Don Bassinghtwaite - The Binding Stone
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- Название:The Binding Stone
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Lightning on Water: A House Lyrandar elemental galleon. Instead of sails, an elemental galleon uses a bound air elemental for propulsion. long step: A kalashtar term for psionic teleportation.
Lyrandar, House: A dragonmarked house bearing the Mark of Storm. House Lyrandar has economic control of shipping in Khorvaire.
Medalashana: A kalashtar, once a companion of Tetkashtai and Virikhad, later renamed Medala by Dah'mir. She specializes in the art of telepathy.
Metrol: The capital of Cyre. Metrol was destroyed by the Mourning.
Mukur: A hunter of the Bonetree clan.
Narath: A river town in northern Karrnath, close to the coast of the Bitter Sea. Destroyed in 989 YK in the infamous Massacre at Narath.
Natrac: A half-orc of Zarash'ak, he specializes in helping tribespeople of the northern Shadow Marches move south to Zarash'ak in return for a period of hangingured servitude.
Ner: The huntmaster of the Bonetree clan. The longest-lived huntmaster ever to lead the Bonetree hunters.
Orshok: A young orc druid of the Fat Tusk tribe and a student of Batul.
Pado: A hunter of the Bonetree clan.
Pandon: A merchant of Zarash'ak and a passenger on Lightning on Water. psicrystal: A sentient crystal created by psions as a tool and companion. Each psicrystal is a unique reflection of the psion who created it. psion: Someone who is skilled in the art of psionics, the power of the mind. Kalashtar are natural psions, able to manifest the telephatic link they call the kesh. Many go on to master greater skills.
Rat: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Usually referred to as "Grandfather," he is depicted as a cunning and stealthy trickster. "Grandfather Rat!" is a common expression of frustration.
Sandar: An innkeeper in Bull Hollow.
Sarlona: One of the continents of Eberron. Humanity arose in Sarlona, and colonists from Sarlona established human civilization on Khorvaire.
Sentinel Marshals: The dragonmarked House Deneith is the primary source for mercenary soldiers and bodyguards in Khorvaire. The Sentinel Marshals are a specialized form of mercenary-bounty hunters empowered to enforce the laws of Galifar across Khorvaire. This right was granted by the King of Galifar, but when Galifar collapsed the rulers of the Five Nations agreed to let the Sentinel Marshals pursue their prey across all nations, to maintain a neutral lawkeeping force that would be respected throughout Khorvaire. See House Denieth.
Shadow Marches: A region of desolate swamps on the southwestern coast of Khorvaire. The Shadow Marches have a strange connection to Xoriat and were at the center of the Daelkyr War many millennia ago.
Shadowcrags: A rugged mountain chain that forms the western border of the Eldeen Reaches. shifter: A humanoid race said to be descended from humans and lycanthropes. Shifters have a feral, bestial appearance and can briefly call on their lycanthropic heritage to draw animalistic characteristics to the fore.
Siberys: 1) The ring of stones that circle the world; seen as a shining band like clustered stars in the southern sky. 2) A mythical dragon, also called "The Dragon Above." Siberys is said to have been destroyed by Khyber. Some believe that the Ring of Siberys is the source of all magic.
Singe: An Aundairian wizard specializing in both fire magic and swordsmanship. A lieutenant in the Blademarks, he served with the Frostbrand company until the Massacre at Narath. His real name is Etan Bayard, but he prefers his nickname.
Sita: A hunter of the Bonetree clan.
Sovereign Host, the: a religion found across much of Khorvaire. The Lords of the Host are Arawai (god of agriculture), Aureon (god of law and knowledge), Balinor (god of beasts and the hunt), Boldrei (god of community and hearth), Dol Arrah (god of honor and sacrifice), Dol Dorn (god of strength at arms), Kol Korran (god of trade and wealth), Olladra (god of good fortune), and Onatar (god of artifice and the forge). tak: a Reacher expression for "thank you;" "twice tak" is "thank you very much."
Temmen: A staff-fighter in Zarash'ak.
Tetkashtai: The presence that inhabits Dandra's psicrystal.
Thul: A stableboy in Bull Hollow.
Tiger: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Tiger is noble being, a warrior of incomparable grace and speed. Unlike the other shifter culture-heroes, no relation is ever claimed to Tiger. "Tiger's blood!" is a common oath of anger. vayhatana: A kalashtar term for psionic telekinesis. Literally translated, it means "ghost breath." Veta: A barmaid in Bull Hollow.
Vvaraak: The black dragon who taught the first Gatekeepers and began the druidic tradition in western Khorvaire many thousands of years ago. She was also known as "the Scaled Apostate." whitefire: A kalashtar term for flame produced with psionics.
Wolf: A cultural hero figure among shifters based on one of the animal forms of their lycanthrope ancestors. Wolf is wise, honorable, and knowledgeable in the ways of magic. She is often referred to as "Grandmother" and "Grandmother Wolf!" is a common expression of awe.
Xoriat: One of alternate planes, Xoriat is also known as the Realm of Madness. It is the home of the daelkyr and illithids, but has been held apart from Eberron since the end of the Daelkyr War thanks to the magic of the Gatekeepers.
Yrlag: A town on the Grithic River, the border between the Shadow Marches and the Eldeen Reaches. The westernmost port on southern Khorvaire, it is a barely civilized place and the trading center for much of this isolated region. Before humans arrived in Khorvaire, it was the westernmost outpost of the Empire of Dhakaan and the Dhakaani influence can still be seen in its oldest structure.
Zarash'ak: The capital of the Shadow Marches, often called the City of Stilts because of the architecture that raises it above the threat of floods.
APPENDIX 2
Consonants are pronounced as they appear, except: g always hard, as in get ch always soft, as in church zh as the z sound in azure bh, vh, dh aspirated sound (a breathy version of the consonant)
Vowels are pronounced as: a cat e bet i seem o so u moon
Vowels in sequence are pronounced individually as above, except: ei the long vowel sound found in shade eo long a combined with a long o
Except in conjugation 2 verbs, two identical vowel sounds are broken by a glottal stop: ' (tt in mitten is a glottal stop).
a: one (number) ahine: a scream of fright ahris: to obey (takes conjugation 2) ahron: a scream of rage all: fire ama: a woman amot: five (number) andgri'imo: downstream, literally translated, it means "where the river goes." ano: a man ashi: 1) a reed with a starchy pith used to make bread
2) the bread made from the reed, 3) a deep gold-yellow, the color of both reed and bread. Probably a loanword from Orc. aushen: to return to a place (takes conjugation 2) az: a clan. As a suffix, it is appended to a name to formally indicate a clan ("Drumas" is the Bonetree, "Drumasaz" is the Bonetree clan) azam: 1) a member of a clan, 2) a person. In the plural form, "azams" it means "others." By extension, the only people are those associated with a clan. All others are "duskav" or strangers. bet: night betch: darkness bibis: a rabbit bron: to be (takes conjugation 1). An older, archaic form of "to be." brosh: divine magic, especially healing magic. Brosh is often translated as "body-magic" and is considered a very different thing from kint or "world-magic." broshama/broshano: a skilled healer, often one with special knowledge or limited magical ability. Often woman, hence the common translation of the term as "herbwife." che: the. Plural: ches che _ _ _ gri: this. Literally translated, it means "the thing here." cheo: what
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