John Adams - The Best American Science Fiction and Fantasy 2017

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“This volume showcases the nuanced, playful, ever-expanding definitions of the genre and celebrates its current renaissance.” —
Science fiction and fantasy can encompass so much, from far-future deep-space sagas to quiet contemporary tales to unreal kingdoms and beasts. But what the best of these stories do is the same across the genres—they illuminate the whole gamut of the human experience, interrogating our hopes and our fears. With a diverse selection of stories chosen by series editor John Joseph Adams and guest editor Charles Yu,
continues to explore the ever-expanding and changing world of SFF today, with Yu bringing his unique view—literary, meta, and adventurous—to the series’ third edition.

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“Are you allowed to have an assistant with you, for the interviews? Stenography? Someone has to be holding the recorder.”

“You’re out of your mind.”

Her lips pulled tight across each row of teeth. “I have to do something.”

“If you’re looking to feel less guilty, stop. No such thing.”

He blurred underneath the tears that sprang up. She let them go—too late not to be penitent—so her vision would be clearer for what came next. “Then I’ll go myself,” she said.

“It’s more than your job is worth.”

There was nothing to say to that; her job had been worth so little there was no point.

Outside it was not quite dark, and just beginning to be cold: the temperature of Themis, decided by a developer so much her senior she’d never met him.

When she turned toward home, he walked with her.

Halfway there, he said, “We have one more interview with her.”

Hi Marie,

My handle on the Themis team is Erytheia. It’s not my real name, but it’s easier to keep track of who wrote which code this way. Erytheia was one of the daughters of Themis. (I didn’t pick it.) When we were getting ready for the dry run they made me your experience specialist so we could concentrate on each user’s take on Themis and build as rich a world as possible.

Woods showed me your letter.

I just wanted you to know there wasn’t a committee. All your letters came to me, and I read them all. Some of what you told me went into a development memo, like how there weren’t enough insects for a landscape with that much standing water and vegetation. But I didn’t send my letters to trick you into writing more often, and I didn’t discuss anything personal. I answered you because I wanted you to feel like there was a person writing you back. I was the person writing you back.

—E

Hey Marie,

Can you sleep? I can’t fucking sleep. My body thinks it’s too dark because it’s dumb and can only remember one set of things at a time and it’s stuck on Themis—like, we were definitely stuck on Themis but you don’t have to be such an asshole about it, get used to night and day and let me get some fucking sleep, damn.

And honestly the Themis shit doesn’t really bother me. Everything I can remember from there is all of us just doing our best and getting along, so it’s not like it was embarrassing. I feel like an idiot for not realizing sooner—now it’s so fucking obvious why the movie bank didn’t work, because it was too complicated to make it work inside the game or whatever—but actually being there was fine. The part that bothers me is the whole time out here that I thought I was just depressed and dreaming about some random planet is the part that’s vanishing, like that’s the only part the drugs actually affected once the wall wore off. Can you imagine what we must have looked like to everybody else, hopped up on that stuff?

I’m signing Samara’s guy’s thing. Are you? You should, they’re trying to pay us off but that just means they know they fucked up and want us to keep quiet.

You’re not talking to anyone about any of this, right? They told me you’re having a rough time and I get that. What wasn’t better about Themis than being locked up? But you get killed that way, or they find some reason to extend your sentence twenty years, so zip that shit and just wait for Samara’s guy to make us too famous to die.

When we get out we should see if we can get a parole dispensation to cross state lines, it was cool all living together, that was nice. Plus movies work here, that’s a reason to stay here. Plus I bet your bread in the real world is amazing.

Keep your cool, Marie. I know you can do this.

—Anthony

Marie,

My attorney heard from Othrys Games that you’ve been in contact with the company, trying to make a deal to get back to Themis. He wanted to send you a cease-and-desist, but I told him I wanted to talk to you first before we did anything official.

The case we’re building downplays the nature of the game as much as possible. It doesn’t matter that the game wasn’t some battle simulator where we died all the time—it matters that they did it to us without our permission and then hoped people would ignore it because nobody cares about us. If you keep asking to go back in there, they’re going to use it as evidence that what they were doing was benign, or helpful, and we’re going to have to fight that impression in court, and when the game hits shelves and it’s fine, it will look even worse. We’re fighting the company—we can’t let the game become the thing we’re fighting.

This thing is really important—my lawyer says it could be a cornerstone for other cases about prisoners’ rights. That’s big, Marie. It’s bigger than us. Cut it out.

I’m not saying all this to be cruel—I miss it there too. I could do my work and close doors behind me, of course fucking I miss it. But trying to get back to a lie is only going to hurt us. We need to be free again here. This is our shot. What they did to us was wrong—you can’t fix that. Let me fight it.

Flush this letter. They can’t find it.

Samara

The Othrys lawyers call Benjamina for a deposition, and she sits in a meeting room with no windows with her back to the door—the only other seat, across from the lawyer whose smile is set tight across his face and doesn’t get anywhere near his eyes—and tries to ignore that this is all a setup to make her uncomfortable.

She answers fifty questions about the game: its purpose (“Any game’s purpose—entertainment”), what game play will be like (it takes ten minutes, and the lawyer’s mouth purses the more she talks about how beautiful Themis is), the passage of time (“Four to seven times faster than real time, everybody playing an instance has to agree on the speed if they’re playing in the MMORPG rather than single-player,” she says, just to watch his jaw tick before he asks for clarification), how long it’s been in development (five years), how long the beta test has been going (just over a year), the chance of fatigue (“The same as with any mentally stimulating activity, like a deposition,” she says, and the lawyer’s lips positively disappear).

“Did you know that Samara Perlman is trying to use the time she spent in Themis as proof of good behavior to reduce her sentence?”

It’s an amazing tactic. She keeps her face neutral. “No, I didn’t.”

“Do you have an opinion on the validity of that?”

“No one who beta-tested Themis ever evidenced any antisocial behavior, and as they believed the simulation was real life, their behavior in Themis would be close to real-world behavior.”

“If I play a video game and kill a hundred imaginary people, am I a bad person outside the game?”

“Because of killing the video game people, specifically?”

He takes an even breath in and out. “Miss Harris, if you could answer the question.”

“I think there’s a line between fantasy and reality, but the three subjects who had Themis beta-tested on them weren’t aware that line had even been crossed, so the question is kind of useless.”

“Please answer it.”

“I did.”

He closes his eyes and counts to five this time, which gives her enough time to plant the bug under the table.

She lets the bug run—in for one count of corporate espionage, in for two counts—and siphons out the Othrys talk on her home laptop, with its wallpaper she made from Themis: the view outside the kitchen, where the thrush is singing.

The lawyer hums and taps his pen; in the microphone it sounds like a stone gavel. “Wages we might have to push back on, since I’m not sure we can really count playing video games as ‘labor.’”

“Agreed,” someone else says. “Plus I see that they’re pushing for time served for the passage of time in the game and asking for wages for physical hours spent using the game. We can probably use that to shut down this thing at both ends. If they can’t decide what was more important, how can we?”

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