from the hall must have covered his scramblings, however, or perhaps they were drunk, for neither of them did.

Alec snaked out the same way, and Seregil caught his wrists to help him up. The boy looked scared, but still had presence of mind enough to gently push the window shut with his foot on the way up.

The slick slate roof was steeply pitched, but they managed to get over to the back side, reaching the servants' stairway without mishap. At the bottom Seregil grasped Alec's shoulder for a moment in silent approval, then pointed him off toward the kitchen door.

Alec was nearly there when a tall figure reached from the shadows and caught him by the cloak. Seregil tensed, hand stealing to his dagger. Alec jerked back instinctively and the man laughed. Just as Seregil was about to spring to his aid, however, he heard the man speak and realized this must be one of the soldiers who'd accosted the boy earlier that day.

"Hey, you sing good in there," the man exclaimed. His tone seemed friendly enough, but he hadn't released his grip on Alec's cloak. "You sing more for me now maybe?"

"I've got to get back in." Stepping away as far as he could, Alec pulled the harp string from his tunic and waved it like a pass. "My master needs this. I'll be in trouble if I make him wait."

"Trouble?" The man squinted at the string. "No trouble for you, Cavish's man-child. Go sing some more for the fat mayor and my master!" Turning Alec loose, he sent him on his way with a resounding slap on the back.

Letting out a soundless sigh of relief, Seregil waited until the way was clear, then skirted back through the shadows to reappear from the direction of the mayor's privy.

It was after midnight before they returned to the Three Fishes. Nonetheless, Seregil insisted on making ready to leave at first light.

"You did well tonight," he said as he finished strapping up his pack. "That was quick thinking, with the window."

Alec grinned happily at the praise and continued checking over his new equipment. Master Radly had included an oilskin bow case and a covered quiver in the price of the bow, to which Alec had added a score of arrows, linen twine and wax for bowstrings, and packets of red and white fletching.

Seregil was just turning to say something more when they both were startled by the sound of someone pounding up the stairs. Micum Cavish burst into the room.

Panting, he said, "I don't know what you did this time, Seregil, but a pack of Plenimaran marines are on their way here right now!"

Somewhere below they heard a door bang open, then the sounds of heavy feet.

"Grab your things, Alec!" Seregil ordered, throwing back the shutters.

A moment later Tildus and a dozen Plenimaran soldiers burst into the room, only to find it dark and empty.

6 Alec Earns His Bow

From the inn window the three of them dropped thirty feet into water cold enough to knock the breath from their lungs. Alec floundered, gasping as he tried to hang on to his gear and keep his head above water.

A strong hand closed over his wrist; Micum hauled him to a handhold on the slimy pilings supporting the building.

"Quiet!" Seregil whispered against his ear.

Working their way back to the shallows, they crawled out onto a narrow mud bank and huddled there as the sounds of a violent search rang out overhead.

"I doubt you two will be welcome again at the Fishes," Micum whispered through chattering teeth.

It was a miserably cold vigil they kept, and dangerous. At one point several marines found their way under the building, forcing the three fugitives to turtle back into the icy water until they were gone. It was over an hour before Micum judged that it was safe to go.

They made a sorry trio as they staggered from the shadows of the tavern. Covered in mud, their hair and

clothing stiffened into fantastic configurations, they moved as fast as their numbed legs would allow, heading for the market square.

Micum led the way to the Temple of Astellus that stood next to the Fisherman's Guildhall on the square. It was a plain, windowless structure, but the large double doors at its front were elaborately carved with boats and water creatures. The lintel above displayed the stylized wave symbol of Astellus the Traveler.

By custom, the doors of the temple were never locked, and they slipped inside without challenge.

Alec had never been inside the place before, though he'd passed it often enough. The plastered walls of the central room glowed with fanciful underwater scenes and icons showing several of the patron deity's more noteworthy labors.

Near the central shrine a young acolyte dozed at his post. Passing quietly, they found their way to a door at the back of the temple and into the storeroom beyond.

Offerings, sacks of food for the priests, and oddments of furniture were stacked carelessly about. Alec sat down on an upended crate while Micum cast about, looking for something.

"Isn't it over to the left more?" asked Seregil.

"I've got it." Micum pulled open a trapdoor in the floor.

Looking over his shoulder, Alec saw a ladder descending into the darkness. Cold, earth-smelling air rose up the shaft.

"Let's hope the mayor neglected to tell his visitors about this route," Seregil muttered.

Micum shrugged. "A good fight puts the fire of Sakor in your blood. I think we could all use the warmth!"

Seregil cocked a wry eyebrow at Alec.

"He works as hard to find trouble as I do avoiding it."

With a derisive chuckle, Micum climbed down the ladder. Alec followed while Seregil took a moment to prop several small crates to fall over the door when it closed.

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