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James Ward: The Paladins

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James Ward The Paladins

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As she sighed, their boat passed under an archway and entered the grand cavern of Skullport. To their port side ships of every size rocked at anchor, thick tethers reaching below the flat, black water of the great underground bay. In the distance beyond the gently weaving masts, the travelers could see uncountable caves riddling the ocean-carved walls, right up to the ceiling, several hundred feet above. An immense tangle of rickety catwalks strung between them sparkled with thousands of dim yellow torches and lanterns. Glowing lichen crawled along the cavern walls, illuminating the vast open space overhead, and little orbs of bright light streaked through it.

"Look at the will o' wisps!" said Harloon. "There must be hundreds of them. Do they try to lead beings to their deaths?"

"That and more," Aleena warned.

"Look at those huge ones over there!" said Noph, pointing up at two gigantic spheres in the air. Great arcs of lightning shot back and forth between them.

"Those aren't will o' wisps," whispered Trandon. "Those are beholders!"

"Beholders?" cried the paladins, instinctively reaching for their hammers. Jacob instantly sprang to their side, sword drawn.

"Kern! Miltiades! No!" hissed Aleena. "We've got to keep a low profile or we'll be fighting the entire population from now until Doomsday!"

Reluctantly, the warriors squatted down and hid their weapons.

Fortunately, no one manned the decks of the vessels around them, except a bored crewman who absently paced the deck of a huge war galleon, staring up at the battling beholders. They slipped stealthily among the darkened crafts and continued on their way.

"So far, so good," whispered Aleena. "We're going to sail right past the city and go deeper into the cave complex by way of the Sargauth. Only a few dozen feet and we'll leave Skullport behind and be in Undermountain."

"What are these things floating in the water?" asked Noph, grabbing a boat hook and pulling one nearer.

"Noph, stop!" cried Aleena, a moment too late.

An elvish skull bobbed within reach, thanks to Noph's hook. As he recognized it, the boy recoiled with a yelp. Trandon ducked underneath the swinging boat hook with a disgruntled gasp as Noph stumbled back. The boat pitched sharply, precipitating a commotion of flailing arms and startled shouts among the rest of the passengers. Noph lost his balance and reeled backward, pivoting over the side of the boat as it rolled with his shifting weight. Harloon caught his lashing arm at the last moment and yanked it downward. Noph tumbled headlong into the bottom of the boat. A wave hissed through the party, as the vessel sloshed in the water and settled to rest again.

"Chaos child!" spat Miltiades. "Control him, wizard."

Noph gasped.

"Now what?" grumbled the elder paladin, turning to follow the boy's line of sight.

The elf skull had risen out of the bay and now hovered nearby on a cluster of white sparks. Able and the paladins instinctively lifted their holy symbols, but Aleena leaped forward and pressed down their arms.

"Don't do it! You have no idea what harm you could cause. Don't move an inch! Remember, we're trying to sail past this city."

The skull turned lazily in the air. More white sparks flared up within its eye sockets. It drifted to within inches of Noph's face and stared at him for a long moment; he froze, wide-eyed, gaping back at it. The bony visage lingered a bit longer, then moved on to Harloon and calmly inspected each member of the party.

At last, its scrutiny fell upon Kern. It wafted up and down his body, pausing to stare at his holy warhammer for a long time before drifting before his face.

The pale jaw began to move, and they all heard a whispering voice. "This is a safe haven to all traders and customers," the death's-head told them. "Keep thy unwelcome weapons and thy uncivil tongues sheathed lest ye suffer my misery for all eternity."

Kern reacted without thinking. He reached out, placed his palm over the slimy dome of the skull, and invoked his divine healing powers. "Rest ancient one," he intoned solemnly. The skull sighed with pleasure, crumbled to dust, and fluttered into the dark waters below.

"Kern, no!" cried Aleena. Before the echo of her alarm bounced off the cavern walls, the water around them began to bubble frenetically. Hundreds of skulls boiled to the surface and surrounded the boat, just out of arm's reach. Their eyeless sockets trained upon the heroes, stared balefully, and their whispering voices spoke in unison.

"Tis forbidden to interfere with the watchers in the waters," came the chilling tones. "Now thou shalt perform a service or pay with thy lives. Each must lend aid to a zombie of Skullport before leaving."

"Not likely!" Harloon retorted. Able blanched.

"Oh yes you will!" said Aleena as she moved to the tiller and steered their vessel for the docks. "You don't understand the nature of this port. If the skulls make a demand, you must obey or shadow monsters make you obey."

"We can deal with such creatures," scoffed Kern.

"But even if you beat them, more appear, and they keep on coming. Sooner or later, they'll get to you. And we're in hurry, remember?"

The warriors snorted derisively, all but Trandon. Aleena looked angrily at Miltiades. "Look, this part of Faerun is my turf. I know the rules, and you promised to follow them! This is what we're going to do: We'll dock and spread out. As long as you don't make trouble, no one will bother you, and no one's going to make trouble, right?"

The men nodded grudgingly. Harloon looked at Noph and said, "You stick with me." Noph grinned and nodded eagerly.

"And be very careful, Noph!"

The boy beamed and answered, "You, too, fair lady!" His voice cracked slightly. Jacob and Trandon exchanged grins.

"This won't be tough as long as you don't make it so," continued Aleena. "There are hundreds of zombies performing menial tasks in this city. Find one and help it. If the thing is carrying something, take it and follow the zombie to its destination-whatever you need to do to be of service. Got it?"

Miltiades grimaced at the city and nodded curtly. "It will be done." The entire group nodded reluctantly. Able looked toward the docks with profound sadness in his eyes. "So many lost souls," he murmured to himself

"We will help as many zombies as we can, eh Able?" the plated paladin said with a grim smile.

"Just help one and get back here as soon as possible, without causing any trouble!" snapped Aleena. "If you're not back in an hour, we'll assume that you couldn't restrain yourself and give you up for dead, and we'll move on."

The boat hit the dock, and Noph and Harloon tied it up while the others entered the deadly depths of Skullport. As they dispersed, a group of shadowy figures trailed after them.

Kern could have kicked himself as he stalked the dockside streets. It wasn't the requirement to serve a zombie that galled him so much as his promise not to cause any trouble. As he paced the alleys, he was amazed at the evil and horror, everywhere he looked. Pale-skinned vampires walked the streets and ordered skeletons about while octopus-headed mind flayers consorted casually with black-robed wizards! Of course, no paladin could singlehandedly destroy all of the evil, but it would have been glorious to try. For better or worse, he concluded grouchily, there was simply no time for it.

"There's my zombie in need," he muttered, noting a group of four long-dead sailors who dragged large gray bags along the boardwalk. A juju zombie led them, waving a dark wand. The young paladin slipped ahead of the shuffling undead and hid in a blind alley. When the juju rounded the corner, the paladin slapped the wand from its desiccated hand.

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