Brian Stableford - Asgard's Secret

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From acclaimed science fiction author Brian Stableford (Year Zero, Designer Genes: Tales from the Biotech Revolution) comes the first book in a staggering new trilogy featuring the most incredible backdrop of all—an entire planet. Asgard is a planet-sized artifact presently orbiting a star on the edge of the galaxy. It seems to consist of a series of concentric spheres, each of which was once host to several complex civilizations. Since its discovery by the Tetrax, scavengers from dozens of other species have accumulated in a hastily improvised city, busily scouring the outer layers for artifacts that might offer clues to the advanced technologies involved in the construction of Asgard. One of the few humans involved in this hectic search is Mike Rousseau. Michael must fend off predatory aliens, militant humans, and the rest of the races that are vying to be first into the hollow core of Asgard. But everything changes when he discovers that Asgard is still inhabited by another alien race—and who knows how they will react to the realization that there is an entire outside world above their heads?
This is a major revision of 1982 novel
. It was revised for the first time in 1989 for UK edition as
.

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There wasn’t much more to add to that, and she didn’t bother. There was no point in threatening to do all kinds of horrible things to me if I was so stupid as to get myself killed. She just had to trust me to be careful. No one else could take over—it was my territory, and her boys were way out of their depth.

The going got tougher after that. We eased our way into the corridor, past the point where Myrlin had fastened the flame-gun to the ceiling, and started picking our way through the maze following Saul’s torchmarks with the aid of my tape. We moved slowly, always scanning the ground ahead of us. Nobody commented on the obvious fact that our chances of catching up with Myrlin before he got to the dropshaft were looking distinctly thin—and nobody suggested that we do anything in response to that awareness but press on as rapidly as we could.

Before we stopped to sleep, we found two more tripwires, each one connected to a string that disappeared into the darkness. Neither of them was attached to anything at all—they were just mock-ups, set to delay us and to play upon our anxieties. For an android, Myrlin had one hell of a sense of humour—and he succeeded in slowing us up.

We slung our hammocks from plastic frames that touched the ground at the tips of their four feet. Without our bubbling gear we had no other protection from the cold. The cold floor couldn’t hurt us, of course, while we were insulated from it by a metre of near-vacuum, and I’d slept that way a dozen times before, but it wasn’t pleasant.

When we started off again, we followed Saul’s directions to a wider corridor, which had two thick rails raised above its floor—tracks that once had guided monorail trains in either direction. I was pleased to see them. Tunnels through which trains once ran tend to be virtually endless, with no closed doors to impede progress. They also tend to take you to interesting places, like stations. Stations are good places to hunt around for elevator shafts.

“How much further?” asked the star-captain, when we had trudged along in the space between the rails for half a day.

I consulted my recording of Saul’s notes.

“We should be going down to three within a couple of hours,” I told her. “Then we’re really in the cold. But we’ll only be one more day in the icehouse. Twelve or fourteen hours after we start again, we’ll get to the big dropshaft.

Saul spent a lot of time down there finding it for us, but we can go straight to it. We’ll be tired, but we can make it without stopping again.”

“Damn right,” she said.

It wasn’t quite as easy as I’d suggested it would be, partly because we found the wreckage of a train blocking the tunnel. It hadn’t posed any real obstruction to Saul, but that was before the ever-ingenious Myrlin had put an explosive charge in it, and spread it all over the place. Luckily, he’d blown it into small enough pieces to make a less-than-efficient barricade. The walls, the ceiling and the tracks were made of something far too solid to be broken up by the kind of petard which scavengers carry, so there was no way that Myrlin could engineer a major cave-in to block our path.

The troopers worked like Trojans to clear the way, and we were on the trail again with all due speed. Our tempers were only slightly frayed by this extra inconvenience, but my comrades-in-arms were already brimful of bile toward their hapless quarry, and I knew that if and when they caught up with him they were really going to make him suffer.

I resolved not to be there, if there was anywhere else I could possibly be.

Getting down to three was no picnic, but we still had the ropes and enough equipment to rig up a winch and harness, so the empty shaft posed no real problems. We stopped soon after that to rig up the hammocks again. The troopers seemed tired but otherwise undisturbed. We’d been moving through narrowly-confined spaces all day, and I’d known men who’d never before shown signs of claustrophobia begin to develop the heebie-jeebies under circumstances like these; despite their inbuilt paranoia, though, the troopers were tough and disciplined. Perhaps they were revelling in the luxury of having only one enemy trying to kill them, instead of being surrounded by malevolent aliens and dangerous biotech-bugs. Despite what he’d done to Amara Guur’s hatchet men, and despite the little incident of the flame-pistol booby-trap, they weren’t really frightened of the android. They were confident that once they caught up with him, they could fry him.

Serne said to me before we went to sleep that he didn’t see how a lone man could wander around the underworld for twenty days at a time without going a little bit crazy. I assured him that, with practice, the burden of solitude was easy enough to bear. The monochrome surroundings, I told him, were quite comforting in their way. I didn’t mention that I usually packed my microtapes with hundreds of hours of music to relieve the tedium, and that I was sometimes wont to talk to myself incessantly, making up with loquacious fervour anything which I lacked in narrative skill. That would have sounded too much like a confession of weakness, unbefitting even the most reluctant hero of the Star Force.

The next day, the conversation flowed more easily, partly because we were all becoming a bit more comfortable with one another’s presence, and partly because the visual environment remained so utterly sinister that we were in some need of auditory stimulation. The endless labyrinthine corridors along which we tramped were quite unchanging, and Myrlin had ceased to bother with such trivial practical jokes as laying tripwires that might or might not be connected to something.

I told the troopers about my adventures working the caves—about the kinds of things I had found, and about the kinds of things that everyone was very keen to find, in order to provide another quantum leap in our understanding of Asgard and its mysterious inhabitants. In exchange, they told me about their adventures fighting the Salamandrans— about all their narrow squeaks, and all their successful missions. Their stories seemed a lot more exciting than mine, and the laconic way they told them was enough to make the blood run cold.

“This may seem like a stupid question,” I said at one point, “but what exactly were we fighting the Salamandrans for?”

“We were trying to colonize the same region of space,” Crucero told me. “Beyond that region, we were virtually surrounded by other cultures longer established in space. There seemed to be only a handful of worlds up for grabs, with humans and Salamandrans equally well placed to grab them. We didn’t start out to go to war—in fact, we set out to co-operate, agreeing to share most of the worlds and defend them together, lest anyone else try to move in.

“Ninety percent of the worlds were dead rocks, which would take thousands of years to render truly habitable, whether we tried to establish a terraformed life-system outside or tried to hollow out an asteroid-type environment. There didn’t seem to be anything much worth fighting over, and it must have seemed easy enough to negotiate with the Salamandrans about who got which lump of stone. For a while, we were fetishistic about co-operation, especially when we found out that the Salamandrans had biotech skills somewhat in advance of ours, while their metals technology and plasma physics were less sophisticated—there seemed to be much to be gained by exchanging information.

“It all went sour, though. The closer the two races became, the worse the friction became. In the end, we found that we were too close. When hostility began to build, it couldn’t be contained or diverted. We were locked in a feedback loop which built up a series of individually trivial incidents into a chain of disasters. They started the actual war, but that was probably a matter of chance. Once the bombing started, there was no way to stop. It was genocide or nothing, and it was just a matter of which race ended up extinct or enslaved. We didn’t have the communications necessary to talk peace—we were spread out very thinly in a volume of space a hundred light-years across, and once we knew that the killing had started in a dozen different places there was no possible response except to commit the Star Force completely. If we’d hesitated, we might have been wiped out. As it was, we lost more than half our population outside the system, and a considerable fraction inside it— especially in the belt and all points outwards.”

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