L. Modesitt - Scion of Cyador
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- Название:Scion of Cyador
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- Год:неизвестен
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Finally, he nods, and dims the lamp in the study, then walks to his bedchamber, where he dims and then shuts off that light. Like most Magi’i, his night senses are excellent. Except for detail work such as writing or reading, he needs no illumination.
In the darkness, he studies again the firelance he has removed from the armory earlier in the afternoon, more fully charged now than then, and sets it against the molding of the double doors to the bedchamber.
Then he returns to the study, where he concentrates on the image of the man he had seen in the afternoon, and followed in the glass through the early evening. Three shadowy figures ride down a narrow lane, past what Lorn believes to be the clayworks to the south of the compound.
Lorn watches in the glass, then lets the image fade, nodding. He steps back to the breakfast room and eases the window open partway, enough to hear any sounds in the courtyard, should there be any. Then he waits, sitting in the chair where he had eaten.
When he believes yet enough time has passed, he slips back to the study and checks the glass again. The last of three figures is sliding down a rope from a brick wall-the compound wall. Lorn returns to the breakfast room, bringing the firelance with him, and sets it in the corner by the archway between kitchen and breakfast room. He unfastens the sabre scabbard and lays it on the table, after drawing the Brystan blade. Then he stands in the darkness that is like early twilight to him, waiting.
How long he waits, he is not certain, but he can sense the three men padding up the back service steps to his quarters, and the slight click of a brass key in a lock is confirmation enough for Lorn.
The three ease into the kitchen, and, without a word, two slip through the side archway into the main room and across it to the closed double doors of the large bedchamber. A shorter figure remains in the kitchen by the door.
In the darkness, Lorn slides into the kitchen. The sentry peers forward, clearly expecting the return of his compatriots. Lorn moves, bringing the chaos-enhanced Brystan sabre across the other’s throat, and knocking the heavy truncheon aside.
The gurgle is barely noticeable, but the dull thud of the man’s body falling and the clunk of his weapon seem to echo through the kitchen.
Lorn ignores the sounds and retrieves the firelance in three steps, moving to the door between breakfast room and the main chamber.
“He’s not there!” hisses a voice.
“The study!”
Lorn raises the firelance, using his chaos-senses to focus the firebeam tightly. Hssst! Hsst!
“Aeei!” One brief scream is the only sound that may leave Lorn’s quarters.
He takes a deep breath, and moves to the two bodies, each sprawled with most of its skull burned away. Lorn swallows back the bile that has risen into his throat, standing there for a brief moment. Although the three had come to kill him, he dislikes becoming an assassin himself, save that he has little choice. He could not have captured them, and even had he, they would have said little, and he would have looked foolish trying to charge Flutak with hiring assassins. Then, he would have to kill the next set of assassins, if he could, and avoid other dangers-from possible poisoning to anything else Flutak could devise-each time with fewer advantages than the time before.
He finally bends down and searches the figures, but none bears anything that might prove useful, except for the gold and silver coins in their wallets, two daggers, a truncheon, and a short straight sword with a double edge. Lorn repeats the process with the dead sentry in the kitchen.
Then he drags all three figures out to the front, tiled foyer. There he lifts the firelance again, playing the chaos carefully across the bodies, trying not to burn the paneled walls or the woodwork. In a short time, nothing remains, except for a few metal items.
The worn broom from the kitchen is sufficient to sweep the ashes out onto the landing outside the door, and a rag removes most of the blackness from the tiles. It is also sufficient to wipe away the blood in the kitchen.
Lorn slips the weapons into the armoire he has not used, and then wraps the shoe nails in the soiled cloth, setting that in the back bottom corner of the armoire. After relocking both doors, he forces himself to the study, and despite his slight headache, focuses the glass on Flutak.
The silver mists swirl, revealing that Flutak is in his bedchamber, apparently alone, reading a scroll by the light of a lamp on the table beside the bedstead. Lorn lets the image lapse, then turns and leaves the study.
He reclaims the Brystan blade and scabbard, and the firelance, before he departs his quarters by the front door, which he locks as he leaves, not that locking seems to have had much effect. The courtyard remains quiet, as is the stable, and no one disturbs Lorn as he saddles the chestnut.
“Easy, girl…easy.”
It takes him longer than it would the ostler, but before too much time has passed, he rides across the courtyard.
“Who goes?” comes the voice of a guard. “Show yourself.”
“Overcaptain Lorn. I’m taking an evening ride.”
“Ser?”
Lorn slows the chestnut so that the lancer can see his face. “I trust I will not be too long.”
“Ah…yes, ser.”
“Good evening, Lancer.”
Lorn guides the mount out the gate and down toward the harbor, toward the west road that will turn southward. The air is chill, a cold wind coming off the Northern Ocean with a dampness that promises a cold rain.
Once he is past the piers, Lorn turns westward, following the winding road, one hand ready to reach for the firelance in its holder, but the road remains dark and empty, and deserted as the chestnut carries him westward and south. While he does not know Biehl well, with the ride of the afternoon, his night vision, and his chaos-senses, he can find Flutak’s villa-and the enumerator’s bedchamber.
Still, in the darkness, the ride takes far longer than Lorn had recalled-or perhaps it seems but longer-until he is finally riding up a gentle slope toward the sprawling hillside villa. Below the villa on the south side of the slope is a stable, but Lorn guides the chestnut more to the north, where he finds a slender sapling beside the road. There he dismounts in the darkness and ties his mount to the tree.
Firelance in hand, he eases through the small olive orchard until he is less than a hundred cubits from the villa. For a time, he listens, and casts forth his chaos-senses, but he can sense only three figures moving-two sentries by the front door, and a third somewhere in the rear.
Lorn circles toward the rear of the villa, where he scales-slowly-a low brick wall in a spot shielded by what feels like a pearapple tree. Concealed by darkness and the tree limb, from the top of the wall Lorn studies the small courtyard.
The guard, who had appeared to be half-dozing on a stool, sits up abruptly as the Hamorian killer mastiff glides toward the wall beneath Lorn, growling softly.
“What is it? Another cat?” mumbles the guard.
The huge mastiff growls, again from below Lorn, then lunges upward.
Lorn levels the firelance, using it quickly on the guard, before the man can give an alarm, and then on the mastiff. He waits for a moment, but the faint thud of the guard’s falling body goes unnoticed.
Lorn drops into the rear courtyard, where he uses more of the charge to ensure no trace of either guard or mastiff remains. He tosses the coins and metal nails over the wall before setting the guard’s blade carefully on the stool and easing his way toward the rear door.
His senses can detect no one within the house who is moving, although there are servants or retainers sleeping in the south wing of the dwelling. The two guards in the front remain where they have been.
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