Lynn Flewelling - Luck in the Shadows

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Luck in the Shadows: краткое содержание, описание и аннотация

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When young Alec of Kerry is taken prisoner for a crime he didn't commit, he is certain that his life is at an end. But the one thing he never expected was his cellmate. Spy, rogue, thief, and noble, Seregil of Rhнminee is many things—none of them predictable. And when he offers to take on Alec as his apprentice, things may never be the same for either of them. Soon Alec is traveling roads he never knew existed, toward a war he never suspected was brewing. Before long he and Seregil are embroiled in a sinister plot that runs deeper than either can imagine, and that may cost them far more than their lives if they fail. But fortune is as unpredictable as Alec's new mentor, and this time there just might be…
DEADLY MISSION
"Looks like you'll have to climb," Seregil whispered, squinting up. "Be careful going over; most of these places have the walls topped with spikes or sharp flints."
"Hold on!" Alec tried to make out Seregil's expression through the darkness. "Aren't you coming with me?"
"It's a one-man job; the fewer the better,"
Seregil assured him. "Would I send you in alone if I didn't think you could handle it? Best leave your sword, though."
"What if someone sees me?"
"Honestly, Alec! You can't just go hacking your way out of every difficult situation that arises. It's uncivilized."
Alec unbuckled his sword and started up the garden wall. He was halfway to the top when Micum called softly, "We'll meet you back here when you've finished. Oh, and look out for the dogs."
"Dogs?" Alec dropped down again. "What dogs? You didn't say anything about dogs!"
Seregil tapped himself sharply between the eyes.
"Illior's Fingers, what am I thinking of tonight? There's a pair of Zengati hounds, snow-white and big as bears."
"That's a fine detail to forget," growled Micum.
"Anything else I should know?"
"Let's see, the spikes, the dogs, the servants—No, I think we covered it. Luck in the shadows, Alec."
"And to you," Alec muttered, starting up the wall again.
Praise for Luck in the Shadows by Lynn Flewelling
"Part high fantasy and part political intrigue, Luck in the Shadows makes a nice change from the usual muck of contemporary sword-and-sorcery. I especially enjoyed Lynn Flewelling's obvious affection for her characters. And at unexpected moments she reveals a well-honed gift for the macabre."
– Stephen R. Donaldson, author of This Day All Gods Die
"Memorable characters, an enthralling plot, and truly daunting evil. The magic is refreshingly difficult, mysterious, and unpredictable. Lynn Flewelling has eschewed the easy shortcuts of cliched minor characters and cookie-cutter backdrops to present a unique world peopled by characters who are truly of that world. I commend this one to your attention."
– Robin Hobb, author of Royal Assassin
"A splendid read, filled with magic, mystery, adventure, and taut suspense. Lynn Flewelling, b ravo!Nicely done."
– Dennis L. McKiernan, author of The Dragonstone
"An engrossing and entertaining debut novel. It opens up a new fantasy world that is ripe for exploration-full of magic, intrigues, and fascinating characters… the kind of book you settle down with when you want a long, satisfying read."
– Michael A. Stackpole, author of Star Wars X-Wing: Rogue Squadron

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"Windover, is it?" The sentry leaned over the parapet for a better look at the newcomers.

"Why, I remember you! You played at the summer fair and was the best of all the bards that come. Pass through, sir, and your boy."

A horse postern swung inward. Alec and Seregil ducked their heads and rode inside. The sentry, a youngish man in a leather jerkin, extended a long-handled toll basket down to them.

"That's one copper a horse and a silver half penny for each rider, sir. We've not seen a proper bard or skald since you was here last, you know. Where will you be staying this time through?"

"I mean to start at the Fishes, but hope for better before I leave," replied Seregil, motioning Alec to pay the toll. "By my recollection, it's early in the day for the gates to be locked. Aren't there more guards than usual?"

"That there is, sir," the man replied, shaking his head. "There's been three raids on the caravans within the last couple of months, two of 'em within ten miles of the town. The caravaneers are mad as scalded cats over it, claiming the town's supposed to guard the road. But the mayor, he's more worried about Wolde itself being attacked. We've been building up the palisade and standing extra watches ever since. It all seems to have calmed down, though, since them southerners showed up."

"Southerners?" Seregil's feigned surprise was not lost on Alec.

"Oh, aye. Plenimarans, of all people! An envoy called Lord Boraneus come to set up trade, as I hear it."

Boraneus?

Alec stole a glance at Seregil; this was one of the names he'd picked up eavesdropping at the blind man's cottage— that and another, something starting with M.

"Brought a mess of soldiers with him, too," the gatekeeper went on. "Must be two score or more. We didn't know what to make of it when word first come that they was on the way, but it turned out to be a good thing. They made short work of them bandits, I can tell you! The taverners claim they're a rough lot, but they pay well, and in silver. I warrant you'll pick up a good piece of trade with 'em yourself."

"I have the greatest hopes." Throwing back his cloak, Seregil produced a silver coin from his own purse and flipped it to the man. "Thank you for your most helpful information. I hope you'll drink my health at the Three Fishes."

Pocketing the coin happily, the sentry waved them through.

Within the palisade the road wound through the center of the town toward a market square that spanned

both sides of the bridge.

The streets here were stained with the colorful, foul-smelling runoff of dyers shops. In the more prosperous lanes, raised wooden walkways had been built to prevent patrons from staining their garments with the mud. Gatherers' carts trundled from shop to shop all day, loaded with shipments of pigment-bearing plants and minerals. The poorest of children had bright rags on their backs; even the pigs and dogs that wandered the neighborhood displayed a startling diversity of color. The clack and thump of the weavers' looms filled the air and lengths of freshly dyed cloth, hung to dry on racks strung between buildings and over the streets, gave the area a perpetually festive appearance This was familiar territory to Alec, and he felt a twinge of sadness as he looked around. The last time he'd been here his father had been alive.

"That's the mayor's hall there, where that Boraneus fellow is staying," he said as they entered the open square at the center of the town. Too late he recalled that his knowledge of Boraneus whereabouts had also been gleaned while eavesdropping.

Seregil looked over at him, an unreadable expression on his face, and Alec added quickly, "Important visitors always lodge with the mayor. It's the custom here."

"I'm lucky to have so well versed a guide," Seregil replied with quiet amusement.

The large, elaborately decorated hall stood beside the Daman temple. Guildhalls and craftsmen's shops lined the sides of the square on this side of the bridge. The Temple of Astellus commanded the other side of the river, and with it the fishermen s guild, a tavern, more shops, and several inns.

Seregil took the lead here, riding across the bridge into the Lake Quarter. As they neared the waterfront, the streets grew narrower and more winding.

The stink of the dyers' quarter was replaced by the pungent odors of fish and damp nets.

"Father and I never came down into this part of town, Alec said, looking nervously around at the weathered building overhanging the street and the shadowed alleys between.

Seregil shrugged. "People know how to mind their own business here.".

The taverns were coming alive now; the sounds of shouting brawls and snatches of drunken song echoed from all directions. Someone hissed a soft invitation to them from a shadowed doorway as they rode by. After several more turns, they came out at the waterfront.

The palisades extended out into the water on both sides of the town. Within their embrace lay long wharves, warehouses, and taverns, all built on posts above the slope of the shingle. Looking out over the water, Alec again tried to imagine how big an ocean must be to outstrip this.

On either side, the shore seemed to curve away endlessly, the far shore visibly only on the clearest of days.

Seregil hurried them along down the street to a narrow building squeezed in among the wharves. The sign over the open door displayed three intertwined fish, and from inside came the raucous clamor of a tavern crowd. A small knot of loafers had gathered beneath the windows with pipes and mugs.

Dismounting, he handed Alec his harp and pack.

"Mind the part I've given you," he whispered, keeping his voice low. "From here on you're the apprentice of Aren the Bard. You've seen what he's like; react accordingly. If I'm abrupt with you, or order you about like a servant, don't be resentful—it's Aren's way, not mine. Frankly, I don't envy your position. Ready?"

Alec nodded.

"Good. Then the act begins." With that, Seregil stepped back and became Aren.

"Take the horses to the stable around the side," he ordered, raising his voice for the benefit of the onlookers. "Make certain they're properly looked after. Then see the tavern keeper about a room. Tell him I'd have the one at the top of the house, overlooking the lake, and don't let that villain charge you more than a silver mark for it, either! When you've taken care of the baggage, bring my harp to the common room. Be quick, now."

With this, he disappeared into the warmth of the tavern.

"By the Old Sailor, I guess you been told, boy!" laughed one of the loiterers, much to the amusement of his cronies.

Scowling, Alec led the horses around to the stable. In spite of Seregil's hasty explanation, he wasn't sure he liked this turn of events. When the horses had been seen to, he gathered up the pack and Seregil's saddle and hurried into the steamy bustle of the kitchen.

"I'm looking for the tavern keeper," he said, catching a harried serving girl by the sleeve.

"Taproom," she snapped, nodding curtly toward a nearby doorway. Leaving the gear by the door, he went on into the taproom and found himself faced with a portly, red-faced giant in a leather apron.

"I need lodgings for my master and myself," Alec informed him, endeavoring to imitate Aren's imperious manner.

The taverner scarcely looked up from the tapping of a fresh barrel. "Big room at the top of the stairs. Shouldn't be no more than three or four to a bed tonight."

"My master prefers the room at the top," Alec said.

"Does he indeed? Well, he may have it for three marks a night."

"I'll give you one," Alec countered. "We'll be here for several nights and I'm certain my master—was—"

"Your master be damned!" the taverner growled.

"That's my best room, and I couldn't let the mayor himself nor the whole of the damned Guild Council have it for less than three! Not when there's all these southern strangers lolling about with more money than brains. I could get five a night from any one of them."

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