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Keith Laumer: Dinosaur Beach

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Keith Laumer Dinosaur Beach

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Karg: a corruption of “cargo,” referring to the legal decision as to the status of the machine-men in the great Transport Accommodation Riots of the mid-Twenty-eighth Century.

Kargs, lifeless machines, sent back from the Third Era in the second great Timesweep attempt, designed to correct not only the carnage irresponsibly strewn across the centuries by the Old Era temporal explorers, but to eliminate the even more disastrous effects of the Second Program Enforcers.

The Third Era had recognized the impossibility of correcting the effects of human interference with more human interference. Machines which registered neutral on the life-balance scales could do what men could not do: could manipulate affairs without disturbing the delicate and poorly understood equations of vital equilibrium, to restore the integrity of the Temporal Core.

Or so they thought. After the Great Collapse and the long night that followed, Nexx Central had arisen to control the Fourth Era. The Nexx Timecasters saw clearly that the tamperings of prior eras were all part of a grand patten of confusion; that any effort to manipulate reality via temporal policing was doomed only to further weaken the temporal fabric.

When you patch time, you poke holes in it; and patching the patches makes more holes, requiring still larger patches. It’s a geometric progression that soon gets out of hand; each successive salvage job sends out waves of entropic dislocation that mingle with, reinforce, and complicate the earlier waves—and no amount of paddling the surface of a roiled pond is going to restore it to a mirror surface.

The only solution, Nexx Central realized, was to remove the first causes of the original dislocations. In the beginning, of course, the disturbances set up by Old Era travelers were mere random violations of the fabric of time, created as casually and as carelessly as footprints in the jungle. Later, when it had dawned on them that every movement of a grain of sand had repercussions that went spreading down the ages, they had become careful. Rules had been made, and even enforced from time to time. When the first absolute prohibition of time meddling came along, it was already far too late. Subsequent eras faced the fact that picnics in the Paleozoic might be fun, but exacted a heavy price in the form of temporal discontinuities, aborted entropy lines, and probability anomalies. Of course, Nexx, arising as it did from this adulterated past, owed its existence to it; careful tailoring was required to undo just enough damage to restore vitality to selected lines while not eliminating the eliminator. Superior minds had to be selected and trained to handle the task.

Thus, my job as a Nexx field agent: to cancel out the efforts of all of them—good and bad, constructive or destructive; to allow the wounds in time to heal, for the great stem of life to grow strong again.

It was a worthy profession, worth all it cost. Or so the rule book said.

I started off along the shore, keeping to the damp sand where the going was easier, skirting the small tidal pools and the curving arcs of sea scum left by the retreating tide.

The sea in this era—some sixty-five million years B.C.—was South-Sea-island blue, stretching wide and placid to the horizon. There were no sails, no smudges of smoke, no beer cans washing in the tide. But the long swells coming in off the Eastern Ocean—which would one day become the Atlantic—crashed on the white sand with the same familiar carrump—whoosh! that I had known in a dozen eras. It was a comforting sound. It said that after all, the doings of the little creatures that scuttled on her shores were nothing much in the life of Mother Ocean, age five billion and not yet in her prime.

The station was a quarter of a mile along the beach, just beyond the low headland that jutted out into the surf; a small, low, gray-white structure perched on the sand above the high-tide line, surrounded by tree ferns and club mosses, both for decoration and to render the installation as inconspicuous as possible, on the theory that if the wildlife were either attracted or repelled by a strange element in their habitat, uncharted U-lines might be introduced into the probability matrix that would render a thousand years of painstaking—and painful—temporal mapping invalid.

In a few minutes I’d be making my report to Nel Jard, the Chief Timecaster. He’d listen, ask a few questions, punch his notes into the Masterplot and pour me a drink. Then a quick and efficient session under the memory-editor to erase any potentially disquieting recollections arising from my tour of duty in the Twentieth Century—such as Lisa. After that, a few days of lounging around the station with other between-jobs personnel, until a new assignment came up—having no visible connection with the last one. I’d never learn just why the Karg had been placed where it was, what sort of deal it had made with the Third Era Enforcer—the man in black—what part the whole thing played in the larger pattern of the Nexx grand strategy.

And probably that was just as well. The panorama of time was too broad, the warp and the woof of its weaving too complex for any one brain to comprehend. Better to leave the mind free to focus on the details of the situation at hand, rather than diffuse it along the thousand dead-end trails that were the life of a Timecast Agent. But Lisa, Lisa…

I put the thought of her out of my mind—or tried to—and concentrated on immediate physical sensations: the hot, heavy air, the buzzing insects, the sand that slipped under my feet, the sweat trickling down my temples and between my shoulder blades. Not that those things were any fun in themselves. But in a few minutes there’d be cool clean air and soft music, a stimbath, a hot meal, a nap on a real air couch…

A couple of off-duty agents, bright-eyed, efficient, came out to meet me as I came across the slope of sand to the edge of the lawn, through the open gate and in under the shade of the protopalms. They were strangers to me, but they greeted me in the casually friendly way that you develop in a lifetime of casual friendships. They asked me the routine questions about whether I had had a rough one, and I gave them the routine answers.

Inside the station the air was just as cool and clean as I’d remembered—and as sterile. The stimbath was nice—but I kept thinking of the ironstained bathtub back home. The meal afterward was a gourmet’s delight: reptile steak smothered in giant mushrooms and garnished with prawns, a salad of club-moss hearts, a hot-and-cold dessert made by a barrier-layer technique that wouldn’t be perfected for another sixty-five million years but didn’t compare with Lisa’s lemon ice-box pie with graham-cracker crust. And the air couch was nice, but not half as nice as the hard old bed with the brass frame in the breathlessly hot room with the oak floor and the starched curtains, and Lisa curled close to me…

Jard let me sleep it out before the debriefing. He was a small, harassed-looking man in his mid-fifties, with an expression that said he had seen it all and hadn’t been much impressed. He gave me his tired smile and listened to what I had to say, looking out the window at the same view he’d been looking at every day for five years. He liked it that I’d gotten the tape; Kargs usually managed to destruct when cornered; my slug in the emergency computing center had prevented it this time: thus the elaborate play to get him in position with his suspicions lulled. It had all been very cleverly planned and executed, and now I was tired of it, tired of the role I’d been playing, tired of the whole damned thing.

But that was just a temporary post-mission letdown. As soon as I’d had my brain scrubbed, and had rested a few days and cleared my mind of those annoying wisps of nostalgic thought, I’d be raring to go again.

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