David Baldacci - The Keeper

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The Keeper: краткое содержание, описание и аннотация

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Vega Jane was always told no one could leave the town of Wormwood. She was told there was nothing outside but the Quag, a wilderness filled with danger and death. And she believed it — until the night she stumbled across a secret that proved that everything she knew was a lie.
Now just one thing stands between Vega Jane and freedom — the Quag. In order to leave Wormwood and discover the truth about her world, Vega and her best friend Delph must find a way to make it across a terrifying land of bloodthirsty creatures and sinister magic. But the Quag is worse than Vega Jane’s darkest imagining. It’s a living, breathing prison designed to keep enemies out and the villagers of Wormwood in.
The Quag will throw everything at Vega Jane. It will try to break her. It will try to kill her. And survival might come at a price not even Vega Jane is willing to pay.
Master storyteller David Baldacci unleashes a hurricane of action and adrenaline that takes readers to the breaking point.

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Event \i-′vent\

A mysterious occurrence in Wormwood that has no witnesses. Wugmorts presumed to suffer from an Event disappear entirely, body and clothing, from the village.

Excalibur \ek-′skal-∂-b∂r\

A rare type of sorcerer born with extraordinary magical powers already intact and a profound knowledge of Wug history embedded in his or her mind. It may take years for an Excalibur to become aware of his or her innate abilities.

Finisher \′fi-nish-∂r\

A worker tasked with “finishing” all objects created at Stacks. Finishers must show creative ability at Learning, as the requirements for the job range from painting to kiln-firing items intended for the wealthiest Wugs of Wormwood.

Finn, the \′fin\

A magical element consisting of twine knotted in three places and looped around a tiny wooden peg. The untying of one knot brings a force of wind powerful enough to lift objects off the ground. Untying the second knot produces gale force winds, and undoing the third brings a wind of unimaginable strength with the ability to level everything in its path.

firebird \′fi-yuhr-burd\

A huge flying creature in the Quag known for its colorful plumage and sharp beak and claws. It’s said that the firebird’s feathers are so brilliant they can be used to provide light and warmth. A firebird can be a harbinger of tragedy.

frek \′frek\

A huge, fierce beast of the Quag characterized by an extensive snout and fangs inches longer than a Wug finger. The bite of a frek has been known to drive its victims mad.

Furina \fuhr-′ē-n∂\

A Wug-like race indigenous to the Quag, made nearly extinct because of continuous attacks from beasts. The Furinas are descendants of a group of Wugs and Maladons who became trapped in the Quag while migrating from the great battlefields to the village of Wormwood.

garm \′gärm\

A large beast of the Quag, thirteen feet in length and nearly one thousand pounds in weight. The garm is a hideous creature, its chest permanently bloodied, its smell odious and its belly full of fire that can cremate its victim from several feet away. Wormwood lore maintains that the garm hunts the souls of the dead or guards the gates of Hel.

gnome \′nōm\

A creature of the Quag known for long, sharp claws that allow it to mine through hard rock. The gnomes are characterized by deathly pale and prunish faces and yellowish-black teeth.

grubb \′gr∂b\

A peaceful creature that lives primarily in tunnels beneath the Quag and can eat through rock faster than most any other species. Twice the size of a creta, the grubb is known for its strong, expandable hide; long slithery tongue; enormous jagged teeth; soft, slippery body; and eye color that differentiates males (blue) from females (yellow).

High Street, the \′hī′strēt\

A cobblestone street in Wormwood proper lined with shops that sell things Wugmorts need, such as foodstuffs, clothing and healing herbs.

hob \′häb\

A creature in the Quag about half the height of an average Wug, characterized by its thick frame, small but powerful jaw, stout nose, long peaked ears, spindly fingers and large hairy feet. Hobs are typically amicable creatures that speak Wugish and make themselves of assistance in exchange for small gifts.

hyperbore \′hī-p∂r-bȯr\

A blue-skinned flying beast indigenous to the Quag characterized by a lean, muscled torso and lightly feathered head. More closely related to Wugs than any other creature, the hyperbore may serve as an ally or enemy and responds favorably to respect and kindness. Hyperbores set on their prey quickly, beating them to death with their compact wings and ripping them apart with their claws. The hyperbores live in nests high in trees.

inficio \in-′fēs-ē-ō\

A large fiendish beast indigenous to the Quag that can expel poisonous smoke potent enough to kill any creature that breathes it. The inficio has two massive legs with clawed feet; a long, scaly torso with powerful webbed wings; a serpentlike neck and a small head with venomous eyes and razor-sharp fangs.

jabbit \′ja-bit\

A massive serpent with over two hundred and fifty heads growing out of the full length of its body. Although jabbits rarely leave the Quag, little can halt their attack once they are on the blood scent. Jabbits can easily overtake Wugs and have fangs in each head full of enough poison to drop a creta.

Learning \′l∂r-ning\

The institution youngs attend until the age of twelve sessions. It is at Learning that youngs gain skills necessary for work in Wormwood.

light \′līt\

The time of sunlight between one night and the next.

Loons, the \′loons\

A boardinghouse on the High Street.

lycan \′lī-kin\

A beast of the Quag covered in long, straight hair, whose bite turns its victims into its own kind. The tall, powerfully built lycan walks on two legs and wields its sharp fangs and claws to attack its prey.

Maladon \′mal-∂-dän\

From the Wugish word for “terrible death,” an ancient race whose highest calling is to inflict terrible death on others. A sessions-long war between the Maladons and Wugmorts forced the Wugs to found the village of Wormwood, around which they conjured the Quag for protection.

maniack \′mā-nē-ak\

An evil spirit that can attach to a body and mind, driving a Wug irreversibly mad with every fear he or she has ever had.

manticore \′man-t∂-kȯr\

A swift, treacherous beast indigenous to the Quag with the head of a lion, the tail of a serpent and the body of a goat. Over twice the height of an average Wug and three times the width, the manticore’s most formidable features are its abilities to read minds and breathe fire.

Mill, the \′mil\

A place of work in Wormwood where flour and other grains are refined.

morta \′mȯr-t∂\

A long- or short-barreled metal projectile weapon.

Noc \′näk\

The large, round, milky-white object in the heavens that shines at night.

Outlier \′aut-lī-∂r\

A threatening two-legged creature that lives in the Quag and can pass as a Wugmort. Outliers are believed to be able to control the minds of Wugs and make them do their bidding.

Quag, the \′kwäg\

A forest that encircles Wormwood and is home to all manner of fierce creatures and Outliers. It is widely believed among Wugmorts that nothing exists beyond the Quag.

remnant \′rem-n∂nt\

A collection of memories from an assortment of Wugs; an embodied record of their remembrances.

Seer-See \′sē-ir ′sē\

A prophetical instrument used by sorcerers to view other places. The Seer-See consists of sand thrown into a pewter cup of flaming liquid, the contents of which are then poured onto a table to display a moving picture of a distant location.

session \′se-sh∂n\

A unit of time equal to three hundred and sixty-five lights.

slep \′slep\

A magnificent Wormwood creature characterized by its noble head, long tail, six legs and beautiful coat. It is said that sleps were once able to fly, and that the slight indentations noticeable on their withers now mark the spot from which their wings grew.

sliver \′sli-v∂r\

A small unit or brief period of time.

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