R. Salvatore - The Last Threshold

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“I have friends nearby, just five,” Drizzt explained. “We’re bound for Easthaven, but ill-equipped for the season. If we could spend the night …”

The chieftain looked around at his people, then back at the drow. “Drizzt Do’Urden?” he asked again, seeming unconvinced. “Drizzt Do’Urden is long lost to the world, they say, taken by the tundra many years ago.”

“If they say that, then they are wrong. I passed through Easthaven only recently, coming out to find … well, you or some other tribe, to investigate rumors of a forest on the banks of Lac Dinneshere.”

“Why would you seek us?”

“I was told that three of your tribesmen spoke of such a forest.”

“I know of no such rumors,” said the chieftain and he seemed to stiffen at the suggestion.

“I have heard this talk,” interjected one of the others, an older woman. “But not for many years.”

Drizzt glanced at her, but found his gaze drawn instead to the young man who reminded Drizzt so much of young Wulfgar, who, Drizzt suspected, might be a descendant of his friend, so strong, uncanny even, seemed the resemblance. The young man shied away from his glance.

“You are Drizzt Do’Urden?” the chieftain asked him directly.

“As surely as your hammer was forged by King Bruenor Battlehammer for Wulfgar, son of Beornegar,” Drizzt answered. “A hammer named Aegis-fang, and etched upon its mithral head with the intertwined symbols of the three dwarf gods, Moradin, Dumathoin, and Clangeddin. I was there when it was forged, and there when it was given to Wulfgar-and indeed, with Wulfgar did I travel to the lair of Ingeloakastamizilian, Icingdeath, the white dragon, and there where I came upon this very weapon.” As he finished, he drew out his diamond-edged scimitar, which he had named after the slain dragon, and held it up before the chieftain, letting the firelight catch the brilliant edge. He rolled it over in his hand to display the black adamantine handle shaped as the head of a hunting cat.

“Gather your friends,” the chieftain said, nodding in recognition of the distinctive scimitar and smiling widely, for as Drizzt had hoped, the legend of Drizzt and particularly of Wulfgar, remained strong in the oral tradition of the Tribe of the Elk. “Share our fire and our food, and we will dress you warmly for the road to Easthaven.”

“Long dead,” said the young ferryman. “Drowned in ’73. Saved the boat, but not old Spiblin.”

The six companions looked to each other curiously, not knowing what to make of the strange words. They had made the southeastern corner of Lac Dinneshere, the egress point of the ferry, early the next afternoon, and luck had been with them, for they saw the boat’s sails not far off the shore. A signal fire had brought it sailing in, but to their surprise, the captain was not the crusty graybeard who had dropped them at this spot only a few days earlier.

“There are several ferries from Easthaven’s docks, then,” Drizzt reasoned.

“Nay, just this one,” said the young skipper.

“And the former captain?”

“Long dead, like I telled you.”

“Wait, you said ’73,” Afafrenfere put in.

“Aye, we speak of it as the Year of the Wave, for such a storm blew down from the north that half the waters of Dinneshere took the docks of Easthaven, and most of our fleet as well. Spiblin was too stubborn to run to higher ground, saying he’d save his boat if he had to die doing it. And so he did, to both. Eleven years, it’s been since then.”

“1484?” Drizzt asked, and behind him, Effron sucked in his breath. Drizzt turned around, to see the monk and the tiefling staring at each other.

“By Dalereckoning. It is 1484?” Effron asked the ferryman, who nodded. Effron looked back at the monk and said, “The Year of the Awakened Sleepers.”

They disembarked the ferry at Easthaven’s docks, and indeed these were not the same structures from which they had departed, though remnants of those “old” docks were still to be seen. They didn’t even enter the town, though, despite the late hour, but instead brought forth the nightmare and the unicorn. Drizzt, Dahlia, and Effron on Andahar, the other three on Entreri’s steed, they thundered off down the Eastway, making for Bryn Shander and Kelvin’s Cairn, determining that Clan Battlehammer seemed their best hope for answers.

Another riddle met them the next morning at Bryn Shander’s gate, for they were denied entrance.

“No friend of Ten-Towns drags a demon in his wake, then runs off!” the captain of the Bryn Shander garrison shouted to them from the wall when he at last arrived to the summons of the guards. “What menace chases you here this time, Drizzt Do’Urden?”

“No menace,” Drizzt replied, and he wanted to say much more, but found the words impossible to find. The city looked much the same, but he knew none of the guards, nor the captain, though he had met the captain on his last journey through the city, which seemed only a tenday previous.

“What demon?” Artemis Entreri asked when it became obvious that Drizzt was overwhelmed, and tongue-tied.

“A mighty balor, seeking Drizzt Do’Urden,” the captain replied from on high. “And praise that Master Tiago was around, to slay the demon before our western gate!”

A huzzah went up from the other guards at the mention of … Tiago?

Entreri turned and stared open-mouthed at Drizzt and both shook their heads. “And pray tell, what year was this battle?” Entreri asked the captain of the guard.

The captain looked at him curiously.

“The year?” Entreri repeated.

“The very year my son was born,” the captain answered. “1466. Eighteen years ago this coming fall.”

“1484,” Entreri muttered, doing the math.

“The Year of the Awakened Sleepers,” Afafrenfere remarked.

“No wonder me belly’s grumbling with hunger,” Ambergris put in dryly.

“I have ever been a friend to Ten-Towns,” Drizzt called out. “Something … strange has happened here. Beyond reason or all sense. I bid you let me enter, that I might speak with the ruling council, perhaps a gathering of all the towns-”

“Ride around, drow,” the captain replied sternly. “Your previous reputation wards you from the wrath of the people, perhaps, but you have used up all your good will here. You’ll not be allowed entry here, nor to any of the other towns, once word has spread of your return.”

“I did not bring the demon-not knowingly, at least,” Drizzt tried to argue.

“Go to the dwarves, then,” the captain offered, and he winced as he spoke, as if trying to reconcile the Drizzt of legend with the Drizzt who had brought ruin to much of Bryn Shander with this shaken drow standing before him. “Stokely Silverstream will have you, to be sure. Let him call a gathering of Ten-Towns. Let him plead the case of Drizzt Do’Urden.”

The advice seemed sound enough, a pocket of clarity within this tumultuous, illogical sea of absurdity. Drizzt and Entreri dismissed their mounts and the six hiked off around the city, taking the southerly route. When they came to the western gate, they found it flanked by two stone guard towers, much larger than the meager structures that had been there when last they had passed through, still further confirmation that they had lost many years in their night of long sleep in the strange forest on the banks of Lac Dinneshere.

“It’s true, then,” Ambergris said, staring at the gate, for of course these could not have been constructed in the tenday they believed they had been gone. Before the gate and just south of it, was a wide circle of blackness, surrounded by a rock wall and with a small stone statue of a drow warrior, sword and shield upraised.

“ ‘On this spot did Master Tiago slay the demon,’ ” Afafrenfere read from the plaque beneath it. “ ‘And the snows will cover it nevermore.’ ”

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