Philip Dick - World of Chance

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Wakeman broke the connection and returned to his tapes and reports. His desk was a chaos of cigarette butts, coffee cups, and an unfinished drink. Now there was no doubt: Keith Pellig was not a human being. He was clearly a robot combined with high-velocity reactor equipment, designed in Moore's experimental labs. But that didn't explain the shifting personality that had demoralized the Corpsmen. Unless——"

Some kind of multiple mind came and went. A fractured personality artificially segmented into unattached com­plexes, each with its own drives, characteristics and strategy. Shaeffer had been right to call in regular non-telepathic troops.

Wakeman lit a cigarette and aimlessly spun his good-luck charm until it tugged loose from his hand and banged into the tapes stacked on his work-desk. He almost had it. If he had more time, a few days to work the thing out... He got up suddenly and headed for a supply locker. "Here's the situation," he thought to the Corpsmen scattered around. "The assassin has survived our Batavia network. He's on his way to Luna."

He radiated what he had learned about Pellig and what he believed. The answering thoughts came back instantly.

"A robot?"

"A multiple-personality synthetic?"

"Then we can't go by mind-touch. We'll have to lock on physical-visual appearance."

"You can catch murder-thoughts," Wakeman dis­agreed, as he buckled on a protective suit. "But don't expect continuity. The thought-processes will cut off without warning. Be prepared for the impact; that's what destroyed the Corps at Batavia."

"Does each separate complex bring a new strategy?"

"Apparently. Find him and kill him. As soon as you catch the murder-thought burn him to ash."

Wakeman poured himself a drink. He locked his helmet in place, snapped on the air-temp feed lines, collected a gun and hurried to one of the exit sphincters.

The arid, barren expanse of waste was a shock. He stood fumbling with his humidity and gravity control, adjusting himself to the sight of an infinity of dead matter. The moon was a ravaged, blasted plain of gaping craters where the original meteors had smashed away the life of the satellite. Nothing stirred, no wind or flutter of life. Where­ever he looked there was only the pocked expanse of rubble. The face of the moon had dried up and split. The skin had been eroded; only the skull was left, and as Wakeman stepped gingerly forward he felt that he was tramping over the features of a death's head.

While Wakeman was hurrying across the deserted land­scape someone's thoughts were jubilantly hammered into his brain. "Peter, I've spotted him! He landed just now, a quarter of a mile from me!"

The Corpsman was excitedly voluble. "He landed like a meteor. I saw a flash—I went to investigate——"

So Keith Pellig was that close to his prey? Wakeman cut his gravity-pressure to minimum and rushed forward wildly. In leaps and bounds he dashed towards his fellow Corpsman; panting, gasping for breath, he moved nearer the assassin.

He stumbled and pitched on his face. As he struggled up the hiss of escaping air whined in his ears. With one hand he dragged out the emergency repair pack; with the other he fumbled for his gun. He had dropped it somewhere in the debris around him.

The air was going fast. He forgot the gun and con­centrated on patching his protective suit. The plastic hardened instantly, and the terrifying hiss ended. As he began searching for the weapon among the boulders and dust a Corpsman's thought was transmitted to him.

"He's moving! He's heading towards the right place!"

"Where are you?" He set off at a bounding trot in the direction of the Corpsman. A high ridge rose ahead of him; he sprinted up it and half-slid, half-rolled down the far-side. A vast bowl stretched out in front of him. The Corps- man's thoughts came to him strongly now. He was close by.

And for the first time he caught the thoughts of the assassin.

Wakeman stopped, rigid. "That's not Pellig!" he radiated back wildly. "That's Herb Moore!"

Moore's mind pulsed with frenzied activity. Unaware that he had been detected, he had let down all barriers. His eager, high-powered thoughts poured out in a flood.

Wakeman stood frozen, concentrating on the stream of mental energy lapping at him. It was all there, the whole story. Moore's super-charged mind contained every frag­ment of it.

A variety of human minds. Altering personalities hooked to an intricate switch-mechanism. Coming and going in chance formation, without pattern. Minimax, randomness, M-game theory...

It was a lie.

Wakeman recoiled. Beneath the surface of game-theory was another level, a submarginal syndrome of hate and desire and terrible fear. Jealousy of Benteley. Terror of death. Moore was a driven man, dominated by the torment of dissatisfaction, culminating in ruthless cunning.

The twitch of the Pellig machinery wasn't random.

Moore had complete control. He could switch operators into and out of the body at any time; he could set up any combination he pleased; he was free to hook and unhook himself at will.

Moore spotted the Corpsman trailing him. The Pellig body shot quickly upward, poised, then rained a thin stream of death down on the scurrying telepath. The man shrieked once, then his physical being dissolved in a heap of ash. Like a cloud of volatile gas his mind hung together, then showly began to scatter. Its weak thoughts faded. The man's consciousness, his being, dissolved; the mind ceased to be a unit; the man was dead.

Wakeman cursed his lost gun. He cursed himself and Cartwright and everybody in the system. He threw himself behind a bleak boulder and lay crouched as Pellig drifted slowly down and landed lightly on the dead surface. Pellig glanced about him, seemed satisfied and began a cautious prowl.

"Get him!" Wakeman radiated desperately. "He's almost ours!"

There was no response; no Corpsmen were close enough to pick up and relay his thoughts. With the death of the nearest Corpsman the network had shattered. Pellig was walking through an undefended gap.

Wakeman leaped to his feet. He lugged an immense boulder waist-high and staggered to the top of the inclined rise. Below him Keith Pellig walked, bland, almost smiling. Wakeman managed to raise the rock above his head. He swayed, lifted it higher—and hurled it, bouncing and crashing, at the synthetic.

Pellig saw the rock coming. He scrambled away in a spring that carried him yards from the path of the boulder. From his mind came a blast of fear and surprise, of panic. He raised his thumb-gun towards Wakeman.

And then Herb Moore had gone from the body.

The Pellig body altered subtly. Wakeman's blood froze at the uncanny sight; a man was changing before his eyes. The features shifted, melted momentarily, then reformed. But it wasn't the same face—because it wasn't the same man. Moore had gone and a new operator had taken over. From the pale blue eyes a different personality peered.

"Wakeman!" the thoughts came. "Peter Wakeman!"

Wakeman straightened up. The new operator had recognized him. Wakeman probed quickly and deeply. For a moment he couldn't place the personality; it was familiar but obscured by the immediacy of the situation. But he knew it, all right.

It was Ted Benteley.

Chapter XII

Out in dead space, beyond the known system, the creaking ore carrier lumbered along. In the control bubble Groves sat listening intently, his dark face rapt.

"The Disc is still far away," the voice murmured in his mind. "Don't lose contact with my own ship."

"You're John Preston," Groves said softly.

"I am very old," the voice replied. "I have been here a long time."

"A century and a half," Groves said.

"I have waited. I knew you would come. My ship will hover nearby; you will probably pick up its mass from time to time. If everything goes correctly I'll be able to guide you to a landing point on the Disc."

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