Paul Kemp - Realms of War

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Elaith turned to Captain Korianthil. "Are you certain you wish to be a part of this?"

The moon elf nodded, his face grim. "The Lady Shalana is right; the humans who followed her into the forest cannot carry tales of an elven assassin. There would be reprisals, and Queen Amlaruil would honor her promise. I will not see Evermeet dragged into Tethyr's so-called Reclamation War.

"And I have other reasons," Korianthil continued softly. "You were my first commanding officer. It is an honor to serve under your command once again."

Elaith's brows rose. "Even in such a task?"

"Even so."

"We all have our reasons for killing humans," growled the Suldusk elf. "Should we hire a bard to set them all to music, or should we just get on with it?"

Elaith found himself liking the gruff warrior. "You're the expert on the Wealdath's ogres," he told Kivessin. "We'll follow you."

The elf headed off into a deep stand of ferns. Soon they heard the murmur of running water. A small creek wound its way through the forest floor. As they followed it north, the ground became rockier and the creek deeper and swifter. They walked without talking, keeping close watch on the forest around them.

Elaith could smell the ogre camp long before it came into sight. The humid forest air held the scent of campfire, seared meat, and the sharp, musky odor of the creatures themselves.

He raised one hand to indicate a halt. He took an amulet from his bag and looped it around his wrist. The world shifted weirdly, and suddenly he was looking down at his companions from a great height. The four elves staring up at him wore identical expressions of astonishment and revulsion.

"Green, I take it, is not a good color for me?" He spoke lightly, but his voice came out as a deep-throated growl.

"I'm serving under an ogre," Captain Korianthil muttered. "This just keeps getting better and better."

Elaith sent him a tusk-filled grin and turned toward the camp.

Three ogres left to guard the camp; the others were out hunting. The guards were busily arguing over a game of dice, so Elaith had no problem creeping into the younglings' den.

There were a half-score of the creatures, some huddled together like a pile of hideous puppies, others scattered around the small cave. A scrawny runt off to the side looked to be about Ferret's height and size. Elaith quickly cast a charm spell over the young ogre. The creature twitched as if trying to brush off the magical disturbance, but after a moment it rose, yawning. Elaith beckoned for the ogre to follow. The creature absently lifted its loincloth- his loincloth, Elaith could not help but note-and scratched himself rudely. He yawned again before following Elaith out of the cave.

The ogre guards glanced up and went back to their game. So far, so good, Elaith noted with relief. He'd feared such spells might not function well so close to the twisted remnants of an ancient elven mythal.

Suddenly the young ogre's heavy-lidded eyes widened. He looked around frantically, like a sleepwalker who'd suddenly been jarred from sleep.

Cursing under his breath, Elaith thrust a wadded gag into the ogre's mouth. He swept the creature up, slung him over his shoulder, and ran.

When they were a reasonable distance from the camp, Elaith tossed the young ogre to the ground and yanked the amulet from his wrist. The return to his own size and shape was so abrupt that for a moment he felt as if he were falling.

An almost comical look of astonishment flooded the young ogre's face. His cowed submission to an older member of the tribe gave way to rage. He leaped at Elaith, his hands reaching for the elf's throat.

Ferret dropped from the tree above, taking the creature down in mid-leap. He hissed at her like a cat and raked the talons of one hand across her face. She raised one fist to retali shy;ate; Kivessin seized it and jerked her away.

The lythari and the moon elf emerged from the bushes.

Each of the four elves with Elaith took hold of one of the ogre's wrists or ankles, and together they bore the struggling, cursing creature to the prepared site.

Fortunately, the elves did not have far to go. A few hundred paces took them to a place where the forest bordered a nightmare realm.

Skeletal night birds winged silently though swirling mists, kept aloft by some fell magic. The trees were twisted and charred as if by fire, but their branches moved, twining sinu shy;ously against the cloud-tossed moon. Black roots groped their way along the forest floor as if seeking prey. The only appar shy;ently living thing was the abundance of dark ivy that threaded its way among the roots. The vines were studded with purple and red flowers-lovely, but for the scent of rotting flesh that rose from them.

The lythari shook his head sadly. "The price for such magic is too high."

Elaith could not disagree. This was the remains of a corrupted mythal, a powerful magic cast in a long-vanished elven city. As a result of that twisted magic, every creature that died within the magic-blasted landscape rose as undead. No elves could enter it without becoming deathly ill-or without alerting Mallin, the undead wizard who had ruled over the grim realm for more than six centuries.

"Drop the beast here," Elaith directed, pointing to the moss under a large duskwood tree.

Kivessin and Ferret quickly bound the struggling creature, then tied him to a rope dangling from a high branch. The other three elves hoisted the ogre whelp off the ground and tied off the rope. Kivessin yanked away the ogre's gag pulled him back toward the tree, and let him swing toward the mythal-cursed ground.

It took a couple more pushes to get the ogre swinging high enough. When Elaith judged the distance to be right, he cut the rope. The ogre whelp flew free, howling in rage and fear. He landed hard and rolled to the very edge of the poisoned forest. The creature began to shriek in earnest, writhing as if in terrible pain.

The elves took to the trees. In moments the three adult ogres crashed into the clearing. The whelp's cries had subsided. His struggles were weaker, and his small, red eyes were glassy and staring.

"Stupid elves," one of them sneered. "Got too close. Got sick. Probably off puking up their guts."

The other two did not appear convinced. They turned this way and that, peering into the forest, weapons raised and ready.

"We watch, you untie Gloove," one of them growled.

The three advanced toward the young ogre, two of them backing slowly toward the blackened realm, their small eyes sweeping the forest.

Suddenly the foremost ogre stopped. Its green face twisted into a puzzled scowl. For no obvious reason, the creature stumbled and fell. There was a sharp cracking sound. Blood poured from a wound on the ogre's twisted shin, and a jagged edge of bone thrust out of the wound.

"Run!" it shrieked.

Before the guards could react, the thud of crossbows resounded through the forest. Four large arrows streaked down from the nearby trees, trailing thin ropes. Each arrow sank deep into an ogre's chest and punched through the other side. The ogres fell, twitching.

The elves slid down from the trees. Elaith made a quick, sharp gesture with one hand. The illusion he'd painstakingly cast disappeared, and the boundary between healthy forest and cursed land shifted a dozen paces closer to the elves. Black roots and carrion flowers appeared in the place where the ogres had fallen, replacing the illusion of green moss and living plants. The ogres, accepting Elaith's illusion as real, had walked right into the cursed ground.

"Tie off the ropes, quickly," Elaith snapped. "They must be pulled out as soon as they're dead. An undead ogre under Mallin's control is no use to us."

The four elves seized the ropes attached to the impaling arrows and tied each one to the tall, slender saplings they'd prepared earlier. Four of these trees had been carefully bent until their uppermost branches brushed the ground, then tied in place.

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