R. Salvatore - The Last Threshold

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Indeed, that reality proved to be a bitter pill.

Chapter 5

PURPOSE

At Drizzt’s insistence, the five companions left Neverwinter early the next morning. Though he had not slept at all the night before, Drizzt was determined to be on his way. Many times did he glance to the east, to the forest where he had found the cursed Thibbledorf Pwent, and many times did that sad reality throw him back in time, to the fall of Pwent and Bruenor.

He kept shaking the darkness away, and moved with purpose now, leading the five companions up the coastline before the onslaught of winter, which came early and hit hard, burying the land around the forest in deep snows and bringing sheets of dangerous ice all along the northern Sword Coast. Many times during their short journey Dahlia asked Drizzt what he was planning, and many times Entreri inquired about his dagger, but the drow remained quiet and wore a calm and contented grin.

“Port Llast?” Entreri asked when their destination became obvious, for they turned onto a trail that led down from the rocky cliffs to the quiet seaside town. Once a thriving quarry and port city, Port Llast hardly resembled anything that could be called a village any longer.

“Ye slurring yer words for a reason?” Ambergris asked.

“Not a slur,” said Drizzt. “That is the town’s name. Port Llast. Two Ls.”

“Similar to the Hells,” muttered the ever-sarcastic Entreri.

“I’m not knowin’ the place,” the dwarf replied, and Afafrenfere shrugged in accord.

“A thriving city, a century ago,” Drizzt explained. “These cliffs provided many of the stones for the greatest buildings of Waterdeep, Luskan, and Neverwinter, and towns all along the Sword Coast.”

“And what happened?” Ambergris asked, glancing around. “Looks like good stone to me, and can ye ever really run short o’ the stuff?”

“Orcs … bandits …” Drizzt explained.

“Luskan,” Entreri put in, and Drizzt winced reflexively, though he was fairly certain that Entreri had no idea of Drizzt’s role in the catastrophe that had taken place in the City of Sails, which was just a few days’ ride farther up the coast.

“Port Llast was overrun and worn down,” Drizzt explained. “It went from a city of nearly twenty thousand to just a few hundred, and in short order.”

“Still substantial, then,” said Afafrenfere. “A few hundred, and that in a port city?”

“That was before the Spellplague,” Entreri said. He looked at Drizzt and added, “Tell them of our paradise destination.”

“Land rose up out there,” Drizzt said, pointing to the west, to the open sea. “Some effect of the Spellplague, it is rumored, though whatever the cause, the land is surely there. This new island changed the tides, which ruined the harbor and finished off any remaining hopes for the city.”

“Finished?” asked the dwarf.

“We circumvented this place several times,” Dahlia said, confused. “There are people there still.”

“Some, but not many,” Drizzt explained.

“It’s Umberlee’s town,” Entreri said, referring to an evil sea goddess with a reputation of sending in horrid sea monster minions to wreak havoc along the coasts of Faerun.

“And still, the people hold on and fight back,” Drizzt countered.

“Noble,” said Afafrenfere.

“Stubborn,” said Ambergris.

“Stupid,” Entreri insisted, with such clarity and confidence that he drew the looks of the other four. “Hold on to what? They’ve no harbor, they’ve no quarry. All they’ve got are memories of a time lost, and one that’s not coming back.”

“There’s honor in defendin’ yer home,” Ambergris argued.

Entreri laughed at her. “Without hope?” he said. “How many villagers remain, drow? Three hundred? Two? And less each year, as some give up and move away and others are slain by the devils of Umberlee, or the orcs and bandits that dominate this region. They’ve no chance of defending their home. They’ve nothing of value to lure new settlers, and no reinforcements for their diminishing ranks.”

Dahlia wore a knowing smirk as she looked at Drizzt. “They have us, apparently.”

Entreri stared hard at Drizzt, and asked incredulously, “Truly?”

“Let’s see what we might learn of the place,” Drizzt answered. “The winter will be no more dangerous for us here than anywhere else.”

Entreri shook his head, more in abject disbelief than in resignation, but said no more. His look at Drizzt spoke volumes, though, mostly in reminding Drizzt that Entreri had only come along for the sake of retrieving his prized dagger.

The trail wove down through high walls of dark stone. Several carved plateaus showed the ruins of old catapults, all trained on the harbor far below. After a myriad of angled hairpin turns down the steep decline, the five companions came at last to the city’s southern gate, to find it closed and well-guarded.

“Halt and hail!” a soldier called down from the rampart. “And what a strange band of deckhands to be knocking at our door. A drow elf in front and a motley crew behind.” The man shook his head and called back. Another pair of soldiers joined him at the wall, their eyes going wide.

And not surprisingly, for not only was a drow leading the party, but he sat astride a unicorn, and with a man behind him astride a nightmare of the lower planes!

“Not a sight ye’d see every day, eh?” Ambergris called up at them.

“Well met,” Drizzt said. “And pray tell, does Port Llast still name Dovos Dothwintyl as First Captain?”

“You know him, then?” the guard replied.

“Not so well. Better did I know Haeromos Dothwintyl, in days long past, when I sailed with Deudermont and Sea Sprite .”

That had the three speaking amongst themselves, and when they turned back, a second guard, a woman, called down, “Who would you be, dark elf? A fellow by the name of Drizzt, perhaps?”

“At your service,” Drizzt said, and he bowed a bit, constrained as he was upon Andahar’s back.

“Passing through?” she asked. Drizzt noted a bit of an edge to her voice, and he understood, for when Captain Deudermont had overstepped the bounds of reason and tried to tame wicked Luskan, the resulting revolution had put evil men in charge of the City of Sails and that in turn had cast a long shadow over the struggling town of Port Llast. Drizzt had been part of Deudermont’s failure, so went the common lore, and the fact that he had tried to turn the captain from his dangerous ambitions long before the catastrophic events wasn’t widely known.

Drizzt had been through Port Llast a couple of times over the last decades, but had not found a particularly warm welcome there since the debacle in Luskan. More often, he avoided the city in his travels north and south.

“We hope to winter in your fair town,” he replied.

Two of the guards disappeared, the third turning around, apparently to join in a conversation the companions couldn’t make out from below. Before they ever got a verbal reply, the gates creaked open.

“Well met to you, then,” the guard who had been third up on the wall said with a nod as they passed by. “There’s an inn, Stonecutter’s Solace, under the shadow of the east cliffs. You’ll find good accommodation there, would be my guess. Be smart, and stay east, and go nowhere near the docks.”

Drizzt nodded and slid down from his seat, then dismissed Andahar. The guard’s eyes widened as the powerful unicorn leaped away and seemed to diminish to half its size. A second stride halved it again, and again a third and fourth time, where Andahar simply vanished into nothingness.

“You’ve been to Neverwinter of late?” the guard asked, trying to appear calm, though he was obviously awestricken. “How does she fare?”

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