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Brandon Sanderson: Mistborn: The Final Empire

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Brandon Sanderson Mistborn: The Final Empire

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Brandon Sanderson, fantasy's newest master tale spinner, author of the acclaimed debut , dares to turn a genre on its head by asking a simple question: What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in . For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot. But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.

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She felt cold in the mists, in the quiet darkness. The mist empowered, protected, and hid… even when she didn’t really want it to do any of the three.

I can’t do this. That person who would be with him, that’s not me. That was an illusion, a dream. I am that child who grew up in the shadows, the girl who should be alone. I don’t deserve this.

I don’t deserve him.

It was over. As she had anticipated, everything was changing. In truth, she’d never really made a very good noblewoman. It was time for her to go back to being what she was good at. A thing of shadows, not of parties and balls.

It was time to go.

She turned to leave, ignoring her tears, frustrated with herself. She left him, her shoulders slumped as she hobbled across the metallic roof and disappeared into the mist.

But then…

He died promising us that you had starved to death years ago.

With all the chaos, she’d nearly forgotten the Inquisitor’s words about Reen. Now, however, the memory made her pause. Mists passed her, curling, coaxing.

Reen hadn’t abandoned her. He’d been captured by the Inquisitors who had been looking for Vin, the unlawful child of their enemy. They’d tortured him.

And he had died protecting her.

Reen didn’t betray me. He always promised that he would, but in the end, he didn’t. He had been far from a perfect brother, but he had loved her nonetheless.

A whispered voice came from the back of her mind, speaking in Reen’s voice. Go back.

Before she could convince herself otherwise, she dashed limpingly back to the broken skylight and dropped a coin to the floor below.

Elend turned curiously, looking at the coin, cocking his head. Vin dropped down a second later, Pushing herself up to slow the fall, landing only on her good leg.

“Elend Venture,” she said, standing up. “There is something I’ve been meaning to tell you for some time.” She paused, blinking away her tears. “You read too much. Especially in the presence of ladies.”

He smiled, throwing back his chair and grabbing her in a firm embrace. Vin closed her eyes, simply feeling the warmth of being held.

And realized that was all she had ever really wanted.

ARS ARCANUM

Find extensive author’s annotations of every chapter of this book, along with deleted scenes and expanded world information, at www.brandonsanderson.com.

ALLOMANCY QUICK REFERENCE CHART

METAL

EFFECT

MISTING TITLE

Iron

Pulls on Nearby Metals

Lurcher

Steel

Pushes on Nearby Metals

Coinshot

Tin

Enhances Senses

Tineye

Pewter

Enhances Physical Abilities

Pewterarm, Thug

Zinc

Riots Emotions

Rioter

Brass

Soothes Emotions

Soother

Copper

Hides Allomancy

Smoker

Bronze

Reveals Allomancy

Seeker(Note: External metals have been italicized. Pushing metals have been bolded.)

ALLOMANCY ALPHABETICAL REFERENCE

BRASS (EXTERNAL MENTAL PULLING METAL)A person burning brass can Soothe another person’s emotions, dampening them and making particular emotions less powerful. A careful Allomancer can Soothe away all emotions but a single one, essentially making a person feel exactly as they wish. Brass, however, does not let that Allomancer read minds or even emotions. A Misting who burns brass is known as a Soother.

BRONZE (INTERNAL MENTAL PUSHING METAL)A person burning bronze can sense when people nearby are using Allomancy. Allomancers burning metals nearby will give off “Allomantic pulses”—something like drumbeats that are audible only to a person burning bronze. A Misting who can burn bronze is known as a Seeker.

COINSHOTA Misting who can burn steel.

COPPER (INTERNAL MENTAL PULLING METAL)A person burning copper gives off an invisible cloud that protects anyone inside of it from the senses of a Seeker. While within one of these “copperclouds,” an Allomancer can burn any metal they wish, and not worry that someone will sense their Allomantic pulses by burning bronze. As a side effect, the person burning copper is themselves immune to any form of emotional Allomancy (Soothing or Rioting). A Misting who can burn copper is known as a Smoker.

LURCHERA Misting who can burn iron.

PEWTER (INTERNAL PHYSICAL PUSHING METAL)A person burning pewter enhances the physical attributes of their body. They become stronger, more durable, and more dexterous. Pewter also enhances the body’s sense of balance and ability to recover from wounds. Mistings who can burn pewter are known as both Pewterarms and Thugs.

PEWTERARMA Misting who can burn pewter.

IRON (EXTERNAL PHYSICAL PULLING METAL)A person burning iron can see translucent blue lines pointing to nearby sources of metal. The size and brightness of the line depends on the size and proximity of the metal source. All types of metal are shown, not just sources of iron. The Allomancer can then mentally yank on one of these lines to Pull that source of metal toward them.

A Misting who can burn iron is known as a Lurcher.

RIOTERA Misting who can burn zinc.

SEEKERA Misting who can burn bronze.

SMOKERA Misting who can burn copper.

SOOTHERA Misting who can burn brass.

STEEL (EXTERNAL PHYSICAL PUSHING METAL)A person burning iron can see translucent blue lines pointing to nearby sources of metal. The size and brightness of the line depends on the size and proximity of the metal source. All types of metal are shown, not just sources of steel. The Allomancer can then mentally Push on one of these lines to send that source of metal away from them. A Misting who can burn steel is known as a Coinshot.

TIN (INTERNAL PHYSICAL PULLING METAL)A person burning tin gains enhanced senses. They can see farther and smell better, and their sense of touch becomes far more acute. This has the side effect of letting them pierce the mists, allowing them to see much farther at night than even their enhanced senses should have let them. A Misting who can burn tin is known as a Tineye.

TINEYEA Misting who can burn tin.

THUGA Misting who can burn pewter.

ZINC (EXTERNAL MENTAL PUSHING METAL)A person burning zinc can Riot another person’s emotions, enflaming them and making particular emotions more powerful. It does not let one read minds or even emotions. A Misting who burns zinc is known as a Rioter.

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