Margaret Weis - Dragons of the Hourglass Mage
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- Название:Dragons of the Hourglass Mage
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"I think he was dying, Flint," said the kender solemnly.
Raistlin shut his eyes. There was no longer any doubt. Tasslehoff Burrfoot and Flint Fireforge. His old friends. The two had watched him grow up, him and Caramon. Raistlin had wondered frequently if they were still alive, Flint and Tas and Sturm. They had been parted in the attack on Tarsis. He now wondered, astonished, how they had come to be in Palanthas. What adventures had brought them to that place? He was curious and he was, surprisingly, glad to see them.
Drawing back his cowl, he rose from the bench with the intention of making himself known to them. He would ask about Sturm and about Laurana, the golden-haired Laurana…
"If the Sly One's dead, good riddance," Flint said grimly. "He made my skin crawl."
Raistlin sat back down on the bench and pulled the cowl over his face.
"You don't mean that-" Tas began.
"I do so too mean it!" Flint roared. "How do you know what I mean and don't mean? I said so yesterday, and I'll say it today. Raistlin was always looking down that gold nose of his at us. And he turned Caramon into his slave. 'Caramon, make my tea!' 'Caramon, carry my pack.' 'Caramon, clean my boots!' It's a good thing Raistlin never told his brother to jump off a cliff. Caramon would be lying at the bottom of a ravine by now."
"Ah, I kind of liked Raistlin," said Tas. "He magicked me into a duck pond once. I know that sometimes he wasn't very nice, Flint, but he didn't feel good, what with that cough of his, and he did help you when you had the rheumatism-"
"I never had rheumatism a day in my life! Rheumatism is for old people," said Flint, glowering.
"Now where do you think you're going?" he demanded, seizing hold of Tasslehoff, who was about to cross the street.
"I thought I'd go up to the library and knock on the door and I would ask the monks, very politely, if Raistlin was there."
"Wherever Raistlin is, you can be sure he's up to no good. And you can just put the thought of knocking on the library door out of your rattle-brained mind. You heard what they said yesterday: no kender allowed."
"I figured I'd ask them about that, too," Tas said. "Why won't they allow kender into the library?"
"Because there wouldn't be a book left on the shelves, that's why. You'd rob them blind."
"We don't rob people!" Tasslehoff said indignantly. "Kender are very honest. And I think that's a disgrace, kender not being allowed! I'll just go give them a piece of my mind-"
He twisted out of Flint's grasp and started to run across the street. Flint glared after him; then, with a sudden gleam in his eye, he called out, "You can go if you want to, but you might want to listen to what I came to tell you. Laurana sent me. She said something about you riding a dragon…"
Tasslehoff turned around so fast that he tripped himself and tumbled over his own feet, sprawling flat on his face on the street and spilling half the contents of his pouches.
"Me? Tasslehoff Burrfoot? Ride a dragon? Oh, Flint!" Tasslehoff picked up himself and his pouches. "Isn't it wonderful?"
"No," Flint said glumly.
"Hurry up!" Tasslehoff said, tugging on Flint's shirt. "We don't want to miss the battle."
"It's not happening right this minute," Flint said, batting away the kender's hands. "You go on. I'll be along."
Tas didn't wait to be told twice. He dashed off down the street, pausing at intervals to tell everyone he met that he, Tasslehoff Burrfoot, was going to be riding a dragon with the Golden General.
Flint stood long moments after the kender had left, staring at the Great Library. The old dwarf's face grew grave and solemn. He was about to cross the street, but then he paused. His heavy, gray brows came together. He thrust his hands in his pockets and shook his head.
"Good riddance," he muttered, and he turned and followed Tas.
Raistlin remained sitting on the bench a long time after they had gone. He sat there until the sun had gone down behind the buildings of Palanthas and the night air of early spring grew chill.
At last he rose. He did not go to the library. He walked the streets of Palanthas. Even though it was night, the streets were still crowded. The Lord of Palanthas had come out to publicly reassure his people. The silver dragons were on their side. The dragons had promised to protect them, the lord said. He declared a time for celebration. People lit bonfires and began dancing in the streets. Raistlin found the noise and the gaiety jarring. He shoved his way through the drunken throng, heading for a part of the city where the streets were deserted, the buildings dark and abandoned.
No one lived in that part of the great city. No one ever went there. Raistlin had never been there, but he knew the way well. He turned a corner. At the end of the empty street, surrounded by a ghastly forest of death, rose a tower of black, silhouetted against a blood-red sky.
The Tower of High Sorcery of Palanthas. The accursed Tower. Blackened and broken, the crumbling building had been vacant for centuries.
None shall enter save the Master of Past and Present. Raistlin took a step toward the Tower, then stopped. "Not yet," he murmured. "Not yet."
He felt a cold and corpselike hand brush his cheek, and he flinched away.
"Only one of us, young magus," said Fistandantilus. "Only one can be the Master."
2
The gods of magic, Solinari, Lunitari, and Nuitari, were cousins. Their parents formed the triumvirate of gods who ruled Krynn. Solinari was the son of Paladine and Mishakal, gods of Light. Lunitari the daughter of Gilean, God of the Book. Nuitari was the son of Takhisis, Queen of Darkness. From the day of their birth, the cousins had formed a strong alliance, bound together by their dedication to magic.
Eons earlier, the Three Cousins gave to mortals the ability to be able to control and manipulate arcane energy. True to form, mortals abused their gift. Magic ran amok in the world, causing terrible destruction and loss of life. The cousins realized that they must establish laws governing the use of the power, and thus, they created the Orders of High Sorcery. Ruled by a conclave of wizards, the order established laws regarding the use of the magic that strictly controlled those who practiced the powerful art.
The Tower of High Sorcery in Wayreth was the last of the five original centers of magic on Ansalon. The other three towers, those located in the cities of Daltigoth, Losarcum, and Istar, had been destroyed. The Tower of Palanthas still existed, but it was cursed. Only the Tower of Wayreth, located in the wayward and mysterious Forest of Wayreth, remained active and very much alive.
Since people tend to fear what they do not understand, wizards trying to live among ordinary folk often found life difficult. No matter whether they served the God of the Silver Moon, Solinari, or the God of the Dark Moon, Nuitari, or the Goddess of the Red Moon, Lunitari, wizards were generally reviled and mistrusted. Small wonder that mages liked to spend as much time as possible in the Tower of Wayreth. There, among their own kind, they could be themselves, study their art, practice new spells, purchase or exchange magical artifacts, and enjoy being in the company of those who spoke the language of magic.
Before the return of Takhisis, wizards of all three orders had lived and worked together in the Tower of Wayreth. Black Robes had rubbed elbows with White Robes, waging debates related to magic. If a spell component required the use of cobweb, was it better to use cobweb spun by spiders in the wild or those raised in captivity? Because cats pursued their own secret agendas, did they make untrustworthy familiars?
When Queen Takhisis declared war upon the world, her son, Nuitari, broke ranks with his cousins for the first time since the creation of magic. Nuitari loathed his mother. He suspected her flatteries and promises were lies, yet he wanted to believe. He joined the ranks of the Dark Queen's army, and he took many of his Black Robes with him. The wizards of Ansalon continued to present a united front to the world, but in truth, the orders were being torn apart.
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