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Gary Gygax: Artifact of Evil

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Gary Gygax Artifact of Evil

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Any creature that hunted ores, bugbears, and ogres was bound to be a tough customer for anyone else to face, including seasoned adventurers such as these troops were. Furthermore, lancers on horseback were entirely out of their element in timber. Just as Gellor had predicted, the lieutenants of the company met and voted that the men ride east to seek employment with the Lord of Elredd. That was that.

The few remaining members of the sundered company were formidable enough without the mercenaries who had ridden away. And they were certainly varied: Gellor the bard; Curley Greenleaf with his three aspirant druids in tow; Gord; the Chakyik barbarian, Jokotai; and three mercenary adventurers who thought their prospects were brighter with such as this group — a Flan named Incosee and two crossbowmen called Moon and Patrick respectively. The latter two were appreciative of the care Curley had given them, his druidic power saving both men from death due to wounds suffered in the fight against the verbeeg. Now both determined to be obligated to him, and the druid was less than pleased about that but could not dissuade either one.

Before night fell, the ten adventurers comprising the band rode northeast out of the hills and along the edge of the Suss Forest, taking care to leave as little sign of their trail as possible. If any followed the company, they were likely to take the obvious track left by the larger group and ignore the few who went off in another direction. That is what Gellor wished.

"Before I leave you," the half-elven druid and ranger told his comrades, "I must reveal what has transpired…"

"About time, Curley!" Gord interjected. "This is a long story, Gord, and if any of you hope to sleep this night, I suggest that you interrupt infrequently… if at all." The rotund druid paused and looked around at the faces of his companions, letting the seriousness of his statement sink in.

"Very impressive, you half-breed reprobate," Gellor contributed, "but let's cut the theatrics, or your account will be spun on until dawn… He enjoys his role, you know," Gellor said, now addressing the others, "for it isn't often that everyone has to listen to this windbag. Now we must!"

"I refuse to rise to your baiting. The views of a one-eyed old scoundrel are necessarily… ahem… limited in their perspective!" Smiling gently at his own wit, Curley Greenleaf launched into his exposition without further delay.

"The result of my efforts — that is, the combined work of Gord, here, our missing associate Chert, a steely-eyed and thick-hewed barbarian, and me, of course — released a powerful relic into the proper hands. That is to say, the object was somehow brought from its obscurity and inaccessibility by forces beyond our understanding at the time of its need, the supernatural influences seemingly utilizing we three, and now the druidical circles, and the Hierophants too, to further their ends. As to the nature of these unknown powers, I can not speak, for I know aught of them and only suppose their actuality. Of the relic, however, I can speak with considerable enlightenment, understanding given to me by others — including our companion, Gellor.

"The object of power enabled concerned parties to uncover a great plot. The relic is the counterbalance to an artifact of the most malign forces ever known to this world. These forces of Evil are epitomized, if not actually controlled, by the lost god, Tharizdun… he who is wrapped in ebon slumber. Should that one awaken, all beings of malign power, all bad things, every evil creature must bend their necks to him. Listen carefully to my saying! The Dukes of Hell, the Princes of the Abyss, and all those baneful rulers of the planes between devil and demon must and will be united under Tharizdun's wicked might!

"Aeons ago, he was entrapped by those deities who understood that this greatest Evil must be fettered or all Goodness would perish from this world and possibly the entire multi-verse. Acting in concert, these entities managed to enmesh Tharizdun in a manner that turned his own evil upon him, slowly spinning a cocoon of power that, being of his own making, wrapped and entrapped him in a way he could not avoid. But because it was a web spun from his own malign deeds and drawing upon his very forces, the terrible one of utter darkness would not willingly finish the work. Too late to untangle the bindings, he could still exist and wield a limited wickedness bound as he was. Thereupon, those who had conjoined to create this subtle snare had then to complete their task. They did so, but Tharizdun understood too, and used his still mighty force to resist. Those who struggled against him had hoped that Tharizdun himself would complete the web, thus bringing about his own annihilation… A forlorn hope indeed, considering the greatness of Tharizdun's wicked and malign powers.

"No binding they could make could destroy him, but they enwrapped him in blackest realms, in a slumber so total that only faint echoes of Tharizdun's vileness could exude from him. Still, these faint dreams of his empower much of the evil that permeates the lower planes. Being also of other making, the mesh that enwraps Him of Utter Darkness is imperfect. Of necessity it contains an opening, a means of unraveling the weaving, loosing the bonds. Tharizdun sleeps but is not dead! The key to unlock, cut, break, and open the prison is here, hidden in various places, on our own Oerth."

Greenleaf s audience stirred uneasily at this, but the druid spoke on. "It is an artifact of evil, an object of power whose parts are threefold. One brings the powers of Lawful Evil into play, the second yokes Neutral Evil, and the last bonds Chaotic Evil and forms the whole. Once joined, these separate portions become the true artifact, and it has force far greater than its disjointed parts. Such is the rule of the multiverse — every puzzle must have its parts, every riddle an answer, every lock a key. No solution must be simple by necessity of this immutable demand, but simple or near-impossible, it is as it is. Thus, the key to the reawakening of Tharizdun is complex, scattered, and hidden. The concealment had been such that those who accomplished it had envisioned but little prospect of ft ever being comprehended, the object found and assembled. Being wise beyond our ken, though, they made provision should the unlikely occur. That provision we unearthed in due course, and its conundrum was revealed.

"The relic now resting with the Cabal may be known only at such time as the first of the three fragments of the malign artifact comes into evil hands. No matter if Good or Evil wards the relic, whether or not Law or Chaos guards it, no use is possible unless its counterpart is active. Thus, the bandits who saw the relic could speak only of seeing a treasure and nothing else. That we now possess and operate it bodes ill for the world. It goes without saying that all forces are involved. Evil in its three modes now works to bring the artifact into conjunction — intelligently, blindly, no matter, for powers beyond their gods and rulers now operate. Likewise, Good makes common cause with Concordant Opposition, Law with Chaos. Should Tharizdun be roused from his ebon slumber, then only Evil will remain when he ascends.

"How can little folk such as we hope to do what deities cannot? Rest assured, my good friends, that those far beyond our powers ask the same question. Still the Hierophants of Cabal, Golden Dawn, and Rosy Cruciform stand ready to serve, as do high priests and arch-mages, the circles of each Archdruid, the tiers of the Circle of Eight, high and low, prince and peasant. Because Evil musters its hordes, marshals its human servants, so likewise must all who oppose it gather to the standard. Perhaps the might of our six parts will be equal to the force of the tripartite Evil, bolstered by the baneful sendings of Tharizdun's comatose mind, and thus the key will be kept weak and disjointed… or perhaps not. That must be determined, at least in part, by what we do.

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