Robert Jordan - The Shadow Rising

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Having declared himself the Dragon Reborn, Rand al'Thor must proceed to fulfill the prophecy that he will protect the world from the return of the Dark One. Jordan's hefty addition to his massive series begins very much in medias res as an unknown danger threatens the city of Tar Valon, home of the powerful, nunlike Aes Sedai. In a whirlwind of uncertainty stirred up by the conflicting motivations of such groups as the Whitecloaks, the Darkfriends and Trollocs (among an abundance of others), Rand travels to the city of Rhuidean in the Aiel Waste for answers. Jordan (The Dragon Reborn) seems to be intent on turning the series into an endless soap opera; in each successive volume he introduces more new elements than he resolves. What was originally a mood-setting technique-the tendency of most characters not to share their special knowledge with either their companions or the reader-has by now become boring. Hundreds of characters and dozens of conflicting plots cause much of the action to take place offstage. As a result, this fully imagined saga threatens to burst the seams of its steadily more intricate design. Nevertheless, the sheer force of his invention develops a momentum that established Jordan fans, and probably like-minded new readers, will find hard to resist.

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"P-Pura does not kn-know." The damane stretched out a hesitant hand as though to touch Suroth's foot. "Please. Pura has learned to obey. Pura speaks only the truth. Please do not punish Pura."

Suroth stepped back smoothly, letting none of her irritation show. That she should be forced to move by a damane. That she could almost be touched by one who could channel. She felt a need to bathe, as if the touch had actually landed.

Taisa's dark eyes bulged in outrage at the damane's effrontery; her cheeks were scarlet with shame that this should happen while she wore the woman's bracelet. She seemed torn between prostrating herself beside the damane to beg forgiveness and punishing the woman then and there. Alwhin stared a thin-lipped contempt, every line of her face saying that such things did not happen when she wore a bracelet.

Suroth raised one finger a fraction, making a small gesture every so'jhin knew from childhood, a simple dismissal.

Alwhin hesitated before interpreting it, then tried to cover her slip by rounding harshly on Taisa. "Take this… creature from the presence of the High Lady Suroth. And when you have punished her, go to Surela and tell her that you control your charges as if you had never worn the bracelet before. Tell her that you are to be—"

Suroth shut Alwhin's voice from her mind. None of that had been her command except the dismissal, but quarrels between sul'dam were beneath her notice. She wished she knew whether Pura was managing to hide something. Her agents reported claims that the women of the White Tower could not lie. It had not been possible to force Pura to tell even a simple lie, to say that a white scarf was black, yet that was not enough to be conclusive. Some might accept the tears of the damane, her protests of inability whatever the sul'dam did, but none who did would have risen to lead the Return. Pura might have some reservoir of will left, might be clever enough to try using the belief that she was incapable of lying. None of the women collared on the mainland were fully obedient, trustworthy, not like the damane brought from Seanchan. None of them truly accepted what they were, as Seanchan damane did. Who could say what secrets might hide in one who had called herself Aes Sedai?

Not for the first time Suroth wished she had the other Aes Sedai who had been captured on Toman Head. With two to question, there would have been a better chance to catch lies and evasions. It was a useless wish. The other could be dead, drowned at sea, or on display at the Court of the Nine Moons. Some of the ships Suroth had failed to gather in must have managed the journey back across the ocean, and one might well have carried the woman.

She herself had sent a ship carrying carefully crafted reports, nearly half a year ago now, as soon as she had solidified her control of the Forerunners, with a captain and crew from families that had served hers since Luthair Paendrag had proclaimed himself Emperor, nearly a thousand years ago. Dispatching the ship had been a gamble, for the Empress might send back someone to take Suroth's place. Not sending the vessel would have been a greater, though; only utter and crushing victory could have saved her then. Perhaps not even that. So the Empress knew of Falme, knew of Turak's disaster and Suroth's intention to go on. But what did she think of that knowledge, and what was she doing about it? That was a greater concern than any damane, whatever she had been before collaring.

Yet the Empress did not know everything. The worst could not be entrusted to any messenger, no matter how loyal. It would only be passed from Suroth's lips directly to the ear of the Empress, and Suroth had taken pains to keep it so. Only four still lived who knew the secret, and two of those would never speak of it to anyone, not of their own volition. Only three deaths can hold it more tightly.

Suroth did not realize she had murmured the last aloud until Alwhin said, "And yet the High Lady needs all three alive." The woman had a properly humble suppleness to her stance, even to the trick of downcast eyes that still managed to watch for any sign from Suroth. Her voice was humble, too. "Who can say, High Lady, what the Empress — may she live forever! — might do if she learned of an attempt to keep such knowledge from her?"

Instead of answering, Suroth made the tiny dismissing gesture once more. Again Alwhin hesitated — this time it had to be simple reluctance to leave; the woman rose above herself! — before bowing deeply and backing out of Suroth's presence.

With an effort Suroth found calmness. The sul'dam and the other two were a problem she could not solve now, but patience was a necessity for the Blood. Those who lacked it were likely to end in the Tower of Ravens.

On the terrace, kneeling servants leaned forward a hair in readiness as she appeared again. The soldiers maintained their watch to see she was undisturbed. Suroth took up her place before the balustrade, this time staring out to sea, toward the mainland hundreds of miles to the east.

To be the one who successfully led the Forerunners, who began the Return, would bring much honor. Perhaps even adoption into the family of the Empress, though that was an honor not without complications. To also be the one who captured this Dragon, whether false or real, along with the means of controlling his incredible power…

But if — when I take him, do I give him to the Empress? That is the question.

Her long nails began to click again on the wide stone rail.

Chapter 2

(Dragon)

Whirlpools in the Pattern

Inland the hot night wind blew, north across the vast delta called the Fingers of the Dragon, a winding maze of waterways broad and narrow, some choked with knifegrass. Vast plains of reeds separated clusters of low islands forested with spider-rooted trees seen nowhere else. Eventually the delta gave way to its source, the River Erinin, the river's great width spotted with the lights of small boats lantern-fishing. Boats and lights bobbed wildly, sudden and unexpected, and some older men muttered of evil things passing in the night. Young men laughed, but they hauled the nets more vigorously, too, eager to be home and out of the dark. The stories said evil could not cross your threshold unless you invited it in. That was what the stories said. But out in the darkness…

The last tang of salt had vanished by the time the wind reached the great city of Tear, hard by the river, where tile-roofed inns and shops shouldered against tall, towered palaces gleaming in the moonlight. Yet no place was half so tall as the massive bulk, almost a mountain, that stretched from city's heart to water's edge. The Stone of Tear, fortress of legend, the oldest stronghold of mankind, erected in the last days of the Breaking of the World. While nations and empires rose and fell, were replaced and fell anew, the Stone stood. It was the rock on which armies had broken spears and swords and hearts for three thousand years. And in all that time it had never fallen to invading arms. Until now.

The streets of the city, the taverns and inns, were all but empty in the muggy darkness, people keeping cautiously within their own walls. Who held the Stone was lord of Tear, city and nation. That was the way it had always been, and the people of Tear accepted it always. By daylight they would cheer their new lord with enthusiasm as they had cheered the old; by night they huddled together, shivering despite the heat when the wind howled across their rooftops like a thousand keening mourners. Strange new hopes danced in their heads, hopes none in Tear had dared for a hundred generations, hopes mixed with fears as old as the Breaking.

The wind lashed the long, white banner catching the moon above the Stone as if trying to rip it away. Along its length marched a sinuous figure like a legged serpent, golden-maned like a lion, scaled in scarlet and gold, seeming to ride the wind. Banner of prophecy, hoped for and dreaded. Banner of the Dragon. The Dragon Reborn. Harbinger of the world's salvation, and herald of a new Breaking to come. As if outraged at such defiance, the wind dashed itself against the hard walls of the Stone. The Dragon banner floated, unheeding in the night, awaiting greater storms.

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