Ed Greenwood - Swords of Dragonfire
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Ed Greenwood
Swords of Dragonfire
Prologue
Many flickering enchantments flared up in pale warning at Old Ghost’s approach, as he drifted along the grim stone corridors of the Citadel of the Raven. Wherefore, he moved cautiously among their menaces, hurrying only as much as he could. New wards and locks and illusions that hid doors and locks and sliding wall-panels were everywhere among the older barriers-and no wonder.
The Zhentarim were prospering in this Year of the Spur. The Citadel seemed overrun with bright-eyed and cruel young magelings, all seeking to impress the senior mages so as to rise to places among them. Preening fools.
Fools who had to be kept out of moots where a handful of them could pounce on and overwhelm a hurrying slave or servant-or one of their own fellows they’d taken a dislike to. Not that any of them were very likable.
Some of them were at least energetic, and it was that verve and vitality, that superior life-force of an entity gifted with arcane ability, drive, and ambition, that Old Ghost wanted. Hungered for. All right, the Watching Gods be his witness: needed.
Old Ghost was recollecting as much, ruefully, as he seeped under a very old door and came out into a room where chains were rattling.
Amid a trio of three grinning magelings, a helpless prisoner struggled vainly against massive iron manacles that held her upright with her arms spread wide.
Teeth clenched, she snarled and sobbed her way to exhaustion, and then sagged down in her chains-only to stiffen and stare in horror at a sudden roiling glow occurring just above her own belt. “What-?” she gasped.
The three wizards grinned.
“Delzyn of the Zhentarim am I,” one of them said grandly, stepping forward and drawing a long, curved dagger, “and mine is the spell you’re now feeling.”
He slashed through her rope belt with a flourish, and the upperworks of the breeches beneath, not quite cutting skin.
The garment fell. The prisoner screamed, or tried to, but Delzyn was still slicing away most of the front of her jerkin to bare her from breasts to clout-and display a long, wriggling worm of her own flesh that had drawn away from the red, wetly glistening organs beneath. As four gazes watched, it arched, undulated, and grew a blind, snakelike, fanged head.
The magelings chuckled and murmured in approval as the snake-thing reared back from the terrified prisoner-and then struck at her, its needlelike fangs biting viciously into the very body it had been fashioned from.
“Notice,” Delzyn commented, ignoring the raw screams of agony now erupting from right beside him, “how swiftly it devours the-”
The screams stopped abruptly as Old Ghost plunged through the unfortunate woman from behind, leaving her empty-eyed and silently staring.
“Say, now,” one of the watching Zhentarim commented, “ that’s not supposed to happen, is it? Delzyn, your spell must need-”
Delzyn’s eyes bulged. He made an odd, urgent choking sound, lifting a hand to claw vainly at the air as if it were pressing in upon him. He swayed, his eyes going from frantic fear to emptiness, and then toppled.
The two other Zhentarim sprang hastily back to keep clear, and let Delzyn’s bones shatter on the flagstones. They wanted nothing to do with whatever had gone wrong with the spell. It was obviously Plunging through them, too-faster than they could do anything about it. They trembled for an instant each, something almost visible flickering between them, and then fell on their faces to join Delzyn in death, on the floor.
Old Ghost rushed right on out of the chamber, seeking the swiftest way up to the sentinel who must also be slain. Usually he liked to linger when he fed, basking in the slow, warming drift of life-energy into him, but just now he was in some haste.
He dared not be late for this particular secret meeting.
In a high chamber far across the Citadel from the room where a dead woman sagged in chains with three lifeless Zhentarim at her feet, Ilbrar Thaelwand, duty-sentinel of the Brotherhood, stared hard into the glowing scrying-sphere in front of him, shaking his head in disbelief.
No matter how often he murmured over it, touched it, and even slapped it, the scene in the sphere didn’t change. Something had happened at last, after months of bored staring at nothing unremarkable. Bane forfend, he’d just seen some sort of wraith fly through Delzyn and the others, and drain them as it did so. Drain them dead.
Hissing in apprehension, Ilbrar turned to strike the alarm gong-and recoiled from what came right at his eyes: a disembodied man’s left hand, reaching at him out of thin air and gliding closer… closer…
Ilbrar gabbled in fear and swatted at it, seeking to strike the hand aside, but it ducked deftly under his frantic arms and swooped up to touch him.
Whereupon Ilbrar’s panted curses became a sizzling sound, and he slumped over with smoke curling in gentle wisps from his eyes, nose, and mouth.
Hissing at the haste that denied him this chance to bask and gloat, Old Ghost raced away again.
Behind him the gong remained silent, flanked by a sentinel forevermore mindless, his brain cooked inside his head.
In another room of the Citadel that was far older, darker, and better hidden than the previous two, a wizard whose left arm ended at the wrist stood calmly watching that stump as his hand slowly faded back into view.
When it seemed whole and solid once more, he waggled his fingers experimentally, seemed satisfied with the result, and turned to face the lone door of the room.
It was closed and locked, but that seemed to pose no trouble at all for the sinister shadow that was now seeping through it, and gliding upright into a ghostly shape that was vaguely manlike-and sharply menacing.
Old Ghost was good at seeming menacing.
“Hesperdan,” the wraith-thing asked, by way of greeting, “why did you summon me? I mislike showing myself so boldly.”
“Your behavior regarding Horaundoon was so intemperate,” the wizard replied, “that I felt it necessary to re-examine your aims and beliefs. And eliminate you, if necessary.”
“I, too, feel necessities, ” Old Ghost replied, and thrust open doors in his mind that he’d held firmly closed for some time, to glare at the words of fire blazing behind them.
In answer to those breaches the air shimmered in four places in the room, opening like windows into four chambers distant indeed in Faerun, in each of which stood a blank-faced mage with a wand in his hand. Murmuring mindlessly, the four unleashed the magics of their wands.
Ravening spells howled forth and struck Hesperdan from all sides, wrestling and raging in the air-but somehow failed to touch the calmly watching wizard. Instead, something unseen turned aside the spells into writhing, crackling chaos.
Through the roiling tumult Old Ghost arrowed forward, plunging into Hesperdan with a snarl of glee.
Only to emerge beyond the unmoving wizard, much diminished and smoldering. He gasped in a voice trembling with pain, “How did you-?”
The wizard shrugged. “Continue wondering. I mislike imparting information so boldly. Suffice it to say that you may continue to exist-for now.”
“Please accept my thanks for that benevolence,” Old Ghost said. “Is there a price?”
“Of course. Answering me fully and honestly: Do you still consider yourself a loyal member of the Zhentarim?”
“Yes.” The wraith-thing’s tone was as firm as it was sullen.
“Loyal to whom, exactly?”
“The High Imperceptor. You. Lord Chess.”
“Until you can slay us, of course. Yet you act against the Zhentarim, repeatedly, in matters both large and small. Why?”
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