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Lawrence Watt-Evans: The Lure of the Basilisk

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As Garth approached the market-square at the center of town, he found himself the object of a hundred curious stares. His lack of offensive action thus far had allowed the villagers to gather their nerve, and they now lined the street to watch him pass, their earlier shouting giving way to an awed silence; he was by far the most impressive sight Skelleth had seen in centuries. They gawked at the size of his mount, at his own seven-foot stature, at the gleaming axe in his hand, at the dull armor that protected him and, incidentally, hid the black fur that was one of the major differences between his race and humanity. He could not hide his lack of facial hair, his lack of a nose, nor the hollow cheeks and narrow lips which all combined to give his visage, to human eyes, much the appearance of a red-eyed skull.

Garth was not impressed with Skelleth. It certainly failed to live up to the ancestral tales of a mighty fortress standing eternally vigilant, barring his race from the warm, lush south. Although the outer wall had plainly once been a serious fortification, he had seen several gaps in it as he approached, crumbled sections wide enough for a dozen soldiers to walk through abreast if they were willing to clamber over loose stone. He could see why the wall went unrepaired; the village guarded by this quondam barrier was scarcely worth the trouble of taking that walk. Quite aside from the foolishness of the crowd, even in the parts not utterly ruinous, the half-timbered buildings that sagged with long years of harsh weather and ill care were no better than the poorest sections of his native Ordunin-rather worse, in truth, and the people, dirty, ragged, and flea-bitten, were worse still. But then, they were merely humans.

There was a murmur among the villagers as half a dozen men-at-arms belatedly appeared, their short swords drawn. Garth looked at them in mild amusement, dropping his gaze at last, and halted his mount with a soft word.

To the northerner, this pitiful sextet appeared as harmless as as many geese; he had feared he would be confronted by cavalry in plate armor, or at the very least a few pikemen, not a handful of farmers in rusty mail shirts carrying poorly forged swords half the length of the broad blade that hung at his side. Surely his ancestors had fought mightier foes than these? It was clearly not just the wall that had decayed over the years since the overmen had withdrawn into the Northern Waste. Still, these were plainly the town authorities or their representatives, and it was necessary to treat them diplomatically if he were to go on about his business unhindered. It being the guest's duty to speak before the host, he said, "Greetings, men of Skelleth."

With some hesitation, the squad's captain-at least, Garth assumed he was captain, since his helmet was steel rather than leather-replied, "Greetings, overman."

"I am Garth of Ordunin. I come in peace."

"Then why is your axe unsheathed?"

"I was unsure of my reception."

Hesitating once more, the captain said, "We have no quarrel with you."

Garth slid the axe back into its boot. "Then could you direct me to the King's Inn?"

The man gave directions, then paused, unsure of what to do next.

"May I pass?" Garth asked politely.

Well aware that, should the warbeast decide to pass, he and his men would have no chance of stopping it, the captain motioned his subordinates aside, and Garth continued on his way to the broken-down tavern that had been known for longer than anyone could recall as the King's Inn, despite the utter lack of any connection with any known monarch.

As the guard captain watched the looming figure of the overman recede, it struck him that he had not yet fulfilled his whole duty; two details remained. "Tarl, Thoromor, we must inform the Baron at once," he said. Ignoring the unhappy expressions of the two chosen to accompany him, he pointed to those not named and went on, "And you three will go see whether that monster killed Arner or whether the young fool deserted his post, and report back to me" The trio saluted and marched off as the captain cast a final glance at Garth's back, sparing himself a moment to envy the overman's armor and weapons before hurrying toward the Baron's mansion. The pair he took with him followed reluctantly, muttering over the unpleasant likelihood that their lord would be in one of his notorious fits of depression.

It was a sign of Skelleth's poverty that the Baron could afford neither palace nor castle, but made do with a house that was referred to as a mansion largely out of courtesy, facing the market-square and blocking a few winding streets that perforce ended in a short cross-alley along the rear of the Baron's home. Once these streets had been thoroughfares leading into the square when Skelleth had a less immediate government; but the first Baron had erected his domicile and seat of government with an utter disregard for anything except the appearance of its unbroken faзade. Thus the alley that had once been an unimportant cross-street became even less important as the streets leading into it were cut off, and sank into a state of filth and disrepair unequaled anywhere in the kingdom of Eramma. It was on this alley that the King's Inn faced.

Garth's face, having no nose to wrinkle, showed no sign of disgust at his unhygienic surroundings as he led his mount into the stable beside the tavern, but he was disgusted nevertheless; no community of overmen, he told himself, would ever allow such feculence. Trying to ignore his environment, he made sure the warbeast was as comfortable as could be managed, removing the battle-axe from the saddle to prevent chafing where its haft slapped the creature's flank and cleaning the beast's catlike ears with the wire brush designed for that task. The creature accepted these attentions silently, as always. That done, the overman leaned the axe and his broadsword against one wall of the stall, as neither was suitable equipage for a visit to a tavern; his only weapon would be the foot-long dirk on his belt. Looking around, he spotted the stable-boy who had tremblingly refused to approach the monstrous beast, and strode over to him. The frightened youth cowered, but stood his ground.

"My warbeast will need feeding. See that he is brought meat, as much as you can carry, raw, and as fresh as possible. If he is not fed before I return, I will let him eat you instead. Is that clear?" The lad nodded, too frightened to speak. "Further, if any of my belongings are disturbed, I will hunt down and kill whoever is responsible. Here." He pulled a handful of gold from the pouch on his belt and dumped it in the boy's hands. The youth's eyes widened, his fear forgotten, though he remained unable to speak. Garth realized that he had probably just given away as much gold as the entire village possessed, but the thought did not bother him; he had plenty, and could expect good service if he were generous. Leaving the boy staring in disbelief at the wealth he held, the overman strode out of the stable toward the tavern.

Stepping inside the taproom door, Garth stopped for an instant in astonishment. Despite its ordure-coated, crumbling exterior, the King's Inn was as clean and orderly within as a well-kept ship. The floor was wellscrubbed oak, worn to a velvet smoothness by countless feet and shaped into hills and valleys that showed the tables had not been moved in generations; the walls were paneled in dark woods kept polished to a reflective gloss; the windows, though the glass-was purple with age, were spotless and unbroken. The tables and chairs were solid, well-made pieces of the woodworker's art, worn, like the floor, to a beautiful softness. Most of one wall was taken up by a stone fireplace where a friendly blaze danced. Opposite it stood the barrels of beer and wine, their brass fittings polished and bright. The far wall was partially obscured by a staircase leading to an upper story, and various doors opened to either side.

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