Andre Norton - The Warding of Witch World

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The witches summon the mighty to Es: Lord Tregarth and his wife, Jaelithe; War Marshal Koris and Lady Loyse of Gorm; the famed adept Hilarion and sorceress Kaththea Tregarth; Dahaun of Green Valley; and many others of power. Allies and former enemies face a crisis greater than the Turning, a treat worse than the Kolder, and apocalypse beyond the Great Disaster.

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Then—perhaps she had drawn enough support from those hands to control her talent focus—she saw.

There was a city, or at least a large collection of those same tall windowless buildings. However, this city was alive. Along the street she saw most clearly moved humanoid figures: small, emaciated, barely clothed in tattered and filthy rags. They looked as bleached against those buildings as if they had been buried underground for most of their lives, and they were harnessed together in packs by chains. There were men, and women—and children—all blank and hopeless, to her sight.

These might be beasts driven to some slaughter, for others, larger, brutal of face, clad uniformly in dull black, marched on either side of that pitiful company, swinging whips which only too often raised a bleeding welt on bare skin, seemingly at the caprice of the wielder of that lash.

The captives were urged on, emerging now from the city to a wide-open space. There had been built a platform on which were a number of cushioned seats. These were occupied not only by men wearing black (though it was richly overhung with gemmed chains), but by a number of women who were eating bits from boxes being passed around, laughing and talking feverishly.

One man on the platform was on his feet, leaning forward a little to overlook the captives. He made a gesture, and out of the general lines of his followers below came another who bowed to the one who summoned her. For Mouse saw she was a woman dressed in the same uniform, but one lightened by a green collar which extended well down her breast and which was centered with a pendant.

She made a bow to the leader, but it was one which held a hint of mockery, then stood waiting. He gestured again. A vehicle unpulled by any animal, yet running smoothly, came to a halt beside her and she seated herself to be borne forward around the waiting captives, to the open space farther on, where two pillars stood. Her carrier was followed by a number of others, all carrying uniformed women.

The one who led this procession got out and went to the pillars. From one of those vehicles which had followed her there came two women at a fast trot, carrying between them a squat artifact they set down directly facing the space between the pillars.

Behind this the woman took her place, while there moved in from either side other warriors, all armed with tubes.

The woman set hands to two levers on the top of the artifact and there blazed out a thrust or black-gray which became like a mist filling the whole space.

Then out of the mist wavered a pair of Sarn Riders, their ugly monster mounts acting as if blind, and after them scuttled Gray Ones, bumping into one another as they came, their jaws drooling long strings of yellow stuff.

The tubes carried by the waiting warriors spurted fire, and Sarn Riders and Gray Ones went down. But they were still living when the mist was gone and they were dragged forward by great hooks and torn to pieces between the pillars, their blood turning the ground into a noisome mud.

This the woman leader inspected and then came back in her vehicle to stop below the platform and make some report. Whatever she said was not taken kindly by the leader to whom she spoke. His mouth opened as if he were roaring. Firmly his subordinate shook her head.

Then—Mouse was whimpering and crying, her head against Destree’s shoulder. She was sure of what she had seen. Somewhere they were struggling to open a gate—those creatures of evil. And she could only now believe it was here.

14

Blood Magic, Lost City

Mouse became aware of a soft crooning, of a warmth as if she lay against the breast of some loving spirit. The horrors which had spun through the “seeing in her mind” still abode, but they were softened; she could no longer taste bile in her mouth.

“Sisterling.” No abrupt call such as might come from Gull or one of the sisters she had come to know—this was part of the warmth and the caring. Slowly she opened her eyes and looked up at Destree and another who also helped to support her. That support she needed, for she felt no strength from either bones or flesh—only a great weakness.

It was Eleeri who was crooning, and her hand stroked Mouse’s cheek, seeming to leave behind its passage more of the feeling of peace, of safety…

Safety!

For a wild instant she was snapped back into that other place and watched the foulness in action there.

“Mouse!” A voice from afar. And one she knew. That was Gull! She must answer, report, and she tried to pull herself up from out of Destree’s hold.

“We have seen, Sister,” that remote voice spoke now. “Through your eyes we have seen. Rest safely until the Dark rises.”

Gull’s voice died away—thinned perhaps by the great distance now lying between them. But Destree, the Lady Eleeri, Liara, Gruck—all the others she sensed now about her—they were not so removed. And if that gate of torment and death opened—and those were drawn into its maw… !

“Please.” She could feel that her hands still rested on her jewel, but it was cold to her touch, for now the Power was gone out of it. “Listen!”

The need for warning this handful of companions—perhaps the lack of time—gave her energy enough to find the words, though those came haltingly, to tell what she had seen. Though she did not have strength enough to lift herself far up against Destree and could see only part of Eleeri’s face, a suggestion of lighter countenance behind her which must be Liara, she was entirely certain that she spoke to all of them and that they heard.

“A blood gate!” Of them all, Keris cried first from those shadows she could not pierce.

She sensed that he guessed more meaning in what she had reported than most of the others. However, he was of Escore, the heartland of the Old Race, where the deepest of memories lingered.

“A blood gate?” That was a question from Krispin.

But he was interrupted by Vorick. “That flash we viewed came from near the sea! Yet it did not open any gate.”

“No,” Lord Romar said slowly. “For only half the price is paid. Lady Mouse, surely you have knowledge of evil dealings.”

His words might have been keys, unlocking some of the old knowledge which had so filled her days with learning until the call had come from Es City.

“A blood gate—” Mouse’s voice caught and she had to stop and clear her throat, “is wholly of the Dark and used only by the Dark. Of such was that which loosed the Kolder curse on us. But that was done from their side by some learning of their own which we did not share. This—this—draws from the deepest evil this world has ever known.

“We believed that some loathsome Power was summoning the Dark Ones from Escore to serve them. That it was, but in another way than the riders and the Gray Ones could guess. Called through the gate, they were slain, with all the pain those others could contrive, opening the way to this world. But only has it been done by half. They can enter now, I believe. But the gate will not remain open to their passage unless some of the blood of that world be as cruelly spent on this side—that is why they brought those captives.” In spite of herself she began to shiver.

Mouse had faced evil before. She had helped to destroy one of the ancient vile traps, and that by instinct alone, for she had had no true training then. But this was such a danger as only an army armored with the highest talent could withstand. Gull! Then she remembered, Gull already knew. Her own effort had been so great she had interlocked with the Witch Mistress who had seen even as Mouse had seen.

How much time had they before that pitiful crowd of captives would be driven through to slaughter? And these strangers, as had the Kolders, had weapons perhaps beyond the comprehension of her world.

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