On the second week of his return from Storlock, sitting before the fire in the early evening hours, the pain of his sickness a constant reminder of things left undone, he said to Cogline, who was somewhere in the shadows behind rummaging through the books he kept at the cottage for his own use, “Come sit with me, old man.”
He said it kindly, wearily, and Cogline came without argument, seating himself at Walker’s elbow. Together they stared into the fire’s bright glow.
“I am dying,” Walker said after a time. “I have tried everything to dispel the poison, and nothing has worked. Even my magic has failed. And your science. We have to accept what that means. I intend to keep working to prevent it, but it seems that I will not survive.” He shifted his arm uncomfortably against his side, a stone weight that worked relentlessly to pull him down, to make an end of him. “There are things I need to say to you before I die.”
Cogline turned toward him and started to speak, but Walker shook his head. “I have embittered myself against you without reasonable cause. I have been unkind to you when you have been more than kind to me. I am sorry for that.”
He looked at the old man. “I was afraid of what the magic would do to me if I continued to give myself over to it; I am still afraid. I have not changed my thinking completely. I still believe that the Druids use the Ohmsfords for their own purposes, that they tell us what they wish and direct us as they choose. It is a hard thing for me to accept, that I should be made their cat’s-paw. But I was wrong to judge you one of them. Your purpose has not been theirs. It has been your own.”
“As much as any purpose is mine and not one of circumstance and fate,” Cogline said, and his face was sad. “We use so many words to describe what happens to us, and it all amounts to the same thing. We live out our lives as we are meant to live them—with some choice, with some chance, but mostly as a result of the persons we are.” He shook his head. “Who is to say that I am any freer of the Druids and their manipulations than you, Walker? Allanon came to me in the same way as he did to you, young Par and Wren, and made me his. I cannot claim otherwise.”
Walker nodded. “Nevertheless, I have been harsh with you and I wish I had not been. I wanted you to be the enemy because you were a flesh-and-blood person, not a Druid dead and gone or an unseen magic, and I could strike out at you. I wanted you to be the source of the fear I felt. It made things easier for me if I thought of you that way.”
Cogline shrugged. “Do not apologize. The magic is a difficult burden for any to bear, but more so for you.” He paused. “I don’t believe you will ever be free of it.”
“Except in death,” Walker said.
“If death comes as swiftly as you think it will.” The old eyes blinked. “Would Allanon establish a trust that could be thwarted so easily? Would he risk a complete undoing of his work on the chance that you might die too soon?”
Walker hesitated. “Even Druids can be wrong in their judgments.”
“In this judgment?”
“Perhaps the timing was wrong. Another besides myself was meant to possess the magic beyond youth. I am the mistaken recipient. Cogline, what can possibly save me now? What is there left to try?”
The old man shook his head. “I do not know, Walker. But I sense that there is something.”
They were silent then. Rumor, stretched out comfortably before the fire, lifted his head to check on Walker, and then let it drop again. The wood in the fireplace snapped loudly, and a whiff of smoke tinged the air of the room.
“So you think the Druids are not finished with me yet?” Walker said finally. “You think they will not let me give up my life?”
Cogline did not reply at once. Then he said, “I think you will determine what is to become of you, Walker. I have always thought that. What you lack is the ability to recognize what you are meant to do. Or at least an acceptance of it.”
Walker felt a chill run through him. The old man’s words echoed Allanon’s. He knew what they meant. That he was to acknowledge that Brin Ohmsford’s trust was meant for him, that he was to don the magic’s armor and go forth into battle—like some invincible warrior brought forth out of time. That he was to destroy the Shadowen.
A dying man?
How?
The silence returned, and this time he did not break it.
Three days later Walker’s condition took a turn for the worse. The medicines of the Stors and the ministerings of Cogline suddenly gave way before the onslaught of the poison. Walker woke feverish and sick, barely able to rise. He ate breakfast, walked out onto the porch to enjoy the warmth of the sun, and collapsed.
He remembered only snatches of what happened for several days after that. Cogline put him back to bed and bathed him with cold cloths while the poison’s fever raged within him, an unquenchable fire. He drank liquids but could not eat. He dreamed constantly. An endless mirage of vile, frightening creatures paraded themselves before him, threatening him as he stood helpless, stripping him of his sanity. He fought back against them as best he could, but he lacked the necessary weapons. Whatever he brought to bear the monsters withstood. In the end, he simply gave himself over to them and drifted in black sleep.
From time to time he came awake and when he did so Cogline was always there. It was the old man’s reassuring presence that saved him once again, a lifeline to which he clung, pulling him back from the oblivion into which he might otherwise have been swept. The gnarled hands reached out to him, sometimes gripping as if to hold him fast, sometimes stroking as if he were a child in need of comfort. The familiar voice soothed him, speaking words without meaning but filled with warmth. He could feel the other beside him, always near, waiting for him to wake.
“You are not meant to die, Walker Boh,” he thought he heard more than once, though he could not be certain.
Sometimes he saw the old man’s face bending close, leathery skin wrinkled and seamed, wispy hair and beard gray and disheveled, eyes bright and filled with understanding. He could smell the other, a forest tree with ancient limbs and trunk, but leaves as fresh and new as spring. When the sickness threatened to overwhelm him, Cogline was there to lift him free. It was because of the old man that he did not give up, that he fought back against the effects of the poison and willed himself to recover.
On the fourth day he awoke at midday and took some soup. The poison had been arrested temporarily, the medicines and ministerings and Walker’s own will to survive taking command once more. Walker forced himself to explore the devastation of his shattered arm. The poison had progressed. His arm was turned to stone almost to the shoulder.
He wept that night in rage and frustration. Before he fell asleep he was aware of Cogline standing over him, a fragile presence against the vast, inexorable dark, telling him quietly that all would be well.
He awoke again in the slow, aimless hours between midnight and dawn when time seems to have lost its way. It was instinct that woke him, a sense that something was impossibly wrong. He struggled up on one elbow, weak and disoriented, unable to pinpoint the source of his trepidation. An odd, unidentifiable sound rose out of the night’s stillness, a buzz of activity from somewhere without that sleep and sickness rendered indistinct. His breathing was ragged as he pushed himself into a sitting position, shivering beneath his bedclothes against the chill of the air.
Light flared sharply, suddenly visible through the breaks in his curtained window.
He heard voices. No, he thought anxiously. Not voices. Guttural, inhuman sounds.
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