Daniel Abraham - The King's Blood

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War casts its shadow over the lands that the dragons once ruled. Only the courage of a young woman with the mind of a gambler and loyalty to no one stands between hope and universal darkness.
The high and powerful will fall, the despised and broken shall rise up and everything will be remade.
And an old, broken-hearted warrior and an apostate priest will begin a terrible journey with an impossible goal: destroy a Goddess before she eats the world.

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The Dartinae, while dating their creation from the same time, do not share in the Cinnae’s slightly better than rudimentary intelligence. Rather, their race was clearly built as a labor force for mining efforts. Their luminescent eyes show a structure unlike any other race, or indeed any known beast of nature. Their ability to navigate in utterly lightless caves is unique, and they tend to have the lithe frames one can imagine squeezing through cramped caves deep underground. Persistent rumors of a hidden Dartinae fortress deep below the earth no doubt spring from this, as no such structure has ever been found, nor would it be likely to survive in the absence of sustainable farming.

The Timzinae are, in fact, the only race whose place in the order of creation is unequivocally known. The youngest of the races, they date from the final war of the dragons. Their dark, insectile scales provide little of the protection that the Jasuru enjoy, but they are capable of utterly encasing the living flesh, even to the point of sealing all bodily orifices including ears and eyes. Their precise function as a tool remains obscure, though some suggest it might have been beekeeping.

The Master Races

The master races, or High Triad, represent the finest work of the dragons before their inevitable fall into decadence. These are the Kurtadam, Raushadam, and Haunadam.

The Kurtadam, like myself, show the fusion of all the best ideas that came before. The cleverness first hinted at in the Cinnae and the warrior’s instinct limned by the Eastern Triad came together in the Kurtadam. Also, alone among the races, the Kurtadam were given the gift of a full pelt of warming hair, and the arts of beading and adornments that clearly represent the highest in etiquette and personal beauty.

The Haunadam exist to the greatest extent in Far Syramys and its territories, and represent the refinement of the warrior impulse that created the Yemmu. While slightly smaller, the tireless Haunadam have a thick mineral layer in their skins which repels violence and a clear and brilliant intellect that has given them utter dominion over the western continent. Their aversion to travel by water restricts their role in the blue-water trade, and has likely prevented military conquest of other nations bounded by the seas.

The Raushadam, like the Haunadam, are primarily to be found in Far Syramys, and function almost as if the two races were designed to act as one with the other. The slightest of frame, Raushadam are the only race gifted by the dragons with flight.

The Decadent Races

After the arts of the dragons reached their height, there was a necessary and inevitable descent into the oversophisticated. The latter efforts of the dragons brought out the florid and bizarre races: Haaverkin, Southling, and Drowned.

The Haaverkin have spent the centuries since the fall of dragons clinging to the frozen ports of the north. Their foul and aggressive temper is not a sign that they were bred for war, but that an animal let loose without its master will revert to its bestial nature. While they are large as the Yemmu, this is due to the rolls of insulating fat that protect them from the cold north. The facial tattooing has been compared to the Kurtadam ritual beads by those who clearly understand neither.

The Southlings, known for their great black night-adapted eyes, are a study in perversion. Littering the reaches south of Lyoneia, they have built up a culture equal parts termite hill and nomadic tribe worship. While capable of sexual reproduction, these wide-eyed halfhumans prefer to delegate such activity to a central queen figure, with her subjects acting as drones. Whether they were bred to people the living deserts of the south or migrated there after the fall of dragons because they were unable to compete with the greater races is a fit subject of debate.

The Drowned are the final evidence of the decadence of the dragons. While much like the Firstblood in size and shape, the Drowned live exclusively underwater in all human climes. Interaction with them is slow when it is possible, and their tendency to gather in shallow tidepools marks them as little better than human seaweed. Suggestions that they are tools created toward some great draconic project still in play under the waves is purest romance.

With this as a grounding, we can address the five philosophical practices that determine how an educated mind orders, ranks, and ultimately judges the races …

Acknowledgments

I would like to thank Ty Franck for his help in navigating the particularly difficult waters of this book. Also my agents Shawna McCarthy and Danny Baror, whose hard work and attention allow me the career that I love, and DongWon Song, Anne Clarke, Alex Lencicki, Jack Womack, and the whole team at Orbit who have been brilliant and supportive. But especially, I would like to thank my family for taking up the slack while I was conducting wars and intrigues in my own head.

Always, any errors and infelicities are entirely my own.

About the Author

Daniel Abrahamis the author of the critically acclaimed Long Price Quartet. He has been nominated for the Hugo, Nebula, and World Fantasy awards, and won the International Horror Guild award. He also writes as MLN Hanover and (with Ty Franck) James S. A. Corey. He lives in New Mexico. Visit his website at www.danielabraham.com

Find out more about Daniel Abraham and other Orbit authors by registering for the free monthly newsletter at www.orbitbooks.net

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