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Lisa Smedman: Sacrifice of the Widow

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Lisa Smedman Sacrifice of the Widow

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The pendant emitted an aura of magic. Q'arlynd nearly left it where it. was, but the mystery of what a priestess of a forbidden faith was doing in Ched Nasad intrigued him. He broke the chain and slipped the pendant into a pocket. It would prove useful, should he ever need to cast doubt on someone's loyalties.

The priestess looked young, perhaps still in her first century of life. Her forehead didn't yet have frown lines. Q'arlynd didn't recognize her. Perhaps she was a scavenger, come to Ched Nasad in search of plunder.

His lips twitched at the irony of it. All she'd harvested from the ruin was death.

He eased the rings from her fingers and pocketed them. Then he slid her sword half out of its scabbard. The blade gritted against something. Sand had found its way into the scabbard. The blade was steel, rather than adamantine, and filigreed with gold. It looked like something the surface elves had made. It wasn't something Q'arlynd wanted to keep. He preferred fighting from a distance, with spells. He slid it back into its sheath and continued to search the body.

A dozen tiny swords hung from a metal loop attached to the priestess's belt. They reminded Q'arlynd of keys on a ring, though their edges had no notches. They were silver and shaped like the pendant but not magical. On an impulse, he unfastened them from her belt and pocketed them, too. He felt around inside her pockets but found nothing of interest. The insides of her pockets were also gritty-more sand. Her clothes, however, were dry, so it wasn't river sand.

He yanked the boots from her feet. They were too large for him at the moment, but their magic would shape them to his feet, assuming he decided to keep them and not barter them away. One of the boots had several tiny spines embedded in its sole, and at the end of each of the spines was a moist chunk of green plant flesh. She must have stepped on a spiny plant. Q'arlynd sniffed them, but the scent wasn't one he recognized.

He plucked the spines out and tossed them aside, then stroked his chin with a forefinger. "A surface plant?" he mused aloud.

He stood, contemplating the mystery the priestess presented. That she'd used magic to reach Ched Nasad was clear. The vegetable matter on the spines was still fresh, which it wouldn't be if she'd walked to the ruined city through the Underdark. She couldn't have teleported there. The Faerzress that surrounded the ruined city would have made the odds of arriving on target about as unlikely as…

Well, as unlikely as winding up in the precise spot for a rock, dislodged by a foot above, to strike her dead.

A portal, perhaps?

If there was a portal, it was something Q'arlynd wanted to keep to himself.

Knowing that others might see the body and draw the same conclusions he had, he touched it and spoke the words of a spell. The body vanished from sight. A second spell ensured that the invisibility would remain in place. Straightening, he reached into a pocket for a tiny length of forked twig, and spoke a divination. He closed his eyes and slowly turned, the twig in his hand.

There. A faint tug at his consciousness caused him to lean forward.

Opening his eyes, he set out across the shifting rubble. He'd only gone the equivalent of a dozen paces when he saw a horizontal crevice between two slabs of rock-an opening just large enough for a drow to worm through on her belly. The mental tug came strongly from within.

He kneeled and peered inside. At the back of the crevice, something glowed with an eerie purple light: magical script, arranged in a semi-circle along the curved top of a half-buried arch. He'd been right! The dead priestess had arrived through a portal. The top half of the arch was clear. The rubble that had previously hidden it from view must have tumbled through the portal after it was activated. The lower half of the arch was still hidden by an enormous slab of fallen stone. Still, enough of the portal was clear for it to be useful.

And-here was the truly amazing thing-he'd seen that portal before. It was the one he'd led his sister and her companions to, three years ago, as they fled the collapsing city.

He rocked back on his heels, amazed at the coincidence.

Remembering.

The portal had been inside the Dangling Tower. Q'arlynd had led Halisstra and her companions to it, only to be confronted by the portal's protector, an iron golem. The golem had attacked the group, driving them back from the portal and seizing Q'arlynd. When a fissure opened in the floor beneath the golem, it had fallen through, dragging Q'arlynd along as well. Q'arlynd had been in the clutches of the golem, falling, as the stalactite that housed the Dangling Tower tore free of the cavern's ceiling and plunged down through the city, careening off the streets and buildings below. He'd escaped the golem by teleporting away in mid-fall.

He'd assumed that his sister and her companions had been killed when the tower smashed to pieces on the cavern floor far below. He hadn't even bothered to search for Halisstra's body, thinking it would lie buried deep in the rubble, but the survival of the portal presented a new possibility. Perhaps Halisstra had managed to escape through it as the tower was falling. If so, she might still be wherever it led. She, too, would have assumed her sibling was dead. The last she'd seen of Q'arlynd he was in the grip of a golem dragging him to a certain-death fall. She likely would have heard of the city's complete destruction-which would explain why, if she was still alive, she hadn't returned to Ched Nasad.

If Halisstra was alive and Q'arlynd could locate her, he might be able to improve his lot. Instead of being a vassal to another House-little better than a slave, really-he would once again be part of a noble House. It would, of course, be a House of two, but time would remedy that. House Melarn would rise again.

He took a deep breath, forcing himself to slow down. Halisstra may not have even made it through the portal, he reminded himself. Her skeleton might very well be somewhere under the heap of rubble on which he squatted. He would not allow himself to hope. Not yet.

A sighing noise behind him made him whirl, his free hand reaching for the wand sheathed at his hip, but it was only the driftdisc he'd summoned earlier. It could just as easily, however, have been one of his enemies. He chastised himself for letting his guard down. It was a stupid thing to do, if one wanted to keep on living.

And Q'arlynd wanted very much to do just that.

He glanced back at the arch. The script no longer glowed. It should be a simple enough matter to re-activate the portal-the inscription was in Draconic, which Q'arlynd could read-but he wasn't about to step blindly into unknown territory, not without learning all he could about the dead priestess. She had, after all, come from wherever the portal led to.

He took a careful look around, noting landmarks in the rubble. Then he settled himself cross-legged on the driftdisc and sped away.

Nearly three hundred leagues to the east, in a little-visited section of the sprawling underground labyrinth known as Undermountain, a Darksong Knight and a novice priestess of Eilistraee patrolled a dark cavern that wound its way past several natural columns of stone. Nearly a thousand years ago, the cavern had been one arm of a sprawling Underdark city. The drow who built that city were long gone-consumed by the slimes and oozes they had venerated-but traces of what they built could be seen still. The columns and walls, for example, were carved with notches that had once served as handholds and footholds. Holes in the cavern ceiling were the entrances to buildings that had been hollowed by magic out of native stone. Still more holes, arranged in intricate, lacelike patterns, had served as windows in the floors of these buildings. Some of the clearstone in these windows was still intact, but centuries of accumulated bat guano had obliterated any view inside.

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