Jack Chalker - Horrors of the Dancing Gods
Здесь есть возможность читать онлайн «Jack Chalker - Horrors of the Dancing Gods» весь текст электронной книги совершенно бесплатно (целиком полную версию без сокращений). В некоторых случаях можно слушать аудио, скачать через торрент в формате fb2 и присутствует краткое содержание. Год выпуска: 1995, ISBN: 1995, Жанр: Фэнтези, на английском языке. Описание произведения, (предисловие) а так же отзывы посетителей доступны на портале библиотеки ЛибКат.
- Название:Horrors of the Dancing Gods
- Автор:
- Жанр:
- Год:1995
- ISBN:9780345376923
- Рейтинг книги:4 / 5. Голосов: 1
-
Избранное:Добавить в избранное
- Отзывы:
-
Ваша оценка:
- 80
- 1
- 2
- 3
- 4
- 5
Horrors of the Dancing Gods: краткое содержание, описание и аннотация
Предлагаем к чтению аннотацию, описание, краткое содержание или предисловие (зависит от того, что написал сам автор книги «Horrors of the Dancing Gods»). Если вы не нашли необходимую информацию о книге — напишите в комментариях, мы постараемся отыскать её.
Horrors of the Dancing Gods — читать онлайн бесплатно полную книгу (весь текст) целиком
Ниже представлен текст книги, разбитый по страницам. Система сохранения места последней прочитанной страницы, позволяет с удобством читать онлайн бесплатно книгу «Horrors of the Dancing Gods», без необходимости каждый раз заново искать на чём Вы остановились. Поставьте закладку, и сможете в любой момент перейти на страницу, на которой закончили чтение.
Интервал:
Закладка:
He led them to a large tower on the far end of the top of the rock. Around the sinister-looking spire, sitting on black ledges, were huge birds of a kind none of them had ever seen before. Each was the size of a man and had the face and neck of a vulture, yet they all wore dark humanlike suit jackets, top hats, and glasses and clutched battered leather cases in their hands. Every once in a while someone would come to an open window and call, and the nearest of the huge birds would come over, take something from the person at the window, stuff it into the case using its feet, and fly off.
"Lawyer birds," Sammy explained kind of nonchalantly. "We need a ton of 'em around here, both goin' after others and defending ourselves. Seems like it never ends. Hey, here we are! Come on in and enjoy the show!" With that he opened a large wooden door, revealing a vast and otherworldly corridor.
The great entrance corridor that took you into the presence of the King of Horror looked like nothing so much as a Grand Guignol version of the Wizard's palace in The Wizard of Oz movie. The motifs were blood red and sickly green streaked with blacks and browns, though not emeralds, and the statuary and tableaux along the way were gruesome in the extreme.
At the end was an enormous piece of statuary, a great demonic idol whose ruby-red eyes blazed down on them. It was right in character, reminding Marge of the demonic figure atop the mountain in Fantasia, and when it actually moved, as if it were a living thing itself, it was pretty damned scary.
"Who disturbs the King?" the creature demanded in a deep, spooky voice that echoed down the broad entrance hall.
"The ones from Husaquahr," Sammy told it, unimpressed and underawed. "About that stuff goin' on down south."
"Oh, yes. Ruddygore's group. Very well; bring them in."
To everyone's surprise, Sammy ran right up to the demonic figure, pushed something in the base, and made a keystone pop out. He then turned it, and there was a noticeable click and a door was framed in the base. It opened, blasting light into the room, and with it also something else.
Marge at least recognized it as sixties rock music. It sounded in fact like Jim Morrison.
Following the boy through, they emerged not in some creepy place but in a rather modern-looking office with a nice computer sitting on a desk and built-in bookshelves all around containing lots and lots of reference works, classic horror novels, science fiction, history, geography, you name it.
A fairly normal looking human man of average size was at the computer, typing away. He didn't stop when they entered, and they stood there quietly as he continued on, until he filially completed whatever he'd been typing and looked up at them.
"Sorry. When you're going good, you can't just stop. You have to finish the thought or you lose it," he explained in a very friendly American-accented voice.
Irving frowned and blinked. "You are the King of Horror?" he asked.
"At your service, at least for, oh, for ten or fifteen minutes or so. Best I can spare today. Lots to get done. It's not easy being the foundation for all contemporary horror on Earth, you know. The imitators drive you nuts, then there's the sycophants, all the folks wanting your money or your endorsement for something, and even strangers deciding you're so damned public, they can tramp through your house. It was that damned Amex commercial that started it. Never should have done that one. I've had to hide half the time over here ever since." He seemed lost in his own world, then suddenly remembered his guests. "Sorry. Just what am I supposed to do for you?"
"Uh, Your Majesty, there are eldritch horrors about to emerge from a crack in space-time near Mount Doom," Poquah said as respectfully as possible. "We're supposed to stop them within the Rules."
The King nodded, sat back in his chair, and sighed. He pointed to one wall of the room. "Those Rules drive you nuts sometimes. Worst part is, when you wind up in this job, you find that the next volume's all your Rules that everybody's stuck with. What a burden! Still, okay, it's probably not eldritch horrors — they're pretty passé. Most likely the Ancient Ones, I'd guess. That mythos never went out of style and keeps inspiring more and more of our best. Inspired me, too. That's the only reason they're still around at all, still a threat as an alternate opposition, see. They're useful, they're valuable, and a lot of Earth still really gets into them."
Irving cleared his throat. "Um, excuse me. Do you mean that all these horrors .only exist or have great power because Earth still believes in them?"
"Oh, no. I doubt if anybody sane on Earth believes in 'em. But folks still sit down and read the stories they inspired, that they communicated to the best of the bunch, starting with Chambers and Bierce, and folks still find the stories scary. When you're scared, then for that period you believe. See? And that's enough to keep anything or anybody alive in the Sea of Dreams."
Marge should have been between groggy and comatose, but she was wide awake for some reason here. "But I thought it was the reality here that influenced the dreams and nightmares over there."
"It's both. No communication is ever just one-way, and this is no exception. The difference is that what we take from here over there is a dream; what we take from there over here becomes reality. We go back and forth like that. It's what connects us together. The only way to destroy these Ancient Ones is by destroying all vestiges of them in the imaginations and literature of Earth, which is very unlikely. It would be really interesting if they took over here, I have to admit. It would make things easier for people like me back on Earth. Think of the universal dreams and nightmares that would travel then!"
"And yet you are willing to aid us in blocking their coming?" Poquah prompted hopefully, not at all pleased at how this was developing.
"Oh, sure. Take me, for example. Everything you see here isn't what's real, it's what enough of Earth thinks of as a kind of fantasy. When all is said and done, I kind of like the job. When people like you, they can make things very nice in their imaginations. I'd find them coming through interesting but not enough to risk all this. So you want me to unlock the gates of the Garden Wood for you. That about right?"
"The Garden Wood? Is that what you call the forest near Mount Doom?" Irving asked him.
"Well, yeah, it's what I call it, not what everybody else calls it. See, there's one part of it on every continent here. The trees of the ancient Garden, all split up. This is the part with the mean one, the Tree of Knowledge that screwed everything up but gave us all the plots. Pretty tough to build interest or suspense if you can't tell the difference between good and evil. Of course, it also introduced pain, death, all the things that make life exciting. Used to be a great place for snakes, too, but this business has chased them all out. They're mad as hell about it, too. Just what will you do once you're in there?"
"We'll use the McGuffin," Poquah told him. "I have a basic formula provided by Master Ruddygore. It will seal the rift and restore things to a normal equilibrium without doing much else. It is thought that the status quo is the best possible resolution."
"Okay, I'll buy that. You might have some problems, though. Nobody knows where the McGuffln is in there; the hiding place can be seen only by mortals, and no mortals have survived that place that I know of. There's also a lot of turncoats and surreptitious followers of the Ancient Ones all through there. That's a lot of power and a lot of danger roaming around the woods while you go hunting for the sucker." A watch alarm began to beep steadily, and the King shut it off. "Look, that's it. I have a lot to do here. I'll make sure that you're authorized, and that's all I can do. You should also speak with Prince Mephistopheles and see if you can figure a quick and dirty way in. Sammy can show you the way."
Читать дальшеИнтервал:
Закладка:
Похожие книги на «Horrors of the Dancing Gods»
Представляем Вашему вниманию похожие книги на «Horrors of the Dancing Gods» списком для выбора. Мы отобрали схожую по названию и смыслу литературу в надежде предоставить читателям больше вариантов отыскать новые, интересные, ещё непрочитанные произведения.
Обсуждение, отзывы о книге «Horrors of the Dancing Gods» и просто собственные мнения читателей. Оставьте ваши комментарии, напишите, что Вы думаете о произведении, его смысле или главных героях. Укажите что конкретно понравилось, а что нет, и почему Вы так считаете.