Грег Бир - The War Dogs Trilogy

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Collected in a single volume for the first time, the epic War Dogs trilogy of interstellar war from a master of science fiction.
The Gurus made their presence on Earth known thirteen years ago. Providing technology and scientific insights far beyond what mankind was capable of, they became indispensable advisors and promised even more gifts that we just couldn’t pass up. But they were followed by mortal enemies—the Antagonists—from sun to sun, planet to planet, and now the Gurus are stretched thin—and they need humanity’s help.
Our first bill has come due.
Skyrines like Michael Venn have been volunteered to pay the price. They face insidious enemies who were already inside the solar system, establishing a beachhead on Mars.
Venn and his comrades will be lucky to make it out alive—let alone preserve the future of all of mankind.
#1 - War Dogs
From a master of science fiction comes an epic interstellar tale of war. They came in peace, bearing gifts. The Gurus were a highly advanced species who brought amazingly useful and sophisticated technology to the human race. There was, of course, a catch. They warned of a far more malevolent life form, beings who have hounded the Gurus across the cosmos. The media have taken to calling them the Antagonists—or Antags—and they have already established a beachhead on Mars. For all they have done for us, the Gurus now need our help. Enter Master Sergeant Michael Venn, a veteran Skyrine who is dropped onto the Red Planet with his band of brothers on a mission to turn back the Antag tide. But the Skyrines will face impossible odds just to survive—let alone make it home alive.
#2 - Killing Titan
A new planet. A new battle. Same war.
After barely surviving his last tour on Mars, Master Sergeant Michael Venn finds himself back on earth in enforced isolation. Through a dangerous series of operations he returns to Mars to further his investigation into the Drifters—ancient artifacts suddenly reawakened on the red planet. But another front in the war leads his team to make the difficult journey to Saturn’s moon, Titan. Here, in the cauldron of war, hides new truths about the Drifters, the origin of life in our solar system and the plans of the supposedly benevolent Gurus, who have been "sponsoring" and supporting humanity in their fight against outside invaders.
#3 - Take Back the Sky
The conclusion to an epic interstellar trilogy of war from master of science fiction, Greg Bear.
Marooned beneath the icy, waxy crust of Saturn’s moon, Titan, Skyrine Michael Venn and his comrades face double danger from Earth and from the Antagonists, both intent on wiping out their growing awareness of what the helpful alien Gurus are really doing in our solar system.
Haunted by their dead and by the ancient archives of our Bug ancestors, the former combatants must now team up with their enemies, forget their indoctrination and their training, and journey far beyond Pluto to the fabled Planet X, the Antagonists’ home world, a Sun-Planet in the comet-generating Kuiper belt. It’s here that Master Sergeant Venn will finally understand his destiny and the destiny of every intelligent being in the solar system-including the enigmatic Gurus.

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Ishida looks at me.

I’m sweating.

“You all right?” she asks, as my eyesight fades. I hold up my hand, feeling a deep unease spread through my body, as if I’ll collapse or explode—

I can’t help myself. Whatever’s coming, I have to close my eyes.

The air around me changes, warms…

Seems more human. Fresher. I smell fresh detergent, soap, and feel the smooth surface of a sheet against my neck, my bare legs.

My body arranges itself, in gravity, on a bed.

I’m back at Madigan. I look up at the familiar ceiling, look left at the bathroom, look between my legs at where the main room was—is—beyond my bare feet…

And see Ulyanova walk through the door. She appears bright and fresh, untroubled, and at first peers around the bedroom as if she can’t see me—as if the room is empty.

I want to shove off the bed, get away.

But her head turns and she finds me. “There you are,” she says. “No going home for me, ever, but perhaps for you, Vinnie. Now, look… I show what happened on ship, where you are now, long ago.”

She moves her hands with exaggerated elegance, as if she enjoys being a sorcerer, as if this, and creating an environment for herself and Vera, brings her the only joy she will ever feel.

As she performs these moves, the veil seems to fall away, and I see her as skeletal, ghostly, skin almost green—like a corpse in an old crypt.

Eyes large, staring.

And then, the instauration or vision or whatever rises from Madigan’s ground floor to a higher, quicker level. I’m no longer human. I’m crowded with tens of thousands of others into a gigantic metal cavern, in attendance to fresh weapons, new ships, not exactly like the ones being grown along the tree. I perceive that every show must have fresh designs, novel architectures, new and innovative weapons in the hands or other appendages of new breeds of celebrity warrior, to meet and then sate the expectations of the far-flung, jaded audiences so important to the Guru showrunners…

Everything around me gets stirred, then laid out like leaves in a book, each leaf an experience.

I page through, no choice, and become one of the single-eyed, four-armed soldiers massed in drop-ships descending by the tens of thousands to Sun-Planet, our heads—or rather our chests—filled with training we experienced on our own home, one of those very far-flung, dark worlds in the Kuiper belt, far beyond Pluto, and even far beyond Sun-Planet—a remote, tortured world orbiting between three gas giants, constantly being heated and torqued, volcanoes everywhere—

No bugs were involved in this round of planetary evolution. Here is quite a different style. This world, part of a new initiative, was quickened by Gurus, and now its children have been carried to Sun-Planet, where they have done their very best to destroy the Antags, the searchers, and everything they value. All the current fashion in Guru-supplied entertainment. The couch potatoes out there have grown old and thirsty, in cruel need of newer, more ironic, angrier forms of destruction and apocalypse…

What we and the Antags provided for a time is now old-fashioned, no longer interesting . Betrayal and sabotage may be just what the audiences are expecting.

Time catches up.

I brush over the battles, all the wars on Sun-Planet, with dreamlike speed and precision—not just visual, but with snips of agony, flesh rending and bones splintering, wings shredded—feeling the anguish as the Antags lose cohesion when big males are gathered up and executed by ant-thick hordes of these single-eyed monsters…

The monsters then move on to the southern hemisphere and work to turn the archives into a library without readers.

I participate in the destruction of the crèches that support Antag eggs, each the size of a soccer ball and capable of hatching to produce multiple offspring—a male, several females, the necessary components for a seed-family that can also be integrated into other seed-families and raised as their own…

When the dream collapses and fades to a violent end, I roll up in the bedsheets, and through my tears, can barely make out Ulyanova, still standing in the doorway. I am horrified and blasted by the waft of her Guru psychology, her mask—but also the sad, almost hopeful presence of the starshina I first met on Mars, not so long ago. Protecting as she must. Challenging as she must to keep the ship from killing us.

No hope of anything more.

“This is what brain knows, what ghosts tell me,” Ulyanova says. “I will speak to you one more time, but not as Guru. All your Guru bombs are removed. Even so, you are not out of danger, Vinnie. Ghosts and brain demand interest. If I do not oblige…”

She doesn’t need to finish.

The room at Madigan vanishes like a soap bubble, and I’m back in the decay and rubble of the old chambers that once contained many of the violent, one-eyed race even now awaiting our Antags down on Sun-Planet.

The great seed-pod chamber begins to split and crack, closing down, being recycled. The spikes join with their opposites and pull.

“We should get out of here,” Borden says.

But we can’t just go back the way we came. Four silhouettes appear briefly along our return route, difficult to see against the central shadows, the spinal tree’s spin of growing branches, moving weapons, and vessels.

Ishida and Borden spot them first, Joe and I last. By this time, they’re upon us, brandishing bladed weapons, canes, and nightmare faces—the two that have faces.

One kicks around the chamber, grabbing and tossing canes and other debris to keep itself pinned to the curve, until it’s tangled with Ishida. A blade clangs on Ishida’s metal arm, another silhouette moves in from another direction, swinging for her flesh half—

But I’m there with a clutch of canes wrapped in rotten fabric, something I’ve assembled in a fraction of a second, and my own trajectory as I kick puts that bundle between the blade and Ishida, soundly thunking her, but not carving.

I have the blade wielder in my hands now, groping up along a skinny chest for something like a neck, as I’m kicked and clawed by anatomy out of a seafood dinner, and then I wrench a tough outer shell almost half-circle below a rim of eyes, and acrid fluid shoots past my ear—

But this thing is almost impossible to get hold of. It’s cutting at my hands when Joe recovers the wrapped canes and swings them over to Borden, who wedges her back against a curved wall, kicks down against Joe’s body, and shoves the tip of the bundle between a scurry of legs and arms…

Prying loose the blade, the pike, or whatever it is, which Borden has used, apparently, in another form, to some effect in training—

She swings it around, still propped against Joe, who’s sliding up a wall, about to fly free, when she passes the blade through the scurry and severs all the grasping legs, then somehow brings herself around as Ishida replaces Joe for prop and ballast—

The commander brings the pike down hard, starting to rise as she does so—and connects with the part I was trying, ineffectually, to strangle. Something flies free. I do not know what it is, because I’ve turned to take a barrage of twisting buck-kicks and sharp fist blows from a serpentine thing with a rippling haze of arms or legs, over three meters long, getting purchase by wrapping its hind portion around a spike growing from the wall. Thus anchored, it rises, long head of six eyes rotating in dismay, into Ishida’s crunching metal grip. I hear but don’t see what happens after that. Joe and I have wrapped our legs around the fourth silhouette, which is humanoid—is it Sudbury? More like a powerful ape with red and orange hair and tremendous hands, hands even now trying to rip off my arm, my legs, but without my cooperation, not quite managing to get a grip. I push in with thumbs and go for the eyes—two only—and rip at the flaps of the cheeks. It’s amazing how much strength you have when you still care, and death is upon you—when Ishida and Joe and Borden are at stake—and where the fuck is Jacobi? The whole melee comes to an astonished, quivering, bloody halt when a bolt carves the serpent’s half-crushed head away, and does double duty with the arm of the ape. The mass separates. Borden is on one side, Ishida and Joe on the other.

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