But Allanon’s shade held him fast, just as in the vision, a contrivance of fate and time and manipulation of centuries gone combining to assure that Walker Boh fulfilled the purpose the Druids had set for him.
He reached forward with his closed fist, seeing his hand as if it belonged to another person, watching as it pushed against the iron doors.
Soundlessly they swung open.
Walker stepped through, his body numb and his head light and rilled with small, terror-filled cries of warning. Don’t, they whispered. Don’t.
He stopped, breathless. He stood on a narrow stone landing within the well of the Keep. Stairs coiled upward along the wall of the tower like a spike-backed serpent. Weak gray light filtered through slits cut in the stone, piercing the shadows. There was nothing below where he stood but emptiness—a vast, yawning abyss out of which rose the hollow echo of the iron doors as they thudded closed behind him. He listened to his heart pound in his ears. He listened to the silence beyond.
Then something stirred in the abyss. Breath released from a giant’s lungs, quick and angry. Greenish light flared, dimmed again, turned to mist, and began to swirl sluggishly.
Walker Boh felt the vastness of the Keep settle down about him, a monstrous weight he could not escape. Tons of stone ringed him, and the blackness it sealed away was a death shroud. The mist rose, a dark and ancient magic, the Druid watchdog roused and come forth to investigate. It came for him in a sweeping, lifting motion, curling along the stone, eating away at the dark, a morass that would swallow him without a trace.
Still he would have run but for the certainty that it was too late, that he had begun something that must be finished, that time and events had caught up with him at last, and now here, alone, he would have to resolve the puzzle of his Druid-shaped life. He made himself move forward to the landing’s edge, frail flesh a drop of water against the ocean of the power below. It hissed at him as if it saw, a whisper of recognition. It seemed to gather itself, a tightening of movement.
Walker brought up the hand with the Black Elfstone.
Wait.
The voice rose out of the mist. Walker froze. The voice belonged to the Grimpond.
Do you know me?
The Grimpond? How could it be the Grimpond? Walker blinked rapidly. The mist had begun to take form at its center, a pillar of swirling green that bore upward into the light, that lifted through the shadows, steady, certain, until it was even with him, hanging in air and silence.
Look.
It became a human figure all cloaked and hooded and faceless. It grew arms and hands that stretched to embrace Walker. Fingers curled and flexed.
Who am I?
A face appeared, shadows and light shifting within the mist. Walker felt as if his soul had been torn away.
The face he saw was his own.
Within the dark seclusion of the vault that housed the Druid Histories, Cogline lurched to his feet. Something was happening. Something. He could feel it in the air, a vibration that stirred the shadows. The wrinkled face tightened in concentration; the aged eyes stared into space. The silence was unbroken, vast and changeless, time suspended, and yet...
Across the room from him, Rumor’s head snapped up and the moor cat gave a deep, low, angry growl. He moved into a crouch, turning first this way, then that, as if seeking an enemy that had made itself invisible. He, too, sensed something. Cogline’s eyes flickered right and left. On the table before him, the pages of the open book began to tremble.
It begins, the old man thought.
He gathered his robes close in an unconscious motion, thinking of all that had brought him to this place and time, of all that had gone before. After so many years, what price? he wondered. But the price would be paid not by him, but by Walker Boh.
I must do what I can, he decided.
He focused deep within, one of those few skills he retained from his once-Druid past. He retreated down inside until he was free enough to leave. He could travel short distances so, see within small worlds. He sped through the castle corridors, still within his mind, seeing and hearing everything. He swept through the darkness, through the gray half-light, to the tower of the Keep.
There he found Walker Boh face to face with immortality and death, frozen by indecision. He realized what was happening.
His voice was surprisingly calm.
Walker Use the Stone.
Walker Boh heard the old man’s voice, a whisper in his mind, and he felt his body respond. His arm straightened, and he tensed.
The thing before him laughed. Do you still not know me?
He did—and didn’t. It was many things at once, some of which he recognized, some of which he didn’t. The voice, though—there could be no mistake. It was the Grimpond’s, taunting, teasing, calling his name.
You have found your third vision, haven’t you, Dark Uncle?
Walker was appalled. How could this be happening? How could the Crimpond be both this thing he had come to subdue and the avatar imprisoned in Darklin Reach? How could it be in two places at once? It didn’t make sense! The Druids hadn’t created the Grimpond. Their magics were diverse and opposed. Yet the voice, the movement, and the feel of the thing...
The shadow before him was growing larger, approaching.
I am your death. Walker Boh Are you prepared to embrace me?
And abruptly the vision was back in Walker’s mind, as clear as the moment it had first appeared to him—the shade of Allanon behind him, holding him fast, the dark shadow before him, the promise of his death, and the castle of the Druids all about.
Why don’t you flee? Flee from me!
It was all he could do to keep from screaming. He groped away from it, beseeching help from any quarter. Cogline’s voice was gone, buried in black fear. Resolve and purpose were scattered in pieces about him. Walker Boh was disintegrating while still alive.
Yet some small part of him did not give way, held fast by memory of what had brought him, by the promise he had made himself that he would not die willingly or in ignorance. Cogline’s face was still there, the eyes frantic, the lips moving, trying to speak. Walker reached down inside for the one thing that had sustained him over the years, for that core of anger that burned at the thought of what the Druids had done to him. He fanned it until it blazed. He cupped it to his face and let it sear him.
He breathed it in until the fear was forced to give way, until there was only rage.
Then an odd thing happened. The voice of the thing before him changed. The voice became his own, frantic, desperate.
Flee, Walker Boh!
The voice was no longer coming from the mist; it was coming from himself! He was calling his own name, urging himself to flee!
What was happening?
And suddenly he understood. He wasn’t listening to the thing before him; he was listening to himself. It was his own voice he had been hearing all along, a trick of his subconscious—a trick, he realized in fury, of the Crimpond. The wraith had implanted in Walker’s mind, along with that third vision, a suggestion of his death, a voice to convince him of it, and a certainty that it was the Grimpond itself who came forth in another form to deliver it. Revenge on the descendants of Brin Ohmsford—it was what the Grimpond had been after from the first. If Walker listened to that voice, faltered in his resolve, and turned away from the purpose that had brought him...
No!
His fingers opened and the Black Elfstone flared to life.
The nonlight streaked forth, spreading like ink across the shadowed well of the Keep to embrace the mist. No more games! Walker’s shout was a euphoric, silent cry within his mind. The Grimpond—so insidious, so devious—had almost undone him. Never again. Never...
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