Margaret Weis - THE SOULFORGE

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A mage's soul is forged in the crucible of magic. Raistlin Majere is six years old when he is introduced to the archmage who enrolls him in a school for the study of magic. There the gifted and talented but tormented boy comes to see magic as his salvation. Mages in the magical Tower of High Sorcery watch him in secret, for they see shadows darkening over Raistlin even as the same shadows lengthen over all Ansalon.
Finally, Raistlin draws near his goal of becoming a wizard. But first he must take the drea Test in the Tower of High Sorcery. It will change his life forever — if he survives.

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"You seem to be faring well, my brother," Raistlin interrupted. He did not want to hear any more about Judith.

Caramon straightened his back proudly. "I've grown four inches since fall. Father measured me on the doorframe. I'm taller than all our friends now, even Sturm."

Raistlin had noticed. He could not help but notice that Caramon was no longer a child. He had grown that winter into a comely young man-sturdy, tall for his age, with a mass of curly hair and wide-open, almost unbearably honest brown eyes. He was cheerful and easygoing, polite to his elders, fun-loving and companionable. He would laugh heartily at any joke, even if it was against himself. He was considered a friend by every young person in town, from the stern and generally morose Sturm Brightblade to the toddlers of Farmer Sedge, who clamored for rides on Caramon's broad shoulders.

As for the adults, their neighbors, especially the women, felt sorry for the lonely boy and were always inviting him to share a meal with the family. Due to the fact that he never turned down a free meal, even if he'd already just eaten, Caramon was probably the best-fed youngster in Solace.

"Any word from Kitiara?" Raistlin asked.

Caramon shook his head. "Nothing all winter. It's been over a year now since we heard from her. Do you think. I mean. Maybe she's dead."

The brothers exchanged glances, and in that exchange, the resemblance between the two, not usually noticeable, was quite apparent. Both shook their heads. Caramon laughed.

"All right, so she's not dead. Where is she, then?"

"Solamnia," said Raistlin.

"What?" Caramon was astonished. "How do you know that?"

"Where else would she go? She went to search for her father, or at least for his people, her kin." "Why would she need them?" Caramon wondered. "She's got us." Raistlin snorted and said nothing.

"She'll be back for us, at any rate," Caramon said confidently. "Will you go with her, Raist?" "Perhaps," Raistlin said. "After I've passed the Test."

"Test? Is that like the tests Father gives?" Caramon looked indignant. "Miss one lousy sum and get sent to bed without any supper. A guy could starve to death! And what good is arithmetic to a warrior, anyway? Whack! Whack!"

Caramon slashed an imaginary sword through the air, startling the horse. "Hey! Oops. Sorry, there, Bess. I suppose I might need to know numbers for counting the heads of all the goblins I'm going to kill or how many pieces of pie to cut, but that's it. I certainly don't need twice-times and divisors and all that."

"Then you will grow up ignorant," said Raistlin coldly. "Like a gully dwarf."

Caramon clapped his brother on the shoulder. "I don't care. You can do all the twice-times for me."

"There might be a time when I am not there, Caramon," Raistlin said.

"We'll always be together, Raist," Caramon returned complacently. "We're twins. I need you for twice-times. You need me to look after you."

Raistlin sighed inwardly, conceding this to be true. And it wouldn't be so bad, he thought. Caramon's brawn combined with my brain.

"Stop the cart!" Raistlin ordered.

Startled, Caramon yanked on the reins, brought the horse to a halt. "What is it? You got to go pee? Should I come with you? What?"

Raistlin slid off the seat. "Stay there. Wait for me. I won't be long."

Landing on the hard-baked dirt, he left the road and plunged into the thick weeds and underbrush. Beyond him, a stand of wheat rippled like a golden lake, washed up against a shoreline of dark green pines. Pawing through the weeds, shoving them aside impatiently, Raistlin searched for the glint of white he'd seen from the cart.

There it was. White flowers with waxy petals, set against large, dark green leaves with saw-toothed edges. Tiny filaments hung from the leaves. Raistlin paused, inspected the plant. He identified it easily. The problem was how to gather it. He ran back to the cart.

"What is it?" Caramon craned his neck to see. "A snake? Did you find a snake?"

"A plant," Raistlin said. Reaching into the cart, he grabbed hold of his bundle of clothes, pulled out a shirt. He returned to his find.

"A plant." Caramon repeated, his face wrinkling in puzzlement. He brightened. "Can you eat it?"

Raistlin did not reply. He knelt beside the plant, the shirt wrapped around his hand. With his left hand, he unclasped a small knife from his belt, and, moving cautiously, careful to keep his bare hand from brushing against the filaments, he snipped several of the leaves from the stem. He picked up the leaves with the hand protected by the shirt and, carrying them gingerly, returned to the wagon.

Caramon stared. "All that for a bunch of leaves?" "Don't touch it!" Raistlin warned. Caramon snatched his hand back. "Why not?" "You see those little filaments on the leaves?" "Fill-a-whats?"

"Hairs. The tiny hairs on the leaves? This plant is called 'stinging nettle.' Touch the leaves and they'll sting you enough to raise red welts on your skin. It's very painful. Sometimes people even die from it, if they react badly to it."

"Ugh!" Caramon peered down at the nettle leaves lying in the bottom of the wagon. "What do you want a plant like that for?"

Raistlin settled himself back onto the wagon's seat. "I study them."

"But they could hurt you!" Caramon protested. "Why do you want to study something that could hurt you?"

"You practice with the sword Kitiara brought you. Remember the first time you swung it? You nearly cut your foot off!"

"I still have the scar," Caramon said sheepishly. "Yeah, I guess that's true." He clucked at the horse and the cart lurched forward.

The brothers spoke of other matters after that. Caramon did most of the talking, relating the news of Solace-those who had newly moved into town, those who had left, those who had been born, and those who had died. He told of the small adventures of their group of friends, children with whom they'd grown up. And the truly remarkable news: A kender had taken up residency. The one who'd caused such a stir at the fair. He'd moved in with that grumpy dwarf metalsmith; much to the dwarf's ire, but what could you do about it, short of drowning the kender, whose untimely demise was expected daily. Raistlin listened in silence, letting his brother's voice flow over him, warming him like the spring sunshine.

Caramon's cheerful, mindless prattle removed some of the dread Raistlin felt, dread about going home and seeing his mother again. Her health had always been failing, it seemed to him. The winters drained her, sapped her strength. Every spring he returned to find her a little paler, a little thinner, a little farther removed into her dream world. As for this Widow Judith helping her, he would believe that when he saw it.

"I can drop you off at the crossroads, Raist," Caramon offered. "I have to work in the fields until sundown. Or you can come with me if you want. You can rest in the wagon until it's time go home. That way we can walk back together."

"I'll go with you, my brother," Raistlin said placidly.

Caramon flushed with pleasure. He started telling Raistlin all about the family life of Farmer Sedge and the little Sedges.

Raistlin cared nothing about any of them. He had staved off the hour when he must return home, he had insured that he would not be alone when he first encountered Rosamun. And he had made Caramon happy. It took so little to make Caramon happy.

Raistlin glanced back at the stinging nettle leaves he'd gathered. Noticing that they were starting to wilt in the sunshine, he tenderly wrapped the shirt more closely around them.

*****

"Jon Famish," said Master Theobald, sitting at his desk at the front of the class. "The assignment was to gather six herbs that may be used for spell components. Come forward and show us what you found."

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