David Weber - Ashes of Victory
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- Название:Ashes of Victory
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- Издательство:Baen Publishing Enterprises
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- Год:неизвестен
- ISBN:0-671-31977-9
- Рейтинг книги:4 / 5. Голосов: 1
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Still, what TF 12.3 actually got was bad enough. Every fifth missile in that massive salvo was either a jammer or a decoy pretending to be an entire pod's worth of missiles all by itself. Both sides had used jammers and electronic warfare birds before, of course. It was routine. But the People's Navy had never imagined EW missiles with so much power to burn, and the raw ferocity of the jamming and the blazing strength of the decoys' false signatures surpassed anything Groenewold or Okamura could possibly have anticipated. Their point defense was less than half as efficient as it ought to have been, and the incoming missiles obviously had far better seekers than anything the Manties had previously employed.
The Elric picket had launched fifty seconds ahead of TF 12.3, and its missiles reached their targets over a full minute before Groenewold's began their own final attack maneuvers. Countermissiles sped desperately to meet them, and Groenewold watched in disbelief as countermissile after countermissile was sucked off by the decoys or blinded by the jammers. The last-ditch laser clusters opened fire, spitting coherent light at the oncoming laser heads, but they, too, suffered from the jamming and spent all too much of their effort engaging harmless decoys. Barely twenty percent of the incoming were picked off by the missiles, and the laser clusters got only another eighteen percent.
And then twenty-four hundred Allied laser heads detonated almost as one, and a massive tide of destruction broke over Task Force 12.3.
Every single one of those missiles had been fired at a mere five ships, and the chosen victims staggered in agony as almost five hundred missiles attacked each of them. Superdreadnoughts were tough almost beyond comprehension. Even capital ship missiles were seldom capable of doing truly critical damage against their massive armor and powerful active and passive defenses. They could be killed with missiles, certainly, but normally only as part of a long, painful pounding match in which they were literally battered to bits one centimeter at a time.
The reintroduction of the missile pod and the enhanced lethality of its missiles had not changed that calculation. It still took scores—or hundreds—of individual hits to kill any SD, but the long, brutal pounding matches were no longer required to put those missiles on target. Now it could be done in a single broadside, and Task Force 12.3 writhed at the heart of a vortex of bomb-pumped lasers. No one would ever know how many hundreds of individual lasers wasted themselves uselessly on the impenetrable gravity bands of their targets' impeller wedges, or how many more were twisted aside at the last minute by the sidewalls shielding their victims' flanks. For that matter, no one would ever know exactly how many lasers actually got through to their targets' hulls.
And it didn't matter. One moment TF 12.3 had a solid core of thirty-five ships of the wall; a moment later, it had thirty. The terrible glare of failing fusion bottles lit the heart of the Havenite formation, lighting the graves of what had been multimegaton superdreadnoughts mere seconds before, and there were no survivors at all from any of Rear Admiral Trikoupis' targets. Twenty-five thousand men and women died in those incandescent pyres, and among them was Citizen Vice Admiral BJ Groenewold, who had prepared his task force against every threat he could imagine, only to encounter one only a psychic could have anticipated.
Aristides Trikoupis watched his victims vanish from his plot, and then it was the turn of the Peeps' missiles. There were far too many of them for the outnumbered picket force's active defenses to destroy, but Ghost Rider's children were waiting, and his eyes flashed with triumph as missile after missile veered off to engage one of the decoys, or wandered suddenly aside, blinded by jamming, or simply streaked straight past, unable even to see its intended target through the warships' own jamming and the remote Ghost Rider platforms. Of the thirteen thousand missiles sent back at the picket, over ten thousand were spoofed or blinded. Two or three thousand of those streaked in to obliterate the four EW drones masquerading as additional superdreadnoughts, and the three thousand which actually attacked genuine targets were spread over every ship in the picket. Given the sheer number of incoming missiles, that had actually made sense, since that weight of fire was certain to overload the active defenses. All the Peeps had really needed to do was lame or cripple the ships of Admiral Malone's command, leaving them unable to accelerate clear and escape the follow-up attacks of the far more numerous raiding force, and that should have been relatively simple once the active defenses were suppressed and beaten down.
But the active defenses were up to the challenge they actually faced, countermissiles in the incoming missile storm, and then the laser clusters began to track and fire with cold, computer-controlled efficiency.
Vice Admiral Malone and Rear Admiral Trikoupis watched with narrow eyes as the ragged survivors of the initial Peep launch continued to close, and then, at the very last minute, the order flashed out from the flagship and every ship of the picket force rolled ship simultaneously, presenting only the bellies of their wedges to their attackers.
Some of the missiles got through anyway. There were simply too many of them for any other result, and Isaiah MacKenzie and Edward Esterhaus shuddered and jerked as they took hits. The SD(P)s bow-walls, copied from the new LACs, helped reduce their damage enormously, and Belisarius actually escaped without a single hit. But she was the only superdreadnought who could make that claim, and the battlecruisers Amphitrite and Lysander bucked in agony as lasers blasted into their far more fragile hulls. Amphitrite shook off the blows and continued to run, streaming atmosphere from her mangled flanks but still under full command. Lysander was less fortunate. Three separate hits went home in her after impeller ring, destroying two alpha nodes and at least four beta nodes, and more ripped into her midships section, gutting her starboard broadside, destroying CIC, her flag bridge (the latter thankfully unoccupied), and two of her three fusion plants. A third of her crew was killed or wounded, and she staggered, lagging as her acceleration fell.
She was doomed, but the Peeps had clearly been stunned by the magnitude of the blow they'd just taken. Their own acceleration dropped suddenly, and Lysander was able to continue pulling slowly away from them.
Vice Admiral Malone assessed the situation quickly. There was no way to get Lysander out of the system with her after Warshawski sail completely disabled, but at least he could get her people out. His superdreadnoughts, none of them seriously injured, slowed to the best pace the crippled battlecruiser could maintain, rolling to open their broadsides once more and thundering defiance back at the Peeps while Lysander 's squadron mates closed. It was a risky decision, for without the full pod capability of the Harrington/Medusas , the balance of power still favored the Peeps heavily, and he was forbidden to use that full capability.
But the Peeps had had enough. It was as if the force which had driven them had disappeared—as perhaps it had, Trikoupis thought grimly, for he'd concentrated his fire on the volume of the enemy wall that should have contained the Peep flagship—and their initial determination wavered. They allowed the range to continue to open slowly, showering the picket with a desultory spatter of missiles that were utterly ineffective against targets protected by Ghost Rider, and Trikoupis and Malone were more than happy to accept that.
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