Simon Hawke - Ivanhoe Gambit

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The nether regions of the castle were dark and damp. There was a fetid odor of decay in the stagnant air and rats scurried away before him as he descended into the torchlit dungeons. The sheriff awaited him with the turnkey, a hideous old man who smelled as if he had been three weeks dead himself. The turnkey lived down in the depths of Nottingham Castle and he had not seen the light of day in years. He was half blind and his skin was the color of the underbelly of a fish. As they passed several of the cells, Irving could hear Cedric shouting behind one of the doors.

"Silence, you!" The turnkey pounded on the door with his gnarled fist. "Nothing but noise from that one," he said. He cackled. "He'll scream himself hoarse soon enough." He paused by another door. "This one's the lady," he said, smacking his lips. "Tender morsel, that. Will you be torturing her, Your Highness? I'm a good man with the bellows, that I am. I can heat the coals so that they glow red hot!"

"Shut him up," said Irving.

"Quiet!" said the sheriff, belting the turnkey alongside the head hard enough to stagger him.

"Thank you, milord."

The turnkey paused by the door of one of the cells and fumbled with his keys. It took him an eternity to fit the key into the hole-he kept missing it. Finally, he opened the door.

Irving gagged on the smell. He spun away, holding his hand over his nose and mouth.

"Bring him out," the sheriff said.

The turnkey entered the cell and, after a moment, he could be heard fumbling with the prisoner's manacles. Then there were the sounds of a scuffle and a blow falling and Hooker hurtled through the door. The sheriff felled him with one blow. Hooker collapsed to the floor, moaning. The sheriff stuck his head into the cell.

"You alive, you wretch?"

"Yes, thank you, milord."

The sheriff slammed the door on the cell, leaving the turnkey inside. He bent down and lifted Hooker bodily, throwing him over his shoulder. Together with Irving, he walked to the end of the hall, carrying Hooker. They descended another flight of steps to the torture chamber.

Once there, the sheriff threw Hooker up against a wall, holding the semi-conscious man with one hand on his chest while with the other he fastened on the manacles.

"Bring him around," said Irving.

Sir Guy picked up a bucket containing viscous, stagnant water and dashed it into Hooker's face. Then he grabbed the corporal by the hair and shook him.

"He's coming to his senses, Sire."

"Leave us."

"Sire?"

"Await me in the upper level," Irving said. "I would question this man myself."

"As you wish, Sire."

The sheriff left. Irving pulled a crude wooden stool over with his booted foot and sat down, waiting for Hooker to fully come to. When Hooker opened his eyes, the first thing he saw was Irving sitting on the stool a few feet away from him, smiling slightly.

"Oh, Christ," said Hooker.

"Hardly," Irving said, "but I do see that you know me, don't you?"

Hooker did not reply.

"Let us not waste time," said Irving. "I don't know who you are, but I do know what you are and that's more to the point. You are a member of a temporal adjustment team sent back to stop me. There's no use denying it, my equipment has registered your implant. I also know that there are at least three others; I've picked up their implants, as well. All of you were at the tournament. Unfortunately, I have not yet been able to take the time to pinpoint the location of the others, but I know they're somewhere in Sherwood."

"If you can locate them, what do you want from me?" said Hooker.

"Only a few simple answers to a few simple questions," Irving said.

"The name is Hooker, J.D., Corporal, serial number-"

Irving chuckled. "Look around you, Hooker. This is a medieval torture chamber. The equipment here is admittedly primitive, but nevertheless, quite effective. There really isn't any need to resort to such unpleasant means of persuasion, is there? You really can't win. I could have taken all of you earlier had I wished to, but I had other things to attend to. You had not yet become an inconvenience. You see, I can take you men out almost anytime I wish to."

"Then why don't you?"

"Expedience, Mr. Hooker. Your superior and I have been engaged in an elaborate game. He's a formidable player, but each time around, I learn the rules a little better. So does he, I expect. I daresay it's a learning experience for both of us. Well, be that as it may, one of the things I've learned is that the moment it becomes necessary for me to sanction the adjustment team, my rival immediately begins the game all over. Just once, I'd like to play it through to the end. Would you care for a cigarette?"

He removed a pack from a pouch on his belt and offered one to Hooker.,

"Quite safe, I assure you. There's nothing in this more elaborate than tobacco. I do want you alive for now and given the condition you're in, I wouldn't chance dosing you with anything. Chances are you've been made drug resistant, anyway."

Hooker opened his mouth and Irving placed the cigarette between his lips, then lighted it.

"Sometimes, the old-fashioned methods really are the best," said Irving. He walked over to an iron maiden and slowly forced it closed. It made a hideous scraping noise. "You know, there was a time when agents were equipped with all sorts of fascinating devices to enable them to avoid breaking under interrogation, cyanide capsules in the teeth and so on. Terrible waste of manpower. It's encouraging to know that we've progressed beyond such things."

Hooker watched him silently, cigarette between clenched teeth.

"The assumption is that anyone can break, Mr. Hooker. It really doesn't matter. After all, there's no point to wasting manpower needlessly, isn't that so?"

"Get to the point," said Hooker.

"Certainly. The point is, I've had my fill of all this interference. It grows tiresome. This is like some strange game of chess, wherein the black king is beset by pawns. The pawns are very vulnerable, this is taken' for granted, and they're really not all that important. The king can continue to take pawns almost at will, but there is always the chance that he will maneuver himself into a corner and a rather undignified checkmate. So the white king is prepared to sacrifice his pawns left and right, banking on those odds. All the black king can hope for is a stalemate, wherein no more pawns arrive. Only, in this game, the black king wins with a stalemate.

"You see, Mr. Hooker, in this strange game so long as there are pawns upon the board, my chances for a stalemate are increased. The rules are a bit peculiar. The white king is allowed an almost inexhaustible amount of pawns. They serve me better by remaining in the game. Unless you present a threat to me, you're quite safe. Really. I'd be a fool to kill any of you unless it was absolutely unavoidable. I just want you to make that easier for me, helping you to stay in the game, that is. Cooperate with me and you can sit the rest of the game out in comfort. You will be well provided for and you'll be out of it. Look at yourself. Broken bones, lacerations, you're on the edge of a total nervous collapse… and why? There's no reason for it. All you have to do is tell me what I want to know and that will be the end of it. I'll see to it that you're treated for your injuries and I'll see to it that you'll be comfortable. All you have to do is identify the other members of your team for me."

"Is that all?"

Irving took the butt out of Hooker's mouth before it burned his lips.

"Well, there is one other thing. You see, I'm in a bit of a bind here. I have certain things I must accomplish and the other referee is determined to make matters very complicated for me. It is in both our interests, as I'm sure you'll understand, to keep the disruptions of the timestream to a minimum. So far, we've been able to do that, but it has not been easy. In order for you to appreciate my situation, you must understand the mechanics of the game. It involves a series of limited disruptions. Each one invites an increased possibility of creating a paradox.

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