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Lawrence Watt-Evans: The Lure of the Basilisk

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When the overman sent the warbeast off to hunt its twice-weekly meal on the third night following the battle, it returned shortly after midnight, well fed, as it had not been in the forests west of Derbarok. Garth was pleased by this, as he was rather fond of the monster as well as impressed by it. Elmil, however, reacted with revulsion the following morning when he woke to find the only physical evidence of the hunt a pool of drying blood that had dripped from the animal's jaws during the night. Despite the bandit's admiration of Koros' power and grace, the beast both frightened and horrified him.

It was on the fourth day, shortly before sunset, with the eastern hills-which were actually good-sized mountains, in Garth's opinion-looming before them, and Garth riding and musing on his mount's virtues, that Elmil let out a sudden cry.

"Look! On the hilltop!"

Garth turned his gaze to follow the man's pointing finger, but saw nothing. He looked at him questioningly.

"I thought I saw a man."

"Was he of your band?"

"I think he may have been. I'm not sure."

With a wordless noise, Garth sat back in the saddle, scanning the horizon and ignoring Elmil's worried expression as the bandit twisted around to look at him. Seeing nothing, he glanced at the ground; seeing that they were past the pool of mud that had driven him to mount, he swung himself off Koros' back to resume his weary walking. Elmil continued to watch him worriedly for several minutes, but said nothing, and finally turned his attention back to the approaching mountains.

To Garth, the sighting plainly indicated that he was indeed walking into an ambush in the Annamar Pass; but, having already decided his course of action, he merely continued on as before. His only concession was to stand watch half that night while Elmil slept, then sleep whilst Elmil watched. Garth would have waited up much of the night in any case, as once again he let Koros hunt, rather than risk being unable to find game in the mountains. By referring to it as "standing guard," he allayed much of Elmil's growing uneasiness. He used Koros' return, shortly after midnight, as the signal to change the watch, and was mildly amused to see, as he dropped off to sleep, Elmil watching in horror as the warbeast licked blood from its curving front claws, claws that glittered red and bone-white in the moonlight.

It was still an hour before dawn when Garth awoke again, his light slumber broken by Elmil's first snore; despite his fears, the bandit had dozed off. No harm was done, though; rather, it merely meant the day would have an early start. After burying the ashes of their campfire and repacking their supplies, the overman woke his captive just long enough to get him perched firmly astride the warbeast, and set out toward the hills as the barbarian fell asleep again, bobbing gently in the saddle.

By the time Elmil woke fully, the sun was visible above the mountains and the road was slanting upward enough to make walking difficult. By noon the party was well into the mountains, and the road was again level. This was the Annamar Pass, several hundred feet above the level of the plain, but thousands of feet below the peaks on either side.

It was here that Garth fully expected an ambush to occur, and his wary alertness gradually changed to a growing apprehension as no attack came. Why were the bandits so slow to make their move? Was there, perhaps, something up here that had slain them and now lay lurking somewhere, ready to kill him as well? Or were they merely biding their time, to relax his vigilance?

Elmil, in the meantime, seemed utterly unworried. He had little to fear from any possible ambush, since the ambushers were his own tribesmen; although he felt no particular need of rescue from his inhuman captor, he had no objection to such an event. Garth had not mentioned the possibility of an ambush to him, but Elmil was not so blind as to miss the significance of sighting one of his comrades apparently standing lookout the preceding day. In fact, since it provided an acceptable explanation of why the bandits had taken this route, it relieved much of his earlier uneasiness. Thus he was highly amused by Garth's reaction when some small animal cracked a nut somewhere behind them. Far more nervous than he would ever have willingly admitted, the overman whirled at the sharp sound and stood with drawn sword at ready, glaring back down the road. Relaxing slowly, he turned forward once more and carefully sheathed his blade to find Elmil attempting to smother a grin and Karos waiting impatiently. Embarrassed, he said nothing, but merely marched on.

When sunset arrived they were perhaps two thirds of the way through the pass, and the road had begun to slope downward. Garth had finally decided that there would be no ambush and relaxed somewhat, though he was still worried by the mystery of why the bandits had taken this road. He considered discussing the matter with Elmil, but decided against it.

Elmil, meanwhile, had decided that his tribesmen were planning a midnight assault, the standard method for dealing with well-armed caravans; he debated mentioning this to the overman, but decided against it. Despite Garth's mercy in letting him live and even bandaging his leg, he was still at least nominally an enemy. Besides, the idea was so obvious that he was sure the overman had already thought of it.

That Garth had not in fact thought of it was a sign of his inexperience; in the past his only battles had been by sea, against pirates unfamiliar with Ordunin's waters, who dared not move at night for fear of ramming one another or running aground on reefs and rocks. He had not yet adjusted his thinking to allow for a new enemy, despite his presence in a new land. In truth, he had done very little real thinking of any sort since his decision to seek out the Wise Women of Ordunin, but had been allowing himself to be swept along by his determination to fulfill his quest for immortal fame.

Thus, when they made camp, Elmil carefully arranged his sleeping-furs well away from the fire, and well away from both overman and warbeast, so as to avoid being accidentally caught up in the melee. Garth noticed this, but guessed it to be merely a result of Elmil's distrust of Koros and failed to see its true significance. He had no objection, especially since it put the bandit further downwind. He sat up for a few hours but decided that a proper watch was unnecessary, particularly in view of how little sleep he had managed the preceding night, and went to sleep shortly before midnight.

It was three hours later that he was awakened by a growl from his beast. He was instantly alert, reaching for his battle-axe, which lay in its accustomed place close by his side. As his eyes adjusted to the darkness he saw three men on horseback, armed with lances, standing on the road perhaps fifty feet away.

Koros was awake and wary, standing over the supplies and growling; Elmil was still asleep, and a fourth rider had dismounted to stand over him with a spear at his throat.

"I'll watch this traitor. You three kill the animal, and then we'll handle the overman." It was the man on foot who spoke.

Not wishing to lose either mount or captive, Garth leapt to his feet, axe in hand, and charged toward the intruders. To his astonishment, he was stopped short perhaps two yards from his bed, rebounding as if from an unseen wall. One of the horsemen laughed nastily, and all grinned as Garth groped his way along the barrier, to find that it extended in a full circle some six or seven yards in diameter, bringing him back to where he began, facing the bandits. It extended to the ground throughout, regardless of the irregular terrain, and higher in the center than he could reach, when he leapt with one arm extended upward his hand met no resistance. When he tried to pull himself up the invisible wall, he could get no grip. It was as if the barrier slid out from under his fingers, dumping him rudely, still trapped inside. He dismissed any thought of jumping free; he could not possibly clear the mysterious barrier without a running start, for which he had insufficient room. He glared impotently at the bandits, who sneered back.

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