Anthology - Once Around the Realms

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Once Around the Realms: краткое содержание, описание и аннотация

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Volo knew that the jail was one of the oldest buildings in the city, and that the holding cell for new prisoners was near an exterior wall on the surface level of the structure, the dungeon being reserved for serious criminals and killers. He was sure that Passepout would be classified as neither.

"If I'm not mistaken, the salt air has been playing havoc with the external walls of many of the local structures that have been around a while, and since usually the first two buildings that are put up when one builds a city are the temple of the patron's choice and the prison, I'm sure that the prison's wall are the worse for the wear. I understand that the Council of Four has funded an extensive city renovation program to shore up the old structures, but I sincerely doubt that the prison is high on their list of priorities. All we have to do is break through the exterior wall into the cell Passepout is being held in, and get out of town before anyone is the wiser."

"Not an easy trick, if you ask me," Curtis replied. "Don't you think we're going to need a little help?"

"Sure," the master traveler replied. "I know this tavern not too far from here, where sell-swords of good standing and reputation have been known to frequent. I'm sure we'll find some willing assistance there."

The Inn of the Bovine Lad catered to mercenaries and wranglers for hire of all types, and as usual it was packed to the seams with brawling and boisterous sell-swords looking for employment and/or trouble.

Volo scanned the crowd as if looking for someone in particular.

"Who are you looking for?" Shurleen asked.

"A mercenary who is obviously not a local," the master traveler replied. "We can't afford to have our plan given away due to someone's personal loyalties. A newcomer to Baldur's Gate would be best, and I have to find one without appearing too obvious."

"What should we do?" Curtis asked.

"Stand around and try to look tough," Volo replied. Then, looking at Shurleen still clad in the water-stained remnants of her Maztican finery, he changed his mind. "On second thought, wait outside and, I know it's hard, but try to look inconspicuous."

Curtis and Shurleen left, and Volo resumed surveying the crowd. He settled on a likely candidate, a reddish-haired warrior woman dressed in battleworn chain mail with a singularly opportunistic opening in the pectoral region that showed off her ample cleavage. A pair of azure tattoos adorned her arms, seeming almost to glow and move in the smoky tavern's interior. She appeared to he keeping company with a lizard man of some sort who sat across from her at a table for two. As lizard men were not indigenous to the Western Heartlands, Volo figured that they were a good bet.

Volo approached the couple cautiously, hoping to eavesdrop on their conversation, but unfortunately could only make out an occasional growl or snort from the nonhuman member of the pair. Upon closer examination, the master traveler discerned that it was not a lizard man at all but a saurial with a blunted muzzle, green scales, and yellow eyes, with a single fin running down the back of its head.

"Don't just eavesdrop," the warrior woman announced. "Drop in." With that she reached up and grabbed the master traveler by the collar, pulling him down to a place at the table.

"Sorry," the master traveler said.

"What do you want?"

"I'm looking for a pair of mercenaries…" Volo began.

"We're not mercenaries," she replied churlishly. "We're adventurers. What do you want?"

"I need help to rescue a friend," Volo replied.

The saurial snorted again, and Volo detected the distinct aroma of honeysuckle.

"Dragonbait here seems to trust you," she said. "My name is Alias. What can we do for you?"

Quickly and quietly, Volo told her the whole story, from the challenge in Suzail, through the trip to Kara-Tur and Maztica, and right up to

Passepout's incarceration. For some reason he trusted this strange woman and her saurial companion, and he realized that they were his and Passepout's only hope.

Dragonbait growled, and then snorted again.

"Okay," Alias said. "We'll help you. What's the plan?"

Volo and the two newly recruited adventurers left the tavern and rejoined Curtis and Shurleen, who were trying to look inconspicuous.

"We're going to need at least eight horses," Alias said. "Two of the strongest draft horses we can find, and six of the swiftest steeds available. After the break, Dragonbait and I will draw the pursuers after us. My saurial friend here sticks out in a crowd, and we didn't plan on staying around here long, anyway. I know a place we can lose the guards in the mountains, and we'll be home free in no time. You, on the other hand, have to get to Suzail, as soon as possible. This doppelganger conspiracy can endanger the stability of all of the nations of Faerun, and beyond."

The conspirators went off in different directions and rendezvoused at the rear of the prison where Passepout was being held. Alias and Dragonbait brought the horses with them, evidently obtained through a Harper contact.

"I'm pretty sure he would be in this cell," Volo said, pointing to a barred window.

"No problem," Alias replied. "Shurleen, stand around the corner and be the lookout. Give a holler if anyone comes."

Shurloen kissed Curtis on the cheek and left, taking her position just out of sight.

"If Volo is right, we should be able to pull out these bars from the window with a minimal amount of help, which is why I brought these fine specimens," she said, indicating the draft horses, "Bush and Heiser, to help us out."

Volo and Curtis wrapped a rope around the window bars, and handed it back to Alias, who attached it to Bush and Heiser.

"Pull!" she ordered.

They did. Nothing happened.

"Pull!" she repeated.

Once again the horses strained with all their might. At last, something began to give… but instead of just pulling the bars out, the entire wall section collapsed, showering the jailbreakers with ancient mortar dust and pebbles. Instead of a single inconspicuous hole into a lone cell, the entire back cellblock was exposed. This turned out to be quite fortunate as Passepout, as it turned out, was being held in the cell next door to the one that was being seiged. A chunk from the wall to his cell, however, was loosened by the horses' efforts, and with a little extra help from Dragonbait and Curtis, a hole was made that was large enough for the rotund thespian to get through.

The prisoner in the neighboring cell, who had obviously spent a long time in the prison by the length of his hair and beard, also took the opportunity to make his escape.

"Free at last," he cried. "Now I must seek revenge on those who have wrought pain and suffering on myself and my family."

Dragonbait snorted his disapproval.

"It's all right," Passepout explained. "He's an innocent man framed by jealous rivals."

"Yeah, sure," Alias replied sarcastically.

"It's true," the thespian insisted, and then, turning back to his fellow prisoner, added, "Good luck, Edmund."

"Thanks, Passepout," the long-haired prisoner replied, "and to you, too. If you get the chance, look me up. The world hasn't seen the last of me, Count Dantes, by a long shot."

With that the prisoner took off in the direction in which Shurleen was stationed, and disappeared down an alley.

Alias called to the others. "Quickly, you go west, and we'll go north."

Dragonbait snorted, and Alias joined him at Passepout's side.

"My friend here is a paladin," she explained. "Once this crisis has passed, he wants you to turn yourself in and make restitution for the wrongs you have done in the past."

"I will," the rotund thespian replied.

"Swear," she commanded.

"I swear," he replied, "and thank you."

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