Lawrence Watt-Evans - The Misenchanted Sword
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- Название:The Misenchanted Sword
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“That’s just it, you shouldn’t! I could roast you in an instant with a fireball, just as I did that thief, but I’m not going to, any more than you would turn that unbeatable sword on a friend—but so many people don’t understand that. They only see my power; they don’t see that I’m still a person. The power isn’t important; you’d be just as dead stabbed with an ordinary pocketknife as with a wizard’s dagger, or killed in a brawl instead of mangled by some high-order spell. Anyone is dangerous—so why should people be scared of wizards more than of each other?”
“I don’t know,” Valder said, thoughtfully. “I suppose it’s just that it’s unfamiliar power, unfamiliar danger. Everyone understands a sword-cut, but most people have no idea how wizardry works. I don’t have any idea how wizardry works.”
Iridith grinned. “Do you want to know one of the great secrets of the Wizards’ Guild? Most of us don’t, either.”
Valder grinned back.
Chapter Thirty-Two
Iridith located the dragon’s tears the day after giving Valder the bottomless bag; a wizard in Sardiron had a bottleful and was willing to trade. The same wizard was able to direct her to a cave where white crickets could be found, and had a friend with a bottled fetus on hand, taken from a woman dead of a fever.
That left only the hand of a murdered woman.
The two celebrated the evening of this discovery by drinking a bottle apiece of an ancient golden wine Iridith had stored away a century or so earlier. The stuff was past its prime, but still potable, and the wizard got quite tipsy, giggling like a young girl at Valder’s every word. Valder himself had long ago developed one of the necessities of the innkeeper’s trade, the ability to consume vast quantities of alcohol without suffering noticeably from its effects, and watched with great amusement as the usually calm and mature magician deteriorated into kittenish silliness. Around midnight she dozed off; Valder warily picked her up and carried her to her bed, his aged muscles straining. He had half feared that some protective charm would strike him for daring to touch her, but nothing of the kind happened.
He stared down at her, marveling that this handsome, fresh woman could be more than four times his own age, then turned and found his way to the divan where he slept.
The next morning Iridith was far less pleasant; her curative spells prevented an actual hangover, but she obviously regretted her juvenile behavior. “We haven’t got them yet,” she pointed out over breakfast. “I still have to go to Sardiron and fetch them. Something could go wrong.”
Valder shrugged. “Certainly it might,” he agreed.
She looked at him rather sourly, as if annoyed that he was agreeing so calmly, then realized how absurd that was and broke into a crooked grin.
“You know, Valder the Innkeeper, I like you; you don’t let things upset you.”
He shrugged again. “I learned long ago to accept things the way they are; usually, they’re pretty good. I’ve had a good life, overall, better than I expected—I never thought I’d live to see the end of the Great War, and here it’s been over for two-thirds of my life. If things go wrong now, I still don’t have any cause for complaint.”
“A healthy attitude—and a very, very unusual one.” She pushed her chair back. “I had best be going.”
The journey to Sardiron took three days in all, even flying; Valder found himself wandering aimlessly about the house on the shore, unable to interest himself in reading anything, while Iridith was gone. Meals seemed particularly lonesome.
He tried to tell himself that he was simply homesick, and wanted to return to the Thief’s Skull, but he didn’t entirely believe it.
On the third day Iridith returned safely, with the heart in a sealed jar, a flask of tears—Valder was surprised to see they were a faint yellowish green, rather than clear as he had always supposed tears to be, regardless of their origin—and a large, loudly chirping box of crickets. “I’m not sure how much ichor I need,” she explained.
With all but one of the ingredients, the two of them settled down to wait for an opportunity to arise to obtain the hand of a murdered woman. “People are killed in Ethshar every day,” Iridith said. “Sooner or later I’ll find one that will do. I don’t know why I haven’t already.”
“I don’t either,” Valder replied. “Surely, a woman’s been murdered somewhere in the World in the past few days!”
“Oh, certainly,” Iridith answered. “But I need one whose family is willing to sell her hand; I mustn’t steal it. That sort of thing gives wizardry a bad name. The Guild wouldn’t like it. That baby’s heart was sold by the woman’s husband—I suppose he was the child’s father.”
“Oh,” Valder said, startled; he had not realized she was being so scrupulous.
For the next several days she spent each morning in her workshop, checking her divinations, and then spent the afternoon with Valder, sitting about the house and talking, or walking on the beach, or levitating to an altitude of a hundred feet or so and drifting with the wind. On one particularly warm day, as they were strolling along the shore, Iridith suddenly stopped and announced, “I’m going swimming.”
“Go ahead,” Valder said. “I never learned how, really, and I’m too old to learn now.”
Iridith smiled as she pulled her tunic up; her face vanished behind the cloth as she tugged the garment up over her head, but her muffled voice was still audible. “You won’t always be,” she said.
“Then maybe I’ll learn, someday.”
“You’ll have plenty of time, Valder, I promise you that.” She had her tunic off, and reached down to remove her skirt.
Valder watched admiringly. “Lovely,” he said. “If I were twenty years younger I’d do something about it.”
“Don’t worry,” she said, “you will be—but whether I let you do anything about it is another matter entirely.” With that she tossed him her clothing and ran splashing into the surf.
On an evening a few days later, as they were walking up to the house with feet wet from splashing in the tidal pools, Iridith asked, “What are you planning to do when I’ve completed the spell?”
“I’ll go home, of course,” Valder replied.
“To Kardoret?”
Startled, he almost shouted, “No!” Calming, he added, “I’m not even sure it’s still there; it wasn’t much of a place to begin with. No, I meant my inn, the Thief’s Skull—or the Inn At The Bridge, as it was originally called.”
“Sounds dull.”
“Oh, no! It isn’t, really. We get travelers from all over, from Sardiron and the Small Kingdoms and all of the Hegemony, and hear their stories. Every sort of person imaginable stops at an inn, sooner or later, and after a day on the road most are eager to talk, so it’s never dull. I hear news that never reaches the city, and get many of the great adventures described first-hand. It’s a fine life. This house you have here, it’s a splendid house, but it’s rather lonely, isn’t it? Your nearest neighbors are fishermen a league down the coast in either direction, or farmers half a league inland.”
“I got tired of people decades ago,” she answered. “After the war I didn’t think I ever wanted to see ordinary people again. I’ve taken on apprentices, of course; I wasn’t really lonely here.”
“I see,” said Valder, as they reached the steps to the verandah.
They crossed the plank flooring of the porch in silence, but as Valder opened the door to the parlor Iridith said, “You know, nobody will recognize you when you go back. They know you as an old man, not a young one.”
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