Margaret Weis - Into the Labyrinth

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I have not been present when the machine is in full motion, for the light in the room is so bright as to blind the viewer. Only the tytans can withstand that light, and they cannot give sufficient description.

Still, I have witnessed the earlier stages of the process. Energy build-up in the Well triggers the mechanism into action. The energy is then carried up the Liftarm and sets the machine in motion. This is the beginning of the cycle. As the machine begins to move, the Alignment Rotation Drive turns the Alignment Rotation Ring, the Diffusion Ring, and the Combinant Ring. The mirrors of both lower rings and the Stellar Clock begin to rotate into position. Gems and prisms flash as they orient themselves. The Liftarm begins to raise the Worldgem out of the Well and into the Stellar Clock. A powerful, throbbing light issues from the Well of the World as the gem rises higher into the machine. The Conduit Clock also begins to move, shifting the position of its rings and spindles. I have noticed that this orientation differs each time the motion begins and is never exactly repeated.

During this process, the lotus-blossom sections of the dome start to open. It is at this point that the Worldgem is set into the center of the Stellar Clock and the entire chamber is filled with such brilliant light that further observation is impossible. It is this light that we used to believe were the “stars.”

The tytans now operate the Star Chamber. Its powerful light radiates from the tallest spire of our city. Darkness, too, still comes to our city regularly in each cycle, yet even through the darkness this light shines. Across the heavens, we view the constant light of a thousand stars. The citadel was built by those who are now gone. We see our purpose here as a sacred trust to add our light to those that shine in the sky. Someday others in far distant worlds may see that light and find their way home.

1

A game played on Abarrach, similar to an ancient game known on Earth as mah-jongg. The playing pieces are inscribed with the sigla used by both Patryns and Sartan to work their magic. Fire Sea , vol. 3 of The Death Gate Cycle .

2

The Sartan inhabiting Abarrach learned to practice the forbidden art of necromancy, began giving a dreadful type of life to the corpses of their dead. The dead became slaves, working for the living. If the dead are brought back too soon after death, the soul does not leave the body, but remains tied to it. These Sartan become lazar—fearful beings who inhabit simultaneously both the plane of the living and the realm of the dead. A lazar can find no peace, no rest. Its “life” is constant torment. Fire Sea , vol. 3 of The Death Gate Cycle .

3

Marit is not his daughter in the literal sense of the word. Xar considers all Patryns his children, since he was the one who brought them forth out of the darkness of the Labyrinth. It is not known whether Xar fathered any natural children of his own. If so, the youngest would be old by Patryn standards, at least past their Seventieth Gate. Since few Patryns trapped in the Labyrinth live even half that long, we must assume that Xar’s true children, if he had any, are long since dead.

4

Those who live in the Labyrinth are divided into two categories: Runners and Squatters. Runners live and travel alone, their only object to escape the Labyrinth. Squatters live in large groups. Their object is also escape, but they place greater value on the survival and perpetuation of their race.

5

Serpent Mage , vol. 4 of The Death Gate Cycle .

6

Those who have read about the dragon-snakes before will note the difference between Sang-drax’s account of the Battle of the Kicksey-winsey and the truth, as recorded in The Hand of Chaos , vol. 5 of The Death Gate Cycle .

7

Haplo describes such a ceremony in Dragon Wing , vol. 1 of The Death Gate Cycle .

8

Either the elder inscribes the rune on the younger, or the one who is first joined inscribes the rune on the one who is not. If both have been previously joined, they inscribe the runes on each other. Once rune-joined, Patryns are forbidden to join with any other, so long as their rune-mate remains alive.

9

An expression used among the Brotherhood to indicate a member marked for death. See Appendix I, “The Brotherhood,” The Hand of Chaos , vol. 5 of The Death Gate Cycle .

10

The library of the Brotherhood is quite extensive, according to Haplo’s notes on the subject. As one might expect, there are the volumes devoted to the making and use of almost any weapon imaginable—human and elven and dwarven, mundane and magical. Innumerable volumes concern botany and herb lore, particularly as they relate to poisons and antidotes. There are books on venomous snakes and the deadlier types of spiders, books on snares and traps, books on the care and handling of dragons.

There are also books of an unexpected nature: books on the inner workings of the hearts and minds of humans, elves, dwarves, and even those earlier beings—the Sartan. Philosophical treatises in an assassins’ guild? Odd. Or perhaps not. As the saying goes, “When tracking a victim, you should try to fit your feet into his footprints.”

11

A measure of the Brotherhood’s wealth. Nowhere else in the Mid Realms would one find a water barrel sitting out in the open, unguarded, its precious contents free to all takers.

12

By this we assume that the writer was a member of the Tribus elven clan, who were battling their Paxar cousins in the war that became known as the Brotherblood. See The Hand of Chaos , vol. 5 of The Death Gate Cycle , for details. Additional note: this manuscript can now be found in Haplo’s collection.

13

The ancient elven custom of dagger-dueling had gone out of favor by this time, probably because so many elves were fighting for their lives on the battlefield. Dueling came to the fore under the peaceful reign of the Paxar, providing a way for youths to test their courage without placing anyone in real danger. As this elf implies, the daggers were meant more for show than actual use, often having jeweled handles and fancifully shaped blades. The rules of the duel were complicated. The intent was to slash an ear. An elf walking around with a cropped “human” ear was an object of ridicule. To avoid scarring the face or damaging eyes, elaborate headgear was worn that left only the ears exposed.

14

Marit does not know it, but her ship lands not far from the site on which Hugh the Hand and Alfred and Bane landed the Dragon Wing . The part of the machine she sees is in the city of Het.

15

The Hand of Chaos , vol. 5 of The Death Gate Cycle .

16

Women in the Labyrinth, particularly Runners, dress in leather trousers and vests, all rune-enhanced, as do the men. Squatter women, who are foragers and gatherers, will occasionally wear skirts that assist them in these tasks. Such skirts are worn over the trousers and can thus be easily removed if the women need to flee or fight a pursuing foe.

17

Leader of a tribe of Squatters, known for wisdom.

18

A Patryn who knows another Patryn may act on the possibility that he or she is with this Patryn and the magic will bring them together. But just as a Patryn must be able to visualize a location before being taken there, so Marit must be able to visualize Haplo before she can use the magic to join him.

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