Douglas Clark - Saving Solace

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THE TRUE AND TRAGICAL HISTORY OF HUMA

A Play in Three Acts Performed by the Traveling Players of Gilean Under the Direction of Sebastius

Written by Sebastius

Costumes, Sets, Backdrops Designed by Sebastius

All Rights Owned by Sebastius

Gerard snorted. Evidently, this Sebastius was a very humble fellow. With talents extending to so many disciplines, it was a wonder he hadn't found employment in one of the larger, more fashionable theater companies of Palanthas instead of roaming the back country with his motley entourage. Could it be that Sebastius's appraisal of himself exceeded the estimation granted him by others?

Still, Gerard was glad to be sitting for a change, and he did have a couple of hours to kill before nightfall. He settled as comfortably on the bench as the hard, rough-hewn boards allowed and crossed his arms, daring the traveling players to entertain him.

The doors of the wagons banged open in quick succession, and the players emerged. The crowd gasped, for the troupe was a highly mixed lot that included an elf, a kender, and even a minotaur. Yet the reaction from the crowd was not as strong as Gerard would have expected even a year earlier, before Solace's rapid growth brought representatives from these same races and more into town. A large human with a face as pliable as bread dough took the stage and addressed the crowd, holding up his hands for silence.

"Good citizens of Solace, you do indeed see individuals from several of the races of Krynn among our number." He went on to extol the virtues of his troupe, as opposed to all others, for using elves to play the parts of elves, kender for kender, and even at times ogres for ogres. Gerard paid scant attention, assuming the real reason for the motley assortment of players was that these had been the only individuals whom Sebastius (who was apparently none other than dough-face himself) had been able to recruit.

At length, the performance got going. A man in pasteboard armor strode to the center of the stage and knelt. When the crowd grew sufficiently hushed, he began pouring out a supplication to Paladine, praying for the means of countering the desolation being wreaked across Krynn by terrible dragons. And here, some magic occurred. At least, that was the only way Gerard was able to explain it to himself afterward, for all at once the man before him was not some itinerant player spouting his lines on a makeshift stage, but it was the great and noble Huma himself, praying for aid in the midst of a real forest. In answer to his prayer, a white stag stepped onto the stage. Some part of Gerard knew this had to be only a person wearing antlers and a robe of white fur, but what he saw and heard was a real stag. Huma, exhausted and hungry, drew his bow to kill the stag but was unable to do so, so affected was he by its grace and beauty. Huma threw down his weapon, and to his surprise the stag beckoned him to follow.

With that began the true and tragic adventures of Huma, during the course of which he met and fell in love with a strange woman in a grove in Ergoth, a woman who turned out to be a silver dragon in human form. In the end, Huma and his dragon love stood together to battle the Queen of Darkness and her evil dragons. Though the Dark Queen and her minions were driven from the land, the battle cost Huma and his silver companion their lives.

The play ended, and silence fell upon the theatergoers. The stage became merely a stage again, and the players only players, who lined up to take their bows.

the crowd erupted in wild applause. Gerard sniffed and wiped impatiently at his eyes as he, too, joined in the adulation, for he realized part of himself would always belong to the knighthood he had thought to leave behind. He looked up, startled at how late the hour was. The sun was going down. With a glance over his shoulder to assure himself the stage really was only that and nothing more, Gerard hurried from the improvised theater and into the gathering gloom.

CHAPTER 22

Gerard's first stop was at the jail, where he heard Tangletoe's flute wailing long before he got to the door. The kender could probably walk the length of Darken Wood unmolested if he were playing that thing, Gerard thought. He flung the door wide and hurriedly motioned for Tangletoe to stop.

"But I was just coming to the good part," Tangletoe protested, pausing. "Don't you want to hear it?" He raised his flute to his lips threateningly.

"Maybe another time," Gerard said hastily. "Right now, I, ah, I've come to consult with you about important sheriff's deputy matters."

Tangletoe brightened. "Oh, I've been very diligent about my duties." He looked toward the cell. "Haven't I?" he asked the two prisoners.

A glance told Gerard the prisoners were beyond answering, at least for the moment. Grudge lay in a heap in one corner, moaning, his arms thrown ineffectually over his ears. Randolph crouched in another corner, whimpering. When he saw Gerard, he shuffled toward the cell door on his hands and knees. "Please," he begged. "We'll confess to anything. Only please make him stop playing that accursed flute."

"All right, I've asked you this before, and I'll ask you again. What about Salamon Beach's death?" Gerard asked. "Did you two arrange for the accident that killed him? Tell me the truth, and be convincing, or I may have to take a trip out of town for a few days, leaving Tangletoe here in charge."

"Yes, oh yes, we did! We're guilty. Hang us, please."

"And Sheriff Joyner's murder?"

"Oh, we're behind that one as well," Randolph said, hope glimmering in his eyes. "Yes, and we should hang for that one, too. Hang us twice, only make him stop." He waved toward the kender. "And the theft of Mora Skein's prize carrots?"

"Who?"

"The seamstress."

"Oh. Uh, yes, I'm sure we're responsible for that crime as well. Probably premeditated." He looked up pleadingly at Gerard. "Is it a hanging offense?"

"Hmm," Gerard said, his face scrunched up in thought. He approached the cell. "Turn around."

With a look of confusion, Randolph did as he was told.

"Now lift the hair on the nape of your neck," Gerard told him. Randolph hesitated. "Why? What are you looking for?"

"Do I have to tell the kender to start playing again?"

"No, no!" Randolph said, hurrying to comply. He lifted his lank, dirty, collar-length hair, exposing the base of his neck. There, at the hairline, Gerard saw what he was looking for: the tattoo of the secret gambling society. Things were finally beginning to in some sense.

"What about him?" Gerard asked, gesturing to where Grudge still huddled and moaned miserably.

"Oh, yes, him too!" Randolph said. "Him especially. He was the mastermind of the whole operation, ringleader." He wrinkled his brow, wondering if this might exonerate him from responsibility. "But I was a very enthusiastic accomplice," he said quickly, "I should still hang for it! Get me out of here, please. There must be another waiting spot for the condemned."

Gerard thought he was probably telling the truth about the architect, at least. However, he had his own notions of who had done what, and who was whose accomplice.

He turned to the kender. "Tangletoe, I just remembered. I've got to go on a delicate and most dangerous mission, and I'll need my sword back."

Tangletoe looked crestfallen. "But… but…"

"I'll tell you what," Gerard said, fishing around in the desk for the knife that had been thrown at him in the woods. "I'll leave you with this instead. This, urn, this is a quite rare and valuable assassin's throwing knife. In the hands of an expert, it can bring a man down at fifty paces. So, if you're a good aim, it's an extremely deadly weapon. Are you a good aim?"

Tangletoe looked hungrily at the knife. "Oh, I'm a very, very good aim!"

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