James Lowder - Crusade
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- Название:Crusade
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Long after Alusair disappeared into the tall grass of the plain, the king could see the falcon spiraling in the sky as it followed her. The bird, which in time appeared as no more than a dark speck, held Azoun's attention until it, too, faded into the horizon. With a contented sigh, the king returned to camp, where the Army of the Alliance awaited his command.
"Sure flights! Razor points!"
John the Fletcher paused and wiped the sweat from his forehead. Though autumn was swiftly fading into winter, pushing a heavy cart along the Promenade was hot and tiring work. Not as bad as fighting Tuigan, he decided with a smile. He hefted his cart and called out his wares again.
"Sure flights! Razor points! Buy your arrows from John the Fletcher! Only the best from Razor John!"
Like most of the Army of the Alliance, Razor John had returned to Suzail a few months ago. He had been a bit surprised to find his business doing well, but his apprentice had taken readily to the heavy workload. More importantly, new customers were frequenting the shop. Razor John was, after all, a war hero.
Not that he had done anything superlative during the crusade. None of his customers ever actually asked John about the battles themselves, and they really didn't care to hear the truth. John was a war hero because the people of Suzail, in fact the citizens of most of the crusading countries, had decided that Azoun's venture against the barbarians had resulted in a heroic conflict. Bards readily took up their lutes and wove stories about the crusaders, always vastly outnumbered and fighting for their lives. John, like the rest of the Alliance, was part of a popular legend-based partially in truth, of course, but growing more fantastic every day.
A horse-drawn wagon forced its way up the Promenade, and John heaved his cart to the side of the road. "Damned teamsters think they can drive their rigs anywhere," he grumbled as the wagon passed. He shoved his cart forward again, right into a woman carrying a basket of apples.
The elderly lady, a heavy shawl pulled over her stooped shoulders, turned, ready to scold the owner of the cart. She stopped short when she saw the medal Razor John wore over his heart. "Pardon me," she murmured and went on her way.
John shook his head and looked down at the silver disk. The medal had a longbow engraved in it, with the words "Order of the Golden Way" etched around the image. It had been given to each of the archers who'd fought on the crusade, and ones like it-engraved with either pikes or horses-had been cast for each infantryman or cavalryman. The latter was a posthumous honor.
The medals garnered the wearer a great many courtesies in the city. The deference shown John by the elderly woman was only a small sample. The fletcher had found that the silver disk increased his business on the street, got him better service in taverns, even attracted the attention of single ladies. Not that John was all that concerned with such matters; Kiri had survived the crusade, too, and they were planning a wedding for the spring.
Razor John wore the medal because he was proud of the service he'd done Faerun. He'd gone on the crusade believing in Azoun's cause, and the attention the expedition now received only made John feel that much more pride in the Alliance and all it stood for. There was even talk in the inns that King Azoun wanted the bonds between Cormyr, Sembia, and the Dales to become more permanent. Such a union would make any invasion of the Heartlands almost impossible.
John looked to his right. The sprawl of government buildings known as "the Royal Court" lined the Promenade for a long way. Tax collectors and other city officials scurried about in the court's twisted hallways, and the policies enacted there had a great effect on John's life. However, those structures seemed insignificant when compared to the impressive castle that rose behind them. The fletcher stared up at the palace and wondered if the king would be able to unite Faerun.
At that moment, Azoun himself was wondering the same thing. He paced back in forth in the castle's highest tower, his hands clenched behind his back. Every few steps his left leg twinged slightly, but that wasn't a surprise. The arrow wound tended to give him trouble right before it rained.
Moving to the chessboard that lay on a table at the side of the room, the king shifted a knight, then resumed his pacing. His chess game had improved since his return from Thesk, much to Queen Filfaeril's dismay. She now beat the king only three games out of four.
"I hope you're done reading Thom's text, Your Highness," a voice called from the stairs. "The clerics are here to pick up the last pages."
Azoun turned to see Vangerdahast emerge from the open trapdoor. The wizard looked much more healthy these days; he'd spent most of the last two months in his laboratory, restoring the vitality the magic-dead area had stolen from him. His face was still wrinkled and his gait a little slower than in years past, but the wizard was once again the "Vangy" that Azoun knew and loved.
"Of course I'm finished," the king said. He reached down and handed a sheaf of parchment to his friend. "If you see Thom before I do, you can tell him the chronicles are just fine."
Without comment, the wizard took the pages and placed them neatly in his leather satchel. From there they would be delivered to the priests who awaited them in the palace's main hall. The clerics, worshipers of Denier, the God of Art, had been commissioned to copy Thom Reaverson's history of the crusade. The chronicles were then to be bound with Koja's notes on the Tuigan and his life of Yamun Khahan. Demand for the resulting book, which was to be stunningly illuminated by the priests, was already high, and the growing interest in the crusade promised to make the work even more sought after in the months to come.
"Yes, our bard does need encouragement these days," Vangerdahast noted sarcastically. "I understand that he's been offered quite a lot of money by one of our nobles to write a family history."
The wizard's comment brought no response from Azoun. He was confident that the bard would stay at the palace, at least for a little while. After all, when Alusair returned home in a few days, Thom was planning to finish his notes on her adventures. Those stories could then be added to the history of House Obarskyr.
Azoun had resumed his pacing, and Vangerdahast started for the trapdoor. The wizard was reaching to close the door behind him when the king suddenly looked in his direction.
"Thank you, Vangy," Azoun said sincerely. "By the way, have you heard anything from Lord Mourngrym or the other dalelords?"
"They'll come, Azoun. The crusade has earned you enough influence that they'll have no choice," the wizard said-a bit sourly, the king noted. "To be honest, I don't know why you're wasting your time. They'll never agree to unification with Cormyr. Neither will Sembia." When he noted the determined look crossing the king's face, he added. "Of course, that's just my opinion."
The wizard knew better than to argue certain matters of state-like the unification of the Heartlands-with Azoun since the crusade. The success of the foray against the Tuigan had bolstered the king's opinion that the tenets of Law and Good could be used to govern. In the wizard's opinion, that made Azoun rather intractable. Still, the old mage found that he respected the king more these days, even if he did believe his plans to be unrealistic. Like most people, Vangerdahast found it hard not to respect someone so dedicated to the welfare of others.
With a short bow, the wizard disappeared into the stairwell and closed the trapdoor behind him. The heavy wooden door forced a breeze into the small tower room, making the tapestries wave on the walls. The echo of the iron ring clanking against the wood had barely died before the king was pacing again.
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