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Jack Vance: The Dragon Masters

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Jack Vance The Dragon Masters

The Dragon Masters: краткое содержание, описание и аннотация

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He inspected the yellowed marble glove which he considered his most valued possession—a representation of mythical Eden. Apparently it had not been disturbed. Another shelf displayed models of the Banbeck dragons—the rust-red Termagant; the Long-horned Murderer and its cousin the Striding Murderer; the Blue Horror; the Fiend, low to the ground, immensely strong, tail tipped with a steel barbel; the ponderous Jugger, skull-cap polished and white as an egg.

A little apart stood the progenitor of the entire group—a pearl-pallid creature upright on two legs, with two versatile central members, a pair of multi-articulated brachs at the neck. Beautifully detailed though these models might be, why should they pique the curiosity of a sacerdote? No reason whatever, when the originals could be studied daily without hindrance.

What of the workshop, then? Joaz rubbed his long pale chin. He had no illusions about the value of his work. Idle tinkering, no more. Joaz put aside conjecture. Most likely the sacerdote had come upon no specific mission, the visit perhaps being part of a continued inspection. But why?

A pounding at the door: old Rife’s irreverent fist. Joaz opened to him.

“Joaz Banbeck, a notice from Ervis Carcolo of Happy Valley. He wishes to confer with you, and at this moment awaits your response on Banbeck Verge.”

“Very well,” said Joaz. “I will confer with Ervis Carcolo.”

“Here? Or on Banbeck Verge?”

“On the Verge, in half an hour.”

Chapter 2

Ten miles from Banbeck Vale, across a wind-scoured wilderness of ridges, crags, spines of stone, amazing crevasses, barren fells and fields of tumbled boulders lay Happy Valley. As wide as Banbeck Vale but only half as long and half as deep, its bed of wind-deposited soil was only half as thick and correspondingly less productive.

The chief councilor of Happy Valley was Ervis Carcolo, a thick-bodied, short-legged man with a vehement face, a heavy mouth, a disposition by turns jocose and wrathful. Unlike Joaz Banbeck, Carcolo enjoyed nothing more than his visits to the dragon barracks, where he treated dragon masters, grooms and dragons alike to a spate of bawled criticism, exhortation, invective.

Ervis Carcolo was an energetic man, intent upon restoring Happy Valley to the ascendancy it had enjoyed some twelve generations before. During these harsh times, before the advent of the dragons, men fought their own battles, and the men of Happy Valley had been notably daring, deft and ruthless. Banbeck Vale, the Great Northern Rift, Clewhaven, Sadro Valley, and Phosphor Gulch all acknowledged the authority of the Carcolos.

Then down from space came a ship of the Basics, or grephs, as they were known at that time. The ship killed or took prisoner the entire population of Clewhaven; attempted as much in the Great Northern Rift, but only partially succeeded; then bombarded the remaining settlements with explosive pellets. When the survivors crept back to their devastated valleys, the dominance of Happy Valley was a fiction. A generation later, during the Age of Wet Iron, even the fiction collapsed. In a climactic battle Goss Carcolo was captured by Kergan Banbeck and forced to emasculate himself with his own knife.

Five years of peace elapsed, and then the Basics returned. After depopulating Sadro Valley, the great black ship landed in Banbeck Vale, but the inhabitants had taken warning and had fled into the mountains. Toward nightfall twenty-three of the Basics sallied forth behind their precisely trained warriors. There were several platoons of Heavy Troops, a squad of Weaponeers—these hardly distinguishable from the men of Aerlith—and a squad of Trackers. These later were emphatically different. The sunset storm broke over the Vale, rendering the fliers from the ship useless, which allowed Kergan Banbeck to perform the amazing feat which made his name a legend on Aerlith. Rather than joining the terrified flight of his people to the High Jambles, he assembled sixty warriors, shamed them to courage with jeers and taunts.

Leaping from ambush they hacked to pieces one platoon of the Heavy Troops, routed the others, captured the twenty-three Basics almost before they realized that anything was amiss. The Weaponeers stood back frantic with frustration, unable to use their weapons for fear of destroying their masters. The Heavy Troopers blundered forward to attack, halting only when Kergan Banbeck would be the first to die. Confused, the Heavy Troopers drew back; Kergan Banbeck, his men and the twenty-three captives escaped into the darkness.

The long Aerlith night passed; the dawn storm swept out of the east, thundered overhead, retreated majestically into the west; Skene rose like a blazing stom. Three men emerged from the Basic ship—a Weaponeer and a pair of Trackers. They climbed the cliffs to Banbeck Verge, while above flitted a small Basic flier, no more than a buoyant platform, diving and veering in the wind like a poorly-balanced kite. The three men trudged south toward the High Jambles, a region of chaotic shadows and lights, splintered rock and fallen crags, boulders heaped on boulders. It was the traditional refuge of hunted men.

Halting in front of the Jambles the Weaponeer called out for Kergan Banbeck, asking him to parley.

Kergan Banbeck came forth, and now ensued the strangest colloquy in the history of Aerlith. The Weaponeer spoke the language of men with difficulty, his lips, tongue and glottal passages more adapted to the language of the Basics.

“You are restraining twenty-three of our Reverend. It is necessary that you usher them forth, in all humility.” He spoke soberly, with an air of gentle melancholy, neither asserting commanding, nor urging. As his linguistic habits had been shaped to Basic patterns, so with his mental processes.

Kergan Banbeck, a tall spare man with varnished black eyebrows, black hair shaped and varnished into a crest of five tall spikes, gave a bark of humorless laughter. “What of the Aerlith folk killed? What of the folk seized aboard your ship?”

The Weaponeer bent forward earnestly, himself an impressive man with a noble aquiline head. He was hairless except for small rolls of wispy yellow fleece. His skin shone as if burnished; his ears, where he differed most noticeably from the unadapted men of Aerlith, were small fragile flaps.

He wore a simple garment of dark blue and white, carried no weapons save a small multi-purpose ejector. With complete poise and quiet reasonableness he responded to Kergan Banbeck’s questions. “The Aerlith folk who have been killed are dead. Those aboard the ship will be merged into the under-stratum, where the infusion of fresh outside blood is of value.”

Kergan Banbeck inspected the Weaponeer with contemptuous deliberation. In some respects, thought Kergan Banbeck, this modified and carefully inbred man resembled the sacerdotes of his own planet, notably in the clear fair skin, the strongly modeled features, the long legs and arms. Perhaps telepathy was at work, or perhaps a trace of the characteristic sour-sweet odor had been carried to him. Turning his head he noticed a sacerdote standing among the rocks not fifty feet away—a man naked except for his golden torc and long brown hair blowing behind him like a pennant. By the ancient etiquette, Kergan Banbeck looked through him, pretended that he had no existence. The Weaponeer after a swift glance did likewise.

“I demand that you release the folk of Aerlith from your ship,” said Kergan Banbeck in a flat voice.

The Weaponeer smilingly shook his head, bent his best efforts to the task of making himself intelligible. “These persons are not under discussion; their—” he paused, seeking words, “—their destiny is … parceled, quantum-type, ordained. Established. Nothing can be said more.”

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