Lawrence Watt-Evans - The Seven Altars of Dusarra
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- Название:The Seven Altars of Dusarra
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This same method served him well at every intersection, and there were a good many of them; no doubt it would be a great mystery for the surviving dark-worshippers to ponder.
At last, when he was beginning to wonder if he had somehow managed a wrong turn after all, the corridor he followed ended, not in a blank wall, but in a heavy iron door, bolted on his side. He sheathed his sword; surely, no enemy would be able to reach him here! He slid the bolt, and the door swung inward silently with only a gentle tug, revealing the closet-like compartment he had entered from the antechamber.
"Who's there?" The black-robed figure whirled to face him, though the man's eyes were blank and sightless; it was the priest who had led him through the maze, he was sure. "Why did you not signal?"
Annoyed, Garth drew his sword again, and held it to the man's throat. "Silence," he commanded. The priest obeyed admirably. Garth pulled him back into the maze, then stepped past him into the closet space and let the iron door swing shut; it apparently had springs to keep it closed. The side he now saw was not iron at all, but stone; a thin panel of cut stone had been riveted to the metal framework.
He was pleased the man had not put up a fight; he had killed at least one of the priests here, perhaps two or three, and wanted no more bloodshed.
He had no difficulty in opening the door to the antechamber; however, when it swung open, the gust of wind caught his already-dimming torch, which flickered and almost died. He stood where he was for a moment, hoping it would recover; instead, it faded to a dull glow. Most of the cloth was ash.
It mattered little; he was almost out. He crossed the room, and pulled at the door to the outside.
It refused to yield. He bent to look at the handle, as the last flicker of his torch waned and died. He felt for a latch, but found none.
A possibility occurred to him; he groped his way back across the room and closed the door to the maze entrance, making certain it latched securely.
That done, he returned to the exterior door; this time it opened easily and he stepped out into the plaza, to stand blinking in the bright moonlight.
CHAPTER ELEVEN
There was no sign of pursuit; perhaps the priests of Andhur Regvos thought him lost somewhere in their labyrinth.
The plaza was still mostly empty. A few humans wandered about, ignoring him, though he was sure he must be a rather strange sight; an overman emerging from the temple with a bloody sword in one hand and a scorched and blackened dagger in the other, and a great black stone-the cover had twisted out of position, and he could see that the altar-stone was of some material resembling obsidian-under one arm.
Of course, he was still mostly in the temple's shadow; or perhaps the Dыsarrans assumed him a participant in some secret ritual best left uninvestigated.
It would not do, he knew, to walk the streets of the city like this; he shrank back into the doorway, and seated himself on the paving, letting his three burdens fall.
He took the cloth cover from the stone, and carefully wiped his weapons clean before sheathing them; now the only problem was to conceal the stone itself.
Or was that, in fact, a problem? After all, he realized, no one had ever seen the thing. To the uninitiated, it would appear merely a large chunk of obsidian, a substance that he had seen sold freely in the marketplace the night before.
He knew it was still somewhat risky, but could think of no way to conceal his booty; so, once his blades were cleaned and sheathed and he had removed what soot and blood he could from his hands and mail shirt, he tucked the stone casually under his arm and strolled away unmolested.
It was still relatively early; he had to some extent lost track of time while in the temple but, judging by the position of the moon, he estimated it to be well before midnight. He would have to decide whether or not to tackle another of the remaining altars immediately, or whether it would be better to delay. The decision, however, could wait until he had disposed of his prize.
He found his way back to the Inn of the Seven Stars and headed for the stable, to deposit this new stone with his earlier prize. There was a boy sitting in the arch; Garth recognized him as the boy he had paid for Koros' keep when he first arrived. If he had understood the conversation of the other two boys correctly, his name was Dugger.
It occurred to Garth that the lad could be a loose end; he would identify the warbeast-riding overman with the brown-cloaked old man who had expressed a suspicious interest in Tema's temple. That was not something Garth wanted known.
He stepped into the arch; the boy clambered to his feet and said, "Greetings, sir. How may I serve you?"
A rather more polite greeting than he had given the night before, Garth thought; gold had a truly salutary effect on human manners. "In two ways, boy. Firstly, you will see that my mount is fed tomorrow night; it is to be given as much fresh, raw meat as you can carry, or a live goat or two if you prefer, and a bucket of water. Secondly, you will make no mention of me to anyone unless asked, and if you are asked, you will deny seeing me in any guise other than my present one. Is that clear?" As he spoke this last phrase a large gold coin appeared in his hand, held up so that it sparkled in the moonlight.
The boy nodded eagerly. "Oh, yes, sir!"
"Good. Excuse me; I would tend my beast." The coin dropped into the boy's hand, whence it promptly vanished to some hidden pocket, and Garth passed into the stableyard.
Koros growled a greeting as its master opened the stall door; Garth ignored it while he dug out two sacks from his bundled supplies. He stuffed the obsidianlike stone down into one, then dug up the now-clear white crystal he had hidden beneath the straw and packed it on top, with straw around the edges to keep the sharp facets from cutting the rough fabric. That done he tied the sack shut and stashed it under his other supplies. The other sack he folded into a small bundle and stuffed under his belt; it would, he hoped, carry whatever he found in the next temple.
Five temples remained. There was no point in wasting time, he decided; he would immediately pursue his quest and loot a third shrine. Things had not gone well in the first two; he had killed at least two people so far, possibly as many as four. That was not good. He would try to be more careful henceforth. If he kept on killing people at that rate…
He did not like killing people. A major reason he had been reluctant to serve the Forgotten King was that his first errand had resulted in a dozen deaths, perhaps more. However, whenever he found himself in a combat situation, his reflexes took over; he acted first and regretted it later. He was not proud of that; but recognized it as a part of his nature; all he could do was try to avoid combat situations.
Five temples remained, including the temple of Death; he would leave that for last. What were the other four? P'hul, the goddess of decay, was one. There was one that the tavern-girl had said frightened her; Agha? No, Aghad. That was it. He recalled hearing the name spoken back in Skelleth, as an oath; that sounded promising.
He considered visiting the tavern again, but decided against it; he was not hungry, nor even particularly thirsty, and could just as easily get directions on the street.
That in mind, he left the stable, nodding to the stable-boy who winked in reply, and headed for the marketplace.
As it had been the night before, it was bustling, crowded and torchlit. He strolled about a bit first, watching the reactions of the Dыsarran populace to an overman in their midst.
There were none; they accepted him as a matter of course. There must indeed be established communications between Dыsarra and a population of overmen somewhere.
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