Robert Asprin - Little Myth Marker

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"Sure it will, partner. At the very least, I don't think it can hurt your game, if tonight's been an accurate sample."

Trust a Pervect to know just what to say to cheer you up.

"Come on, Aahz old boy," Chumley interrupted. "Skeeve here is doing the best he can. He's just trying to hang on in a bad situation... like we all do. Let's not make it any rougher for him. Hmmm?"

"I suppose you're right."

"And watch comments like that when Markie's around," Tananda put in. "She's got a bad case of hero-worship for her new daddy, and we need him as an authority figure to keep her in line."

"Speaking of Markie," my partner grimaced, peering around, "where is our portable disaster area?"

The tail end of our shopping expedition had not gone well. Markie's mood seemed to deteriorate as the day wore on. Twice we were saved from total disaster only by timely intervention by our spotters when she started to get particularly upset. Not wishing to push our luck, I called a halt to the excursion, which almost triggered another tantrum from my young ward. I wondered if other parents had ever had shopping trips cut short by a cranky child.

"She's off somewhere with Bunny and the bodyguards. I thought this session would be rough enough without the added distraction of Markie cheering for her daddy."

"Good call," Chumley said. "Well, enough chitchat. Shall we have at it?"

"Right!" Aahz declared, rubbing his hands together as he leaned forward. "Now, the first thing we have to do is tighten up your better strategy. If you keep ..."

"Umm... Aren't you getting a little ahead of yourself, Aahz?" Tananda interrupted.

"How so?"

"Don't you think it would be nice if we taught him the sequence of hands first? It's a lot easier to bet when you know whether or not your hand is any good."

"Oh. Yeah. Of course."

"Let me handle this part, Aahz," the troll volunteered. "Now then, Skeeve. The ascending sequence of hands is as follows:

High Card

One Pair

Two Pair

Three Of A Kind

Three Pair

Full House (Three Of A Kind plus a Pair)

Four Of A Kind

Flush

Straight (those last two are ranked higher and reversed because of the sixth card)

Full Belly (two sets of Three Of A Kind)

Full Dragon (Four Of a Kind plus a Pair)

Straight Flush

Have you got that?"

Half an hour later, I could almost get through the list without referring to my crib sheet. By that time, my teachers' enthusiasm was noticeably dimmed. I decided to push on to the next lesson before I lost them completely.

"Close enough," I declared. "I can bone up on these on my own time. Where do we go from here? How much should I bet on the hands?"

"Not so fast," Aahz said. "First, you've got to finish learning about the hands,"

"You mean there are more? I thought..."

"No. You've got all the hands ... or will have, with a little practice. Now you've got to learn about conditional modifiers."

"Conditional modifiers?" I echoed weakly.

"Sure. Without ‘em, dragon poker would be just another straightforward game. Are you starting to see why I didn't want to take the time before to teach you?"

I nodded silently, staring at my list of card hands that I somehow had a feeling was about to become more complex.

"Cheer up, Skeeve," Chumley said gaily, clapping me on the shoulder. "This is going to be easier than if we were trying to teach you the whole game."

"It is?" I blinked, perking up slightly.

"Sure. You see, the conditional modifiers depend on certain variables, like the day of the week, the number of players, chair position, things like that. Now since this match is prearranged, we know what most of those variables will be. For example, there will only be the two of you playing, and as the challenged party you have your choice of chairs... pick the one facing south, incidentally."

"What my big brother is trying to say in his own clumsy way," Tananda interrupted by squeezing my arm softly, "is that you don't have to learn all the conditional modifiers. Just the ones that will be in effect for your game with the Kid."

"Oh. I get it. Thanks, Chumley. That makes me feel a lot better."

"Right-o. There can't be more than a dozen or two that will be pertinent."

The relief I had been feeling turned cold inside me.

"Two dozen conditional modifiers?"

"C'mon, big brother. There aren't that many."

"I was going to say I thought he was underestimating," Aahz grinned.

"Well, let's bloody well count them off and see."

"Red dragons will be wild on even-numbered hands...."

"... But unicorns will be wild all evening...."

"... The corps-a-corps hand will be invalid all night, that's why we didn't bother to list it, partner...."

"... Once a night, a player can change the suit of one of his up cards...."

"... Every five hands, the sequence of cards is reversed, so the low cards are high and vice-versa...."

"... Threes will be dead all night and treated as blank cards...."

"... And once a four-of-a-kind is played, that card value is also dead...."

"... Unless it's a wild card, then it simply ceases to be wild and can be played normally...."

"... If there's a ten showing in the first two face-up cards in each hand, then sevens will be dead...."

"... Unless there is a second ten showing, then it cancels the first...."

"... Of course, if the first card turned face up in a round is an Ogre, the round will be played with an extra hole card, four face up and five face down...."

"... A natural hand beats a hand of equal value built with wild cards...."

"Hey-that's not a conditional modifier. That's a regular rule."

"It will be in effect, won't it? Some of the conditional modifiers nullify standing rules, so I thought we should..."

"ARE YOU PUTTING ME ON?!!"

The conversation stopped on a dime as my coaches turned to stare at me.

"I mean, this is a joke. Right?"

"No, partner," Aahz said carefully. "This is what dragon poker is all about. Like Chumley said, just be thankful you're only playing one night and get to learn the abbreviated list."

"But how am I supposed to stand a chance in this game? I'm not even going to be able to remember all the rules."

An awkward silence came over the table.

"I ... uhh... think you've missed the point, Skeeve," Tananda said at last. "You don't stand a chance. The Kid is the best there is. There's no way you can learn enough in a few days or a few years to even give him a run for his money. All we're trying to do is teach you enough so that you won't embarrass yourself-as in ruin the reputation of the Great Skeeve-while he whittles away at your stake. You've got to at least look like you know what you're doing. Otherwise you come across as a fool who doesn't know enough to know how little he knows."

I thought about that for a few.

"Doesn't that description actually fit me to a ‘T'?"

"If so, let's keep it in the family. Okay?" my partner winked, punching me playfully on the shoulder. "Cheer up, Skeeve. In some ways it should be fun. There's nothing like competing in a game without the pressure to win to let you role-play to the hilt."

"Sure, Aahz."

"Okay, so let's get back to it. Just listen this time around. We'll go over it again slower later so you can write it all down."

With that, they launched into it again.

I listened with half an ear, all the while examining my feelings. I had gone into the first game at the Even-Odds expecting to lose, but I had been viewing that as a social evening. It was beyond my abilities to kid myself into believing this match with the Kid was going to be social.

As much as I respected the views of my advisors, I was having a lot of trouble accepting the idea that I would help my reputation by losing. They were right, though, that I couldn't gracefully refuse the challenge. If I didn't stand a chance of winning, then the only option left was to lose gracefully. Right?

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