She felt cold in the mists, in the quiet darkness. The mist empowered, protected, and hid… even when she didn’t really want it to do any of the three.
I can’t do this. That person who would be with him, that’s not me. That was an illusion, a dream. I am that child who grew up in the shadows, the girl who should be alone. I don’t deserve this.
I don’t deserve him.
It was over. As she had anticipated, everything was changing. In truth, she’d never really made a very good noblewoman. It was time for her to go back to being what she was good at. A thing of shadows, not of parties and balls.
It was time to go.
She turned to leave, ignoring her tears, frustrated with herself. She left him, her shoulders slumped as she hobbled across the metallic roof and disappeared into the mist.
But then…
He died promising us that you had starved to death years ago.
With all the chaos, she’d nearly forgotten the Inquisitor’s words about Reen. Now, however, the memory made her pause. Mists passed her, curling, coaxing.
Reen hadn’t abandoned her. He’d been captured by the Inquisitors who had been looking for Vin, the unlawful child of their enemy. They’d tortured him.
And he had died protecting her.
Reen didn’t betray me. He always promised that he would, but in the end, he didn’t. He had been far from a perfect brother, but he had loved her nonetheless.
A whispered voice came from the back of her mind, speaking in Reen’s voice. Go back.
Before she could convince herself otherwise, she dashed limpingly back to the broken skylight and dropped a coin to the floor below.
Elend turned curiously, looking at the coin, cocking his head. Vin dropped down a second later, Pushing herself up to slow the fall, landing only on her good leg.
“Elend Venture,” she said, standing up. “There is something I’ve been meaning to tell you for some time.” She paused, blinking away her tears. “You read too much. Especially in the presence of ladies.”
He smiled, throwing back his chair and grabbing her in a firm embrace. Vin closed her eyes, simply feeling the warmth of being held.
And realized that was all she had ever really wanted.
ARS ARCANUM
Find extensive author’s annotations of every chapter of this book, along with deleted scenes and expanded world information, at www.brandonsanderson.com.
ALLOMANCY QUICK REFERENCE CHART
METAL
EFFECT
MISTING TITLE
Iron
Pulls on Nearby Metals
Lurcher
Steel
Pushes on Nearby Metals
Coinshot
Tin
Enhances Senses
Tineye
Pewter
Enhances Physical Abilities
Pewterarm, Thug
Zinc
Riots Emotions
Rioter
Brass
Soothes Emotions
Soother
Copper
Hides Allomancy
Smoker
Bronze
Reveals Allomancy
Seeker(Note: External metals have been italicized. Pushing metals have been bolded.)
ALLOMANCY ALPHABETICAL REFERENCE
BRASS (EXTERNAL MENTAL PULLING METAL)A person burning brass can Soothe another person’s emotions, dampening them and making particular emotions less powerful. A careful Allomancer can Soothe away all emotions but a single one, essentially making a person feel exactly as they wish. Brass, however, does not let that Allomancer read minds or even emotions. A Misting who burns brass is known as a Soother.
BRONZE (INTERNAL MENTAL PUSHING METAL)A person burning bronze can sense when people nearby are using Allomancy. Allomancers burning metals nearby will give off “Allomantic pulses”—something like drumbeats that are audible only to a person burning bronze. A Misting who can burn bronze is known as a Seeker.
COINSHOTA Misting who can burn steel.
COPPER (INTERNAL MENTAL PULLING METAL)A person burning copper gives off an invisible cloud that protects anyone inside of it from the senses of a Seeker. While within one of these “copperclouds,” an Allomancer can burn any metal they wish, and not worry that someone will sense their Allomantic pulses by burning bronze. As a side effect, the person burning copper is themselves immune to any form of emotional Allomancy (Soothing or Rioting). A Misting who can burn copper is known as a Smoker.
LURCHERA Misting who can burn iron.
PEWTER (INTERNAL PHYSICAL PUSHING METAL)A person burning pewter enhances the physical attributes of their body. They become stronger, more durable, and more dexterous. Pewter also enhances the body’s sense of balance and ability to recover from wounds. Mistings who can burn pewter are known as both Pewterarms and Thugs.
PEWTERARMA Misting who can burn pewter.
IRON (EXTERNAL PHYSICAL PULLING METAL)A person burning iron can see translucent blue lines pointing to nearby sources of metal. The size and brightness of the line depends on the size and proximity of the metal source. All types of metal are shown, not just sources of iron. The Allomancer can then mentally yank on one of these lines to Pull that source of metal toward them.
A Misting who can burn iron is known as a Lurcher.
RIOTERA Misting who can burn zinc.
SEEKERA Misting who can burn bronze.
SMOKERA Misting who can burn copper.
SOOTHERA Misting who can burn brass.
STEEL (EXTERNAL PHYSICAL PUSHING METAL)A person burning iron can see translucent blue lines pointing to nearby sources of metal. The size and brightness of the line depends on the size and proximity of the metal source. All types of metal are shown, not just sources of steel. The Allomancer can then mentally Push on one of these lines to send that source of metal away from them. A Misting who can burn steel is known as a Coinshot.
TIN (INTERNAL PHYSICAL PULLING METAL)A person burning tin gains enhanced senses. They can see farther and smell better, and their sense of touch becomes far more acute. This has the side effect of letting them pierce the mists, allowing them to see much farther at night than even their enhanced senses should have let them. A Misting who can burn tin is known as a Tineye.
TINEYEA Misting who can burn tin.
THUGA Misting who can burn pewter.
ZINC (EXTERNAL MENTAL PUSHING METAL)A person burning zinc can Riot another person’s emotions, enflaming them and making particular emotions more powerful. It does not let one read minds or even emotions. A Misting who burns zinc is known as a Rioter.